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This is ofcourse a single player minded opinion
The Chaos faction is fun, powerful at certain periods but not OP. Before the Rhino nerf they did not have a single bad unit which is pretty amazing. Now the Rhino is not very good but the four walker units are all good, the only problem is they all do pretty much the same thing - close to melee range and pound.
The flying unit is an expensive scout that can't do much else, but looks great.
Their infantry is all good, really like the Havoc marines with their 3 range autcoannon better than Devastators versus units with multiple entities but worse versus single target high armor. Khorne Berzerkers and Warp Talons are too similar - both mid tier melee infantry with Warp Talons getting a jump+blind and Berzerkers getting the Chaos marks, icons and boons.
Obliterators are hampered by the weapon switch, would be better if it let you choose, but they are your end game infantry.
Another perk is that for the most part they don't require a lot of additional tech to get a good unit. Marks and Icons apply to all units instead of the Space Marine having unit specific boosts and buffs all of which require research.
Problems are; anti-air; no air transport; no teleport across the map; poor healing that damages the hero unit and is only via the hero; end game you only have Obliterators and Defilers which take four to drop a late tier Monolith I have not seen how many it takes to get a baneblade or Teseract Vault but I think it'll be ugly.
Definitely worth the buy price.
just have a impossible game running with 7 AI, till now only one died, it was a chaos AI.
obliberators and chaos princes are both waste of research points, most other units are solid, havocs are a little to bad for there TT mean of fielding weapons vs vehicles, the auto cannons suck at this point, and chaos has enove other anti troop options.
i need to see till now a unit acend into a prince, but i already seen a few already high lvl units got wasted by spawn degeneration.
strong points are that most infantry can get researchable permanent bonuses for enemy killing and one mark plus icons. that makes the infantry stronger and to a degree with the marks and icons more talorable to what you want to acomplish with them.
defiler unit is very good for its research lvl, and the warpsmith is allmost like a cheat for machines (compareable to the caster unit of the necrons) with his 24 dmg heal.
the cant get shocktroop mechanics, but they can have multiple towns, compareable to AM and Orcs, they also use the same resources as this 2 factions.
they can get this multiple towns ultrafast, becasue cultists are there townbuilders, and you start with 4 of them.
all in all, chaos is much more stable in its unit balancing and synergys than the tyrandis where they failed hard in several departments compared to the TT unit versions.
I do like having Chaos Marines using effective anti-infantry options, really helps against a lot of factions, but I need to play them to really see how I'd enjoy them...and I love Imperial Guard and Space Marines too much...
Lol so no more adeptus astrates and astra militarium :D
I firmly belief it is time for the emperor to be revealed as the chaos pawn he is let the remainder of the empire fall into massive civil war and from those ashes, may the light have their souls, a new story arises. Ofcourse only on pc since the money put into the old miniatures is pretty high... The new empire does not build upon the old tech which will now be deemed lost forever so smarter minds then me should be begin with developing the new look. I haven't faced a true air fleet as of yet but my initial observations does seem to include that they can't be pretty easily stopped with apc's and those 3 range infantry units.... leman russ will be fed to the maulerfriends :D ... ofc
I'll say that I'd be curious to try the Chaos faction, though its slower start with just Cultists pushes me off.
Well 2 chaos factions surrounding my necro on very hard does make me feel i'm just playing yea.... Cultists i wish! space marines and devastators are pushing my line of ordinairy soldiers back. Its either back to hard or spend some time figuring out how to push them back.. probably should have invested more into electrics...
yea that's right. they deal almost 100% damage against those devastators. Its a bit hard to maneuvre them though and nowhere near the damage absorber that a spawn can be ( i used spawn as favourite scout with chaos ) Maybe i also invested to much time in secondary research then i've should. The chaos opponent on the righ was already bringing warp talons to bear while i just finished researching that damn spider