Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

View Stats:
Snoozer000 Nov 9, 2019 @ 4:30pm
Regeneration nerf?
TLDR: Was regen nerfed in the game?

Serious question. I bought this game when it first came out and I beat it with each faction. I just restarted playing but something I have noticed is its almost impossible to get a reasonable amount of regen.

Necron's appear to be nerfed. They only have 1.3 AFTER upgrades. Its static and it doesnt matter how large the hitpoint pool is. This is disgusting. I remember it being way higher, especially after find multiple regen artifacts.

Orks seem to have reduced regen.

I have played multiple games and I have had horrible luck. I havent even seen a single regen artififact. So I am going to assume they were removed until proven other wise. which is a shame. I have artifacts set to very high btw.

I havent tried other factions yet in detail but the CM and ironically tyranids dont have alot of regen either. Which sounds absurd to me.

Can someone explain to me what has happened? I prefer it that my units can sustain themselves. Is there some sort of meta I have to do?
< >
Showing 1-9 of 9 comments
glythe Nov 9, 2019 @ 5:31pm 
I believe they removed regeneration artifacts and movement artifacts. Necrons still do just fine... if you have a unit that needs healing have it rest for a turn in an outpost or city tile.

Just so you are aware this made Necron healing more pronounced. Everyone else (besides orcs) has to stand still and do absolutely nothing (and not be attacked).

If you think Necron healing is bad try playing Space Marines. Your healing options are terrible until you get through the majority of the tech tree and have an Apothecary. They arrive around the time your opponent gets Doomsday Arks. That sounds like fun.... yes?
Last edited by glythe; Nov 9, 2019 @ 5:38pm
Snoozer000 Nov 9, 2019 @ 6:23pm 
I remember that. I remember necrons having better regen. IIRC it was +2 not +1.3 after upgrades. This nerf isnt good at all imo. Their health pools are rather large. Living metal and reanimation protocol are very small regen that is has no effect when you get to mid tier machines.

Orks appear to be buffed in a wierd way. This temporary fungus forest didnt exist when I played. Only when they were made at bases or the final tier research Permanent decomposition were the options. It was actually one of my criticisms over the fact by the time you got the so I guess they took that to heart and made the temp tile aura which seems reasonable to me.

Its a shame they removed artifacts. Did they say why? I saw it in the compendium and just assumed it was made more rare and weak. It only heals .5 a turn when before it was 1. its called archaicopia. It was awesome if you got two or three back at release(+2 or +3 regen)

IG had that medpack upgrade for infantry idk if its still a good upgrade. I havent played IG yet.

No, that does not sound like fun. I assume they have to stand somewhere for six turns to heal as well. Then again now that I think about it they had very small HP pools but made up with armor. I havent played SM for a long time, at release they were my least favorite.
SilasOfBorg Nov 10, 2019 @ 7:51am 
I've played Necrons since release and I didn't even notice the regen nerfs.

I did notice that artifacts got nerfed hard, but that was IMHO a necessary change as some of them were "I win" buttons.
Stardustfire Nov 10, 2019 @ 7:54am 
ever tryed to use necrodermes heal buttons? they are there for a reason, even when they cost influence to use.....
not to mentation the absolute broken heal of the necron healer hero that dosnt cares if it is a unit or a warmachine he targets.
Last edited by Stardustfire; Nov 10, 2019 @ 7:54am
Jey Nov 10, 2019 @ 9:15am 
"broken heal". It's every three turns.
Stardustfire Nov 10, 2019 @ 10:50am 
yeah nothing broken at 24 healing instant, because its only every 3 turns... /sarcasm off
Snoozer000 Nov 10, 2019 @ 2:05pm 
Necrodermes is late game. 40 influence is nothing to just burn. Unless you get a lucky start next to a trader you wont have it to burn. Perhaps I just mess up my early game with him idk.

Originally posted by SilasOfBorg:
I've played Necrons since release and I didn't even notice the regen nerfs.

I did notice that artifacts got nerfed hard, but that was IMHO a necessary change as some of them were "I win" buttons.

But at the same time you can control how many artifacts are in the game. Why nerf something that the player has the power to regulate on his own. If someone doesnt like the effect of artifacts they can reduce their spawn in advanced settings.

I played ork last night and their healing system felt better then release tbh.

Just for clarification I am talking about regen in general. Im not saying one faction needs a buff or nerf over others.
Jackie CHAMIKAZE Nov 10, 2019 @ 2:16pm 
I may be wrong on this, but doesn't regen increase if your unit is in a capture point (Ruins of Vaul, outposts etc)? Maybe the idea was to remove the artifacts in order to increase the importance of having these capture points. This would make sense from a realisim standpoint (I know it's Warhammer 40k we're talking about here, but still) as it would make more sense for space marines to regroup, rearm and heal up in an established outpost rather than having a magic artifact fix them up in the middle of the woods.

Of course I can't remember if this is the case right now, but that's my most realistic theory I have at least.
Jean-Luc Nov 10, 2019 @ 2:52pm 
I'm pretty sure none of the regen was nerfed and Necrons do just fine. Their regen isn't meant to negate large amounts of focus fire but to allow them to keep moving and attacking after a won battle or through continual light damage without having to stop or retreat to heal.

It saves them quite a bit of idle time.
Last edited by Jean-Luc; Nov 10, 2019 @ 2:57pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Nov 9, 2019 @ 4:30pm
Posts: 9