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Here's the list of units that are much more usable now:
Tankbustas, Deffkoptas, Mek gunz, Gorknaut, Burna bommer
Units that I think still need tweaks:
Killa kans - still a complete joke unit. It's the same cost/tier as dreadnought but the damage output is pathetic. Why do their claws do so little damage and only have 33% accuracy compared to 50-66% of most other melee units? This can't be right.
Battlewagon - it's ok in its basic form, but if I spend two techs on improving its guns I expect at least decent damage output, but it's still extremely low. I think both researchable guns need buffs.
Squiggoth - Ok, I've used it, it has great damage output despite only 33% melee accuarcy (why?) because it can attack and stomp on the same turn. The deal breaker is how squishy it is. 6 armor and 96 health isn't a lot for a melee unit and it goes down quite easily. Ranged ultimates have like 50% more health and armor which is just weird. Despite its damage potential, it gets focused down way too easily and given it costs like 2 gorknauts (even more in upkeep) and needs a separate building to produce I just don't see it being very useful. I think it's ok as a unique low armor high tier unit but it needs more hp. If its damage needs to be a bit lower to compensate, that's ok. it just doesn't work as extremely expensive melee glasscannon.
Battlewagon is bad at everything. I would suggest giving it 5 movement to make it a more viable unit transport.
The 2 gun upgrades are pretty worthless though you are right.
I agree entirely with your statements on Squiggoths.
You have to commit so much to get one and they really are not very good.
I think it needs a major buff to its hp.
something like 170.
6 armour with no flat resist is nothing.
Another possible way to improve the Killa Kans would be to add another Kan to the squad. The extra attacks and HP may be all that is needed to make them useful.
They havea lot of health and are hard to kill. If the battlewagon doesn't die in the enemies turn you can pull it back and heal. Other races have like 1/2 to 1/3 of the health of a Battlewagon on their vehicles. Not dieing is the key to winning wars of attrition, also helps keep experience away from the enemy.
Also they don't need power which helps when you hit a bottleneck due to spamming dakkajets.
Flamers in Kill Team have 0 chance to miss. I'm not sure if that is the case in 8E but killa kans have 0 damage output against anything.
Battlewagons I think are still somewhat useful as transports because moving a 1 tile unit around is much easier than moving several 1 tile units, but I wouldn't mind +1 speed.
Speaking of their HP and damage output, they have the same HP as Leman Russ (which is really good for a ranged tank) but like 0 damage (I think they do 2 average damage in their basic form). After researching both their guns I would expect them to be able to do decent damage, not leman russ with bolters level of damage of course, but I think they still do about as much damage as warbuggies.
30 ore + 30 power, with 3 power upkeep.
Power being the hardest resource to gain.
They need a seperate tech for their bomb ability, but how many deff koptas are you going to field at that price?
I suggest making them cheaper. Maybe 25-25 with 2 power upkeep. Even then they wouldn't be a "Great" unit just alright.
Battle wagon has 3 techs. Realisticly how many battlewagons will you have to justify all that science?
I suggest giving battlewagon +1 speed, and combining the 2 upgrade techs into 1.
Quite reasonable suggestions.
+1
I like Battlewagons. Besides being tough and helping me get troops just where I need them, it seems like they are always in just the right place to do the 10 points of damage I need to finish off an enemy. I like seeing the upgrades as they appear on the vehicles (claw, shoota, rokkit launcha). And don't forget that the "red iz fasta" tech increases their damage as well. As far as movement goes, it seems like they have a consistent move speed, and tend not to get as hung up on forests and ruins as Gorkanauts, for instance.
The unit I don't like and would replace is Burna Bommas. Seems like just an inferior version of Dakkajets with no redeeming qualities. Needs more damage, more health, better armor, or something.