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I mean, the Tyrannofex, arguably the apex of the Tyranids, has 40 hitpoints. While the Baneblade, the apex of the AM, has 150.
Similar armor and the Tyrannofex does less damage.
Their flying unit is also weak.
In general I find their damage potential lacking quite a lot in the ranged department and in the armor penetration department.
And once they get those long range missiles it's over.
I agree with you on long range missile on every vehicles. Astra Militarum is by far the most unbalanced faction in this game even after so many patches. I started to think whether the devs are not even care about on balancing factions' powers and abilities, or they just fanatics on Astra Militarum then they worshipping their Emperor God "Imperial rules, F*** every heretic factions".
Everytime when I was about to win very hard AI match with Imperials, then Baneblade shows up and crashing everything what I had worked so hard for in just lesser minutes.
At first, before Tyranids expansion I always thought Space Marines are specialized in Infantries while Militarum specialized in vehicles. Even back then Militarum was so overpowered that I thought it was just factions' specialties and tactics in specific unit types, and blaming myself why I can't beat Militarum in more resonable way. But after this Tyranids expansion released, everything is magnified. The devs just ignoring on balancing Militarum while (Maybe just maybe) keep nerfing other factions than Imperial factions.
When we saw or played that badass Tyranids intro, it gave us first great impression "Oh no, look at these Tyranids, they are going to devour us alive.". And then played with Astra Militarum, this is what we get "Tyranids (Aliens): Colonial Guards" scenario.
I beat an Impossible difficulty Astra Militarum AI as the Tyranids yesterday, so it's totally doable.
Yeah but was it a 1v1? At what point in the game did you fight the AM. I don't think fighting AM in a 1v1 is a problem because you can fight them before they become too big but if you play a 8 player FFA and the AM is the last one you have to fight against that is when they become a problem.
How did you beat them then?
They had an absolutely massive army of Leman Russ, Hydras, and Basilisks which I skirmished with some units, while I maneuvered the rest around it. I basically pushed in, cut them off from their capital city, then killed it. Then had to push down a bit against their forces to kill their last city, which I completed at turn 63.
Thanks! And also thank you guys for designing and implementing Tyranids, such a fun team to play!
There are better combos and more options than Tyrannofex.
Also keep in mind, if the AI is reaching the point where it is mass producing the most powerful unit in the game then your strategy should be refined.
Of course, if you're running into Baneblade-fest solely due to huge maps, this may be revealing how balance can't be achieved for every permutation of setup. A nerfed Baneblade might make sense for huge maps, but it might ruin the unit for medium sized maps.
I definitely haven't got enough experience with Tyranids yet, but it's just my observations so far.
Normally you don't need to worry about limiting Baneblade production on a medium map, but on a Huge map it might be necessary.