Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Hil1Bil1y Jul 26, 2018 @ 2:40am
Clearing Forests
I may be mistaken, but what's the point of clearing a forest within your city's influence? Seems like you just lose out on a % of a resource without any benefits really.
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Showing 1-11 of 11 comments
mrhyms Jul 26, 2018 @ 2:45am 
It depends :- better line of sight from your city so it can shoot further, faster movement (I think) through that hex for your units, and also it frees up another slot for an extra building - depending on the situation this may be more beneficial than the % increase
Slitherine_Iain  [developer] Jul 26, 2018 @ 2:57am 
Yes it frees up a building slot. Each tile requires 1 influence per turn to maintain so its more efficient to have less tiles. Also some tiles have specific bonuses that make them great for certain buildings and you might want an additional slot.

That's on top of the movement/LOS changes listed above.
Hil1Bil1y Jul 26, 2018 @ 9:12am 
So say if the tile has 20% requisition and 10% base production on it with no buildings. Do I get those bonuses just by aquiring the tile, or do I need to put a building on it first to claim those bonuses?
Slitherine_Iain  [developer] Jul 26, 2018 @ 9:22am 
The tile bonus applies to buildings on the tile only. Even if you build on the tile it has no affect on other city buildings on other tiles. Only the special bonuses tiles marked with ownership flags count towards all buildings in the city. Space Marines capture them with a fortress of redemption, while all factions can capture them by adding the tile to the city.
Hil1Bil1y Jul 26, 2018 @ 9:37am 
Originally posted by Slitherine_Iain:
The tile bonus applies to buildings on the tile only. Even if you build on the tile it has no affect on other city buildings on other tiles. Only the special bonuses tiles marked with ownership flags count towards all buildings in the city. Space Marines capture them with a fortress of redemption, while all factions can capture them by adding the tile to the city.

Ok that makes a lot of sense now! Thank you so much for the fast responses, I'm glad I got this game.
Apollysis Jul 26, 2018 @ 9:46am 
Clearing also helps if you have a tile that has say 10% food bonus and 40% science. You can clear it, lose the food bonus but now you can put three science buildings on it. Regardless if 2 buildings with a 20% bonus still produce less than 3 buildings with a 10% bonus so it is almost always worth clearing.
Breaker Aug 9, 2018 @ 2:17am 
Ahhh, I was misled by the manual when it says

"Most tiles contain one or more bonuses to resource production – deserts provide a 20% bonus to energy production, while grasslands provide 40% more food. Once these tiles are acquired by a city, that bonus is added to the amount that each building in the city produces of that resource."

I was concentrating on gear bonus tiles to include in my cities, then realized the bonus I was expecting was not materializing.
mrhyms Aug 9, 2018 @ 3:09am 
I just want to check though as I've never been sure...

A forest tile generally gives =10% ore

So I could have

2 X ore extractors = 12 ore. 10% bonus makes 13.2

or, clear the forest and I get

3 X ore extractors = 18 ore...

Aside from the very occasionally chance I may want to keep a unit in cover within my city limits, is there ANY benefit to preserving a forest tile?
Breaker Aug 9, 2018 @ 3:43am 
A short term advantage is that you could be building a different building during the time you are clearing the tile and then building that extractor.
BLACKcOPstRIPPa Aug 9, 2018 @ 4:20am 
There is no benefit to keep forests at all in a city.

Its simple math, like Mrhyms pointed out.
The bonus is more for if you build near a special resource the terrain will have a bonus that doesn't go away when removing the forest, so that one you should take advantage of, but the forest advantage of +10% ore, requistion etc isn't worth it when the third building will provide more of that resource then that bonus.

They could add that bonus to entire city, but if they do that city management will mean nothing because those percent bonuses being global with through whole economy off for building building and units etc.

If they change loyalty and have that not give +2% per point then add tile to entire city it may work with a little balancing, but then AI difficulty becomes messed up since they depend on increased Loyalty to make them harder.

The city building is pretty simple and straight forward in this game. In my mind its the biggest weak point. I consider this game to be a war game though on a huge map where it ends up being massiave armies fighting far away from your base for domination and bragging rights. The city improvements are more of an add-on then a main concept in the game.
BLACKcOPstRIPPa Aug 9, 2018 @ 4:21am 
Game is still worth playing, and I can't wait for more races:)

Maybe a map script dlc to add a little variety, like inland sea, large islands "bridges maybe to connect them since there are no boats in 40K Lore"
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Date Posted: Jul 26, 2018 @ 2:40am
Posts: 11