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2xPrimes (all upgrades)
1xHive Tyrant (upgraded with area affect - scream?!?)
1xTervignon - THE MOST IMPORTANT UNIT TO KEEP ALIVE - this guy on heal 12 is a life saver!
2x Warriors
3x Raveners
2xLictors - Do amazing damage against infantry and buildings, I can average 37dmg per strike with a single Lictor unit against an enemy HQ, after just a few turns along with Primes (-50% armor to any vehicle or structure for three turns) = DEATH to any foe!
1xExocrine
2X Carnifex, (all upgrades, especially mele)
The NIDs most powerful weapon and will break any army is: reduce armor of any unit or structure at 50% for three turns, get any two Primes with this ability and you can damn take over any base, I just keep healing them at 12x and have them taking turns, within 5-6 turns, any base HQ is decimated. Use a similar approach with Chaos, same type of setup, healers are vitally important in this game, as are several small upgrades, that greatly make a difference.
Sure you could go with 2x Primes, the armour reduction is good, but it isn't until level 6. You could go for that or just get more Lictors for the resource cost and time cost it would take
Hive Tyrant is super expensive and squishy, I like having one for the loyalty boost, but I dont' even always build one
Tervigon is the most essential unit and first hero you should get, the heal makes him awesome and he can spawn an army all on his own
the 2x warriors are a waste of resources honestly
3x raveners I don't get why you want want them, get more Lictors
Having more than 2 Lictors would completely negate the bonus of having the prime at level 6 with the armour debuff, by the time you get that investment you could have even more Lictors who do 20 damage to a city with no help
exocrine is useless, use resources on Lictors
Carnifex is meh, he also requres multiple research tiers to become really decent at bulldozing, bone mace etc, why do all that when you guessed it, you can simply research Lictors and do more damage right out of the gate
The most powerful weapon Tyranids have is Lictors
Carnifex is meh, he also requres multiple research tiers to become really decent at bulldozing, bone mace etc, why do all that when you guessed it, you can simply research Lictors and do more damage right out of the gate
The most powerful weapon Tyranids have is Lictors [/quote]
-----BREAK-----
Exocrine is useless, though he's somewhat of a poor mans artillery, from range, very weak.
Haruspex is useless as tits on a boar hog.
Carnifex, I want to like, I do, though he definitely needs to be buffed a lot!
Lictors are such difference makers, I was stunned to see them after I used the Prime's 50% armor reduction, exacting 55 damage per strike on stuff, it was hilarious, one hit kill on nearly everything in the game.
I'm not sure why this is as Lictors are supposed to be single assassins with camo abilites, how are they wrecking balls against armour and cities..........am I missing something here?
HAHAHA, I've thought the same so many times, many of the epic units should be like this, and Lictor is a specialist assassin type, though in his current form, he's the bringer of death to everything in the game. I can't complain too much, without Lictors, in their current configuration, Tyranids would be unusable!
Exocrine is useless, though he's somewhat of a poor mans artillery, from range, very weak.
Haruspex is useless as tits on a boar hog.
Carnifex, I want to like, I do, though he definitely needs to be buffed a lot!
Lictors are such difference makers, I was stunned to see them after I used the Prime's 50% armor reduction, exacting 55 damage per strike on stuff, it was hilarious, one hit kill on nearly everything in the game.
I'm not sure why this is as Lictors are supposed to be single assassins with camo abilites, how are they wrecking balls against armour and cities..........am I missing something here?
HAHAHA, I've thought the same so many times, many of the epic units should be like this, and Lictor is a specialist assassin type, though in his current form, he's the bringer of death to everything in the game. I can't complain too much, without Lictors, in their current configuration, Tyranids would be unusable! [/quote]
Yeah without Lictors everything falls apart, I would like them to redo that, because as is the Tyranids are not diverse they are a single unit builder faction, I LOVE Tyranids and I want to use all the units, they look awesome but sadly they have been implemented in a very poor fashion. The carnifex is something you should be using to annihilate things like Kastellans, but nope Lictors do more damage than any unit including Tyrannofex against cities......I just don't get it
and with each research that benefits the alphas (what are miraclously heads down the best fighter hero of all factions, what is funny when in the TT it is one of the weaker Tyranid HQ units) the carnifex profit as well, because monstrous and alpha get most upgrades in the same researches.
I agree it takes literally every upgrade for Carnifexs to be good. Literally having to rush cities and hive tyrants and alphas just to keep up with the damage of other factions. You have to crush the earlier game so you can get to real late game hopefully you can handle all AI destroying most of your units in one shot by then.
1. Don't overlook reclamation. This will let you build cities incredibly fast. You can use it from the beginning and you will always grow faster than any other race. You have a tier 1 research to make it cheaper. This is where Termagaunts/Hormagaunts come in. They are the fastest and cheapest units to reclaim. Remember that constant Termagaunt/Hormagaunt spam = constant reclaim and faster city expansion. When you want to try new units that you think are weak, you can just reclaim them and try something else.
2. You need more Malanthropes. Consume tiles with Malanthropes every turn. You will have endless biomass and monster upkeep will never be an issue. Surround Malanthropes with Hormagaunts and have an incredibly mobile swarm ready to react to any threats. Termagaunts can't accomplish this with Malanthropes. They are slower than Hormagaunts. Your side of the map should be empty from all life in late game.
3. Invest heavily on influence. Influence = endless biomass, endless reclamation. You need more influence buildings than biomass buildings.
4.Research upkeep reduction techs - infantry, monster, resource buildings and production buildings. This will net you a lot more influence for your endless Malanthrope consumption and reclamation.
5. When you have Malanthropes all over the place consuming tiles and keeping your economy strong, you can abuse their research boost when units die around them. This will let you tech rush through-out the game and get any research you want fast. You won't need many research buildings in your cities. It will also let you react to new threats and research the appropriate answer when you need it instead of just rushing Lictors ect.
6. Hive Tyrant can increase synapse link radius by 5 or 6 tiles. This will also increase your city synapse link radius. They can also increase loyalty giving you a massive economy boost and let you expand faster.
7. Always keep building influence.
8. You need more influence
I just tried out your advice, and holy S***!
that game was the most fun I've had with any faction, let alone tyranids
just had mass of exocrines, termagaunts and malanthropes wiping armies, plus Trygons setting a tunnel network across the lifeless map
Yeah, going to test this tactic and technique as well, thanks for the great inputs!
Glad it worked for you! Tyranids are FUN! You must consume every inch of biomass available. Influence is the key for Tyranid gameplay.
Now get out there and please the hivemind!