Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Dealing with IG late game
As someone who loves really long civ games, I like slow methodical expansion. But is seems like the general consensus is that IG after 120 ish turns are just auto-win. I’m a die hard ork player bur they seem to have absolutely no counter to even the leman Russ tanks, let alone Baneblades. My tank bustas do less than 10% damage to LRs, let alone the dozen they have. All the ork units are bullet/melee based so tanks are a real problem. Even the Gorkonaut can barely do 25% dmg to a leman. The only hard counter to IG armour I’ve seen is the Warboss. And I can’t exactly have an army complety consisting of warbosses... I’m loathe to call a faction “overpowered” so I’ll ask a less pretentious question. How does one deal with IG late game? Especially as the Orks. Thank you for any input!
Last edited by Kramit The Frog; May 26, 2019 @ 12:34pm
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Showing 1-14 of 14 comments
Outis May 25, 2019 @ 8:36am 
I just started to play with orks. I found the same problem as you.

Ork's response to Heavy Armor is mass Tankbustas and Battlewagons, supported by Dakkajets and Gorkonauts. More experienced players may have better opinions than mine

Battlewagons are your mobile heavy-equivalent to tanks, yet lack efficient anti-armor capabilities, even with rockkit launchers researched.

The tactics I use is to load up the Battlewagons with 6 Tankbustas which will be my shocktroops. These Battlewagons will be your main force because they are relatively cheap and you can quickly build this combination since you will have multiple cities close to each other.

Other Battlewagons may included several support units, such as Meks or Painboys, to heal vehicles or Tankbustas as needed.

Battlewagons will do exactly what the name implies; 'wagon straight into battle'.

The Tankbusta-filled Battlewagon will charge right next to the target to soak up all the overwatch fire from the enemy. Once overwatch is complete, all the Tankbustas will jump out of the Battletank (You will only be able to disembark up to a max of 5 Tankbustas). Now you have 5 Tankbustas and the rocket-equipped battlewagon ready to counter-fire at the enemy vehicle.

This will destroy or heavily damage enemy tanks that will be finished off with Dakkajets or other support; or next turn with same Tankbusta team or different Battlewagon/Tankbusta team.

Once you have Gorkonauts, you can use them to trigger the overwatch fire, before sending in your Battlewagons.

TLDR; Use Battlewagons and Tankbusta with support from other vehicles/heros
Tossblade May 25, 2019 @ 8:44am 
Its on another thread somewhere but pretty much what I remember is what they just said about the battlewagons. Something about waaagh 5? Im assuming a tech or something that boosts damage endgame and building lots of dakkajets to finish things off and mainly sacrifice by moving them behind damaged enemies so they cannot retreat and heal so you can make good on all the damage you did previously.
adozu May 25, 2019 @ 3:15pm 
"As someone who loves really long civ games, I like slow methodical expansion."

honestly i'm afraid orks just don't match that playstyle as they are right now. AM is the strongest faction in the very late game and only necrons have a somewhat equal fighting chance by then, as orks your strategy is to not let them get to that point.
Shin May 26, 2019 @ 4:51am 
Wait for the next big update. I have a good feeling that Orks will get some buffs to be more playable. Currently Orks really have a tough time.
[VN] Michael Doan May 26, 2019 @ 12:26pm 
wait till you play with the tyranid, its hopeless even at early games.

AM is the best AI faction handsdown, only necron and space marine can have any chance of winning at mid to late game against AM.

Between the faster tank production edict and the loyalty bonus, if they have more than 2 cities in mid game (most likely they will if left alone), you will lose in mid games to massive amount of barrages from Basilisks too
Last edited by [VN] Michael Doan; May 26, 2019 @ 12:38pm
Kramit The Frog May 26, 2019 @ 12:35pm 
Originally posted by Shin:
Wait for the next big update. I have a good feeling that Orks will get some buffs to be more playable. Currently Orks really have a tough time.

I thought the next update was just chaos?
KDubya May 28, 2019 @ 6:44am 
As others said use Battlewagons to soak up damage on the approach but instead of Tank Bustas load up with Mega Nobz (the melee guys) They hit harder than Tank Bustas. Gorkanauts loaded with them are also a good idea. The best is to get them early in the game before they get Baneblades and Bombers

Also make use of the teleport ability of the weird boy and jump into the Basilisk back line.
Shin May 28, 2019 @ 7:54am 
Originally posted by Kramit The Frog:
I thought the next update was just chaos?

The next update will bring some balance changes. Especially for Orks and Tyranids. It will go live on Thursday as far as I know.
Last edited by Shin; May 28, 2019 @ 7:54am
Kramit The Frog May 29, 2019 @ 6:45pm 
Originally posted by Shin:
Originally posted by Kramit The Frog:
I thought the next update was just chaos?

The next update will bring some balance changes. Especially for Orks and Tyranids. It will go live on Thursday as far as I know.

Oh wow, that’s encouraging actually. Thanks! I’m not fond of the “you just gotta kill them early” tactic. Especially on massive maps. I’ve started to have a problem with basically the entire game at this point tho. It stops playing like a 40k themed game at about turn 100. It should mimic the tabletop, where armour and vehicles support vast troop lines. Instead it’s just rush to heavy vehicle spam, which doesn’t sit well with the feeling of a usual 40k game. Aka, the IG using NO guardsmen.
Last edited by Kramit The Frog; May 29, 2019 @ 6:46pm
Manitou May 31, 2019 @ 6:11pm 
Originally posted by Kramit The Frog:
Originally posted by Shin:

The next update will bring some balance changes. Especially for Orks and Tyranids. It will go live on Thursday as far as I know.

Oh wow, that’s encouraging actually. Thanks! I’m not fond of the “you just gotta kill them early” tactic. Especially on massive maps. I’ve started to have a problem with basically the entire game at this point tho. It stops playing like a 40k themed game at about turn 100. It should mimic the tabletop, where armour and vehicles support vast troop lines. Instead it’s just rush to heavy vehicle spam, which doesn’t sit well with the feeling of a usual 40k game. Aka, the IG using NO guardsmen.


Wow... yeah. Quite new to the game and was enjoying building up my SM army on my first large map game. Everything was going well when suddenly, about turn 160, the Necrons show up with 8 pyramids and 4 barges. Twin linked las cannons on the predators were doing 5-6 damage against a health pool of nearly 100 on one unit. Lost 2 predators and 2 units of terminators the same turn and knew it wasn't worth continuing. Feel like I should have spent my day off doing something else. Is there a mod that stops this sort of thing, or a counter? Nova cannon from orbit maybe?
[VN] Michael Doan May 31, 2019 @ 8:13pm 
Originally posted by Manitou:
Originally posted by Kramit The Frog:

Oh wow, that’s encouraging actually. Thanks! I’m not fond of the “you just gotta kill them early” tactic. Especially on massive maps. I’ve started to have a problem with basically the entire game at this point tho. It stops playing like a 40k themed game at about turn 100. It should mimic the tabletop, where armour and vehicles support vast troop lines. Instead it’s just rush to heavy vehicle spam, which doesn’t sit well with the feeling of a usual 40k game. Aka, the IG using NO guardsmen.


Wow... yeah. Quite new to the game and was enjoying building up my SM army on my first large map game. Everything was going well when suddenly, about turn 160, the Necrons show up with 8 pyramids and 4 barges. Twin linked las cannons on the predators were doing 5-6 damage against a health pool of nearly 100 on one unit. Lost 2 predators and 2 units of terminators the same turn and knew it wasn't worth continuing. Feel like I should have spent my day off doing something else. Is there a mod that stops this sort of thing, or a counter? Nova cannon from orbit maybe?

Devastator marines behind your tank lines, thats the real damage dealer, predator is just there for tanking, and taking hit, put 2 or 3 of them near each other with their unit skill, predator can penetrate any monstrous unit like the obelisk, you should have airforce by then, SM airforce is a major upgrade, be aggressive, dont play passive on higher difficulties, most dangerous AIs are AM, Necron on that order.
Last edited by [VN] Michael Doan; May 31, 2019 @ 8:16pm
Lampros Jul 19, 2019 @ 3:25pm 
Originally posted by VN Michael Doan:
wait till you play with the tyranid, its hopeless even at early games.

AM is the best AI faction handsdown, only necron and space marine can have any chance of winning at mid to late game against AM.

Between the faster tank production edict and the loyalty bonus, if they have more than 2 cities in mid game (most likely they will if left alone), you will lose in mid games to massive amount of barrages from Basilisks too

Space Marines? You kidding me? They don't have late-game tools.
[VN] Michael Doan Jul 19, 2019 @ 5:05pm 
Originally posted by Lampros:
Originally posted by VN Michael Doan:
wait till you play with the tyranid, its hopeless even at early games.

AM is the best AI faction handsdown, only necron and space marine can have any chance of winning at mid to late game against AM.

Between the faster tank production edict and the loyalty bonus, if they have more than 2 cities in mid game (most likely they will if left alone), you will lose in mid games to massive amount of barrages from Basilisks too

Space Marines? You kidding me? They don't have late-game tools.

I mean you, as a player, SM AI is dumb AF
[VN] Michael Doan Jul 19, 2019 @ 5:13pm 
Originally posted by Lampros:
Originally posted by VN Michael Doan:
wait till you play with the tyranid, its hopeless even at early games.

AM is the best AI faction handsdown, only necron and space marine can have any chance of winning at mid to late game against AM.

Between the faster tank production edict and the loyalty bonus, if they have more than 2 cities in mid game (most likely they will if left alone), you will lose in mid games to massive amount of barrages from Basilisks too

Space Marines? You kidding me? They don't have late-game tools.

Oh and Btw, Land raider, terminator (deep strike), Stormraven, even devastators, apothecaries are no jokes.
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Date Posted: May 24, 2019 @ 3:08pm
Posts: 14