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Note that in the current patch the level "Easy" is where it's fair with the AI. No advantage for either side. This will be changed in the next patch, as we feel that Medium/Normal should be the level that is fair and not one, where the AI already has an advantage.
The most improvements of the AI went into how to manage the economy with the goal of maximizing the amount of units that can be produced and maintained.
And if I could teach those things to the AI, I can probably teach them to humans too. ;D
Core technologies to research are the population-cap-building, the loyalty-building and the building-construction-building.
Many players don't know that pop-growth goes down when you don't have at least 5 free spaces for population. So getting another habitat-building as soon as your growth drops below 8.0 or even slightly before will ensure that you keep up with that.
If you do that, your population will grow quicker than you can construct new buildings and thus will just eat more food/ore/requisitions without benefitting you. That's why the building-construction-building is so important. Get one of those as soon as you can. With one of that build you can now construct new buildings slightly quicker than your pop grows to maximize the useful population rather than just population alone.
And then there's Loyalty. Many players seem to think just keeping it above 0 is good enough. But this is not the case. There is a point where the overall benefit of Loyalty-buildings outshines everything else. Of course it's not specialized and gives a little-bit of everything. But when your economy is otherwise well balanced, you will want to try and reach the loyalty-softcap of 50 at about a city-size of 30. Try to squeeze them in whenever you can, starting at around size 10. And then for every two or so non-loyalty-buildings get one more.
For unit-production-buildings keep in mind: Just having but not permanently using them is kind of a waste. So don't overdo getting them, especially not early on. Decide between Infantry and Vehicles instead of building both buildings and then not having enough resources to keep both of them running all the time. If your resources start overflowing without you even trying due to Loyalty slowly going up, you can add another. Either of the type you already have or the type you don't have, based on how well it fits with your strategy.
A bit of an exception is the hero-building. Trying to use it permanently would be so taxing on your influence as each hero of a type you already have will just become more and more expensive. So it isn't really worth making too many of those.
When it comes to unit-management I strongly advise to always keep your units together. Spreading them out will just make them vulnerable. Take and secure outposts against wildlife to see when an enemy approaches so you can react to that.
In terms of tactical usage of their units most humans do fine given they have enough units. Don't fight against a superior army and hope you can somehow win, though! Retreat and regroup.
Also note that you don't have to kill your enemies' armies. It's the cities that will give you victory once destroyed. The AI does not cheat with their vision. So if you can sneak up on their city through forests and ruins while avoiding beeing seen by their outposts, you might surprise them with their army far away from home.
The longer the game goes the more important it will become that you managed to get in a position where your cities could grow as fast as possible. Having skimped on that and been on pop-cap because you prioritized something else, will then bite you in the ass.
Note that the game is an FFA-game. This hugely impacts what general strategy makes sense. Yes, you could surprise an enemy with a rush that beats them up. But if the price for doing so is to fall too far behind in economy, then it wasn't worth it.
I hope this helped a little bit.
Before the last two updates which made great improvements to the AI, I could play any random faction against any random AI faction set to impossible and win unless I played stupidly.
Now, not only can I no longer do that, I also cannot do it on the very hard setting. Even on hard, unless my opponent is the Orks, I might struggle.
Helping people who are open to the idea that there's something that can still be improved in how they approach the game is much more of a pleasure than is dealing with people who think their play already is perfect and would blame losing on everything but themselves.
Patch it so normal doesnt have an advantage though I need some dignity back !