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Well I'd have like 5 dollars.
The Tau weapons are actually pretty strong, each individual weapon in a team of Fire Warriors does a lot more than a Las Gun, I'd say it's comparible to the Gauss Rifles almost, it'll out-dps a lasgun even without the rapidfire (don't quote me on that I didn't math it, just a feeling).
The thing that keeps it from really shining is that the Fire Team squads are small, and they're squishy.
The real POWER of the Tau comes in when you team up Fire Teams (or pathfinders) with BATTLESUITS, using the infantry's markerlight abilities to light up targets, reducing ranged DR and increasing damage taken, then have your battlesuits swoop in and rain hot-plasma-death all over them (after sweeping out any overwatches with expendable drones).
Coupled with hammerheads for long range suppressive fire the Tau are relentless.
Also something I've noticed playing Tau that I haven't seen anyone mention: Builder Drones
Their repair ability is INCREDIBLY powerful, they can repair any unit (might be a bug but ssshh) so having a bunch of Builder Drones bringing up the rear to heal battlesuits and vehicles and clear out wireweed is a great strategy to keep all those expensive mechs and hover tanks in the field even when they're far from home.
If you managed to get a good position with this unit composition you can kill a lot and then you have your battlesuits and tanks to go in the offense.
If you have 2 HAmmerheads, a fireblade and a ethereal behind them and firewarriors on the sides + 2-3 crisis suit teams for fast respond and flexibility you can litteraly melt a city......
You have a lot of synergy effects as a tau player and your army is only really strong if you use this potential.
And the moon is full and it's the 3rd Thursday of the month in the year of the cat....etc etc
I dont know what you mean, i just want to give a good example of a good working tau army composition.