Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For Edicts I'm of the opinion that they don't make much of a difference until your cities have 6+ basic production buildings. I skip them until late game when I backfill skipped techs.
https://steamcommunity.com/app/489630/discussions/0/1742266965429663276/
Every army has The Unit that will carry you through the game. For the guard it's the Leman Russ Battle Tank get it ASAP and don't stop producing. Support with heavy weapon teams, guard units and Basilisks. Don't rush Tank Commander. I generally do a 3 city build. On smaller maps you may need to buffer with heavy weapon team spam to survive the early rush. Cheers.