Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Midnight Nov 10, 2018 @ 11:48am
Units to adjust.
My first thoughts went to the Necrons unit. Immortals..Completely useless. What ya thinking lads and lassies?
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Showing 1-15 of 15 comments
Ozu Nov 10, 2018 @ 12:49pm 
They are good in combination with warrors. :evilskull:
JackCrowley Nov 10, 2018 @ 1:14pm 
Originally posted by Ozu:
They are good in combination with warrors. :evilskull:
Agree with this. On the other hand I can see what people mean - they aren't quite elite enough.

As to adjustments, I think I'd like to see the Leman Russ cost just a little more and be just a little more powerful. The battle cannon should be pretty devastating, especially to vehicles.
Magnets Nov 12, 2018 @ 7:33am 
They are absolutely trash.

They have no utility, they're worse than Warriors and most of the time you play Tomb Blades with Necrons in the early game.

Warriors have hp scaling, Immortals have not, they should at least have 3 range or a bonus at 2 range and a malus at 1 so that they'll atleast have a strongpoint.

Last edited by Magnets; Nov 12, 2018 @ 7:35am
Reaper Angel Nov 12, 2018 @ 10:15am 
I think I can agree. My third game I decided to get an Immortal because I remember Dawn Of War's Immortals and the tabletop and they were badasses. But this game's... not quite. I get that they're "support" but. I was hoping they'd be the Anti-Tank Infantry unit as per the usual. rather than a slightly more damaging version of a level 1 warrior, bearing in mind ALL units start at level 1. Which makes me think out of everyone the Necrons got the worst deal with the DLC. Flash Gitz can make mince metal out of an immortal for example. Maybe I'm just used to Necrons being powerful AF though. Edit. I still quite like the game. I just wish they had either the Armour of a normal Immortal. For that is their namesake. or the AP of the Dawn of War guns for example.
Last edited by Reaper Angel; Nov 12, 2018 @ 10:19am
Reaper Angel Nov 12, 2018 @ 10:24am 
Originally posted by Reaper Angel:
I still quite like the game. I just wish they had either the Armour of a normal Immortal. For that is their namesake. or the AP of the Dawn of War guns for example.
Notably what I forgot was that it's Called a Gauss Blaster. Whereas the one's we have don Tesla Carbine. I wish personally they came with GB instead of the TC
dexgattaca Nov 12, 2018 @ 11:12am 
Originally posted by Ozu:
They are good in combination with warrors. :evilskull:

Given that Warrior are the lowest tier unit anything is good in combination with Warrior as any other unit will make the Warriors more effective.
Godwin Nov 12, 2018 @ 12:12pm 
Improvement to the Immortals:

New ability:
Immortal Tactics
All* adjacent Necron Units deal 10% more damage and have 10% damage resistance.

Game mechanic rationale:
We can buff their weapons or self-repair easily enough, but what makes units interesting and worthy of being a separate unit altogether is a unique trait.
Therefore the fix is to give them a new ability, imo.

Lore rationale:

Immortals have a far wider range and depth of reaction than Necron Warriors, for they have retained much of their tactical and strategic experience from eons ago. Indeed, in many ways, the biotransference to machine bodies and minds only sharpened the Immortals' ability to prosecute war in an efficient fashion. Left to their own devices, a phalanx of Immortals continues to strive for victory using every tactic and stratagem at their disposal.

Immortals are capable of speech, albeit in flat and emotionless tones that are even more soulless than the hollow voices of the Necron Overlords. This enables them to not only provide clinically precise battlefield reports to their superiors but also to issue orders to Necron Warriors, a factor that often increases the efficiency of the entire battlefront.

Unlike Necron Warriors, Immortals are capable of independently reacting to shifts in battle, adapting their tactics accordingly. This means Immortals are much better suited to countering the unconventional tactics often employed by Deathwatch Kill-teams. It even seems that Immortals are capable of issuing orders to Warriors, allowing a combined force to present a potent threat even when deprived of proper leadership.

(from the Warhammer Wiki)

(the 10% is chosen as an example, obviously it needs to be balanced well. I also would like to buff the Immortal's own damage as well, with at minimum 10%, as they will not get this buff and the difference between them and Warriors should remain decent)

*: I'd ideally want them to only affect:
- Warriors
- Heavy Destroyers
- Tomb Blades
- Annihilator Barges
..but I don't know if that can be worded in an elegant and short enough manner.
Midnight Nov 12, 2018 @ 12:27pm 
Least we're having some discussion on the topic.. Hmm swap out damage and damage reduction for accuracy and armor hmm..Mayhap give them 2 abilites? When an immortal levels give them a choice on what to increase? Armor or accuracy for adjacent units.
Last edited by Midnight; Nov 12, 2018 @ 12:28pm
Godwin Nov 12, 2018 @ 12:43pm 
Not armor, the Lord already bestows armor.
Accuracy is a better idea than straight up damage, nice!

Choice on levelup is reserved for the commanders/heroes/leaders. If one normal unit gets this other units should reasonably be adapted to levelup choice then as well. I think that boat has sailed.
Last edited by Godwin; Nov 12, 2018 @ 12:51pm
Blastom Nov 13, 2018 @ 2:56am 
They're not completely useless, but just not worth the extra tech.

They're far better than the Tempestus Scion, which is the most fragile infantry unit in game. And they're at Tier 4, with a weapon only fully-efficient at close range.
Midnight Nov 13, 2018 @ 6:38am 
I mean..Mostly everything is better than the Tempestus Scion
Total Oh No Nov 13, 2018 @ 8:32am 
Necron Warriors and Immortals at least both have situations where one is stronger than the other. Warriors are better against high health targets and Immortals are better against low armor targets.
Tempestus Scions are a straight upgrade over normal Guardsmen in basically every situation. They are almost identical in survivability (slightly more armor vs slightly more health), but Scions can move through rough terrain for free and do almost double damage compared to Guardsmen.

Edit: I just did some testing with Immortals and Warriors and noticed that close range Warriors actually ALWAYS do more damage than Immortals, but at range Warriors only do more damage against high health targets like vehicles and Immortals start outdamaging Warriors against most other units. So, if you want to be optimal, you're still encouraged to have a mix of both units. With the Scions on the other hand, if you have researched them, then you have 0 reason to ever produce a Guardsman again. (If you ever had a reason for that beforehand.)
Last edited by Total Oh No; Nov 13, 2018 @ 8:47am
viszurko Nov 13, 2018 @ 10:52pm 
Originally posted by Sun Wukong:
My first thoughts went to the Necrons unit. Immortals..Completely useless. What ya thinking lads and lassies?

I 10000% agree. frankly i think necrons in general are way to weak and need a lot of help. (made a seperate post about how weak they are in a competative game against someone who has played the game for a bit) I think sentials from AM need a heavy nerf. Sentials kits are so over bloated with great damage for a level 0 unit along with stupid surviavbility from decent armor and stupidly HP. Along with the fact that they can freely move through cover and have a scout ability so they are never suprised makes this the hands down strongest unit in the game.
SpaffMiester Nov 14, 2018 @ 7:20am 
Originally posted by viszurko:
Originally posted by Sun Wukong:
My first thoughts went to the Necrons unit. Immortals..Completely useless. What ya thinking lads and lassies?

I 10000% agree. frankly i think necrons in general are way to weak and need a lot of help. (made a seperate post about how weak they are in a competative game against someone who has played the game for a bit) I think sentials from AM need a heavy nerf. Sentials kits are so over bloated with great damage for a level 0 unit along with stupid surviavbility from decent armor and stupidly HP. Along with the fact that they can freely move through cover and have a scout ability so they are never suprised makes this the hands down strongest unit in the game.

lol
Magnets Nov 14, 2018 @ 11:04am 
Originally posted by viszurko:
Originally posted by Sun Wukong:
My first thoughts went to the Necrons unit. Immortals..Completely useless. What ya thinking lads and lassies?

I 10000% agree. frankly i think necrons in general are way to weak and need a lot of help. (made a seperate post about how weak they are in a competative game against someone who has played the game for a bit) I think sentials from AM need a heavy nerf. Sentials kits are so over bloated with great damage for a level 0 unit along with stupid surviavbility from decent armor and stupidly HP. Along with the fact that they can freely move through cover and have a scout ability so they are never suprised makes this the hands down strongest unit in the game.


They don't.

Necrons only weakness are high hp/low model units, the Sentinels and Hydras are very difficult to counter as a Necron player, but that's it. They have the best eco and IG has the worst.

If you think Sentinels are OP, I can't wait to see you playing against an Ork player that will obliterate your Sentinels with tankbusta or a SM player that will laugh at your puny unit while he rapes them with melta charges.
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Date Posted: Nov 10, 2018 @ 11:48am
Posts: 15