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In combination with troops / tanks you can turtle as much as you want.
You dont need to put guardsmen into a bastion, because its already fully operational. It does not have any upkeep, guardsmen do have upkeep and they cant take as much damage as a bastion.
Good points, makes sense.
You are wrong - at least in 1.07, they have an upkeep of 2 ore which is not shown anywhere in the game, but is subtracted from your income as soon as the bastion is built.
It is however listed on their wiki here https://gladiusrelicsofwar.gamepedia.com/Imperial_Bastion
if they didn't have that upkeep, they would be amazing.
With it, I just don't get what their use case is vs. a Scout Sentinel that has exact same cost and upkeep, but can reposition to support other units, can hunt down enemies and can retreat to be repaired when needed.
Even if I need to hold a choke point or something, there is just never a situation where 'park a sentinel there' isn't a better choice than than invest in a Bastion.
Right now the trade off is: 4 more armor, and 2 more armor penetration on an 18 dmg attack, which amounts to 2.8 higher damage on the Bastion.
VS 'ability to move, unempeded across ruins and forests, and 3 turn radar scouting.
In a game with a different economy, the fact that Bastion is insta-plop would be a big deal. But right now, it's not like our factories are normally busy - the economy is tight, and most turns your Manifactorium's are sitting there waiting for your income to grow enough to be able to support more units.
Their only use so far for me was to put up a rear force guard when I am pulling out - at cost of 80 ore, I will sometimes plop them down to take a bit of pressure off my retreating units.
I think this unit needs review - either to lower upkeep to 1 ore, or to give it some boost significant enough to warrant spending on them vs. just popping out more Sentinels
It could also be used to capture a weaker army with ZOC (dropping it behind them) so it can't run away.