Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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HT-0311 Oct 5, 2019 @ 2:04am
AoW Planetfall Combat in Gladius = Possible?
I recently watched some of the Age of Wonders Planetfall Videos around YouTube, and think that the combat mechanic could work very well in Gladius. This single feature would help the game a lot if you ask me, since the rest of the game is already very good as well. And the Devs could get all the XCom Players on their side ^^

Are the Devs able to change the Combat in such a way post launch, or would they have to make a second game to develope such a change?
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Alpharius Oct 5, 2019 @ 2:53am 
I wish it had a tactical layer also.
Morski Oct 5, 2019 @ 3:41am 
this is a completely different genre of game. @Warsmith tactical layer in gladius is much more deeper than AoW series
HT-0311 Oct 5, 2019 @ 4:47am 
@Morski 'm not talking about a genre change...although I don't find many real genre differences, both are turnbased 4X games, but with different gameplay mechanics.
The meaning behind my question is merely that I would like some battles similar to XCom or AoW in Warhammer 40K Gladius. What's more is that I don't want them to implement it, but more if they would be capable of doing it post launch in Gladius, or if they have to make a second game.
Shin Oct 5, 2019 @ 4:53am 
A combat system like this would just make the games even slower. Also it would limit the numbers of units you could take in battle. I don't think it would fit to a wargame like Gladius.
Aglardae Oct 5, 2019 @ 5:08am 
Planetfall multiplayer mode is horrible. While a player is doing a tactical battle the others can't do anything in the meantime. So bad.
Agmar Oct 5, 2019 @ 6:13am 
Originally posted by Aglardae:
Planetfall multiplayer mode is horrible. While a player is doing a tactical battle the others can't do anything in the meantime.

So disable the tactical option for multiplayer?
glythe Oct 5, 2019 @ 11:13am 
If you want better tactical combat than AoWP then might I suggest you try Age of Wonders III (the title they made before PF).

Originally posted by Aglardae:
Planetfall multiplayer mode is horrible. While a player is doing a tactical battle the others can't do anything in the meantime. So bad.

When I see comments like this I realize I'm old because people don't have the value of patience anymore.


Last edited by glythe; Oct 5, 2019 @ 11:14am
PXR5 Oct 6, 2019 @ 12:12am 
Originally posted by Aglardae:
Planetfall multiplayer mode is horrible. While a player is doing a tactical battle the others can't do anything in the meantime. So bad.
While I agree, there has always been a global houserule for the series that if you play MP online play tactical against other players and quick combat against AI, for PBEM it's the other way round.
Atoastydoofus Oct 6, 2019 @ 2:18am 
A deeper tactical layer and the unit moding it has would be god tier in this game.
HT-0311 Oct 6, 2019 @ 3:49am 
@glythe What's different in AoW 3's combat?
glythe Oct 6, 2019 @ 9:07am 
Originally posted by HT-0311:
@glythe What's different in AoW 3's combat?

Most people who have played Age of Wonders III and Planetfall think that the previous title is the better game. In several ways Planetfall represents a step backwards for your faction design. In AoW III you could make a class, race, and 3 (magic) specializations. In Planetfall you don't have that many real choices.

Both race and class (as well as certain magic combinations) give different units to round out your faction. For example a combination that doesn't have many fliers or any good fliers can take Air Mastery (costs 2 specialization choices) and you can get an air elemental.

Without even considering magic this means a goblin/warlord is going to play very differently from goblin/necromancer. Moreover individual units have different racial bonuses/abilities depending on race or class.

Say you choose goblin necro and you make the tier 3 necro unit (deathbringer). Because you made a goblin version of this unit it will gain the bonus: inflict poison & Inflict Weakness. But if you had chosen other races you would get different bonuses: Draconian - climb over walls, Halflings, backstab, etc. Note not every unit for every race combination gets a bonus... this too means certain combinations make different early/late/mid units better.



BladeofSharpness Oct 8, 2019 @ 2:19am 
A reskin of AOWP with Gladius models would be awesome though.
Elgareth Oct 9, 2019 @ 11:10am 
Originally posted by glythe:
Originally posted by HT-0311:
@glythe What's different in AoW 3's combat?

Most people who have played Age of Wonders III and Planetfall think that the previous title is the better game. In several ways Planetfall represents a step backwards for your faction design. In AoW III you could make a class, race, and 3 (magic) specializations. In Planetfall you don't have that many real choices.

Both race and class (as well as certain magic combinations) give different units to round out your faction. For example a combination that doesn't have many fliers or any good fliers can take Air Mastery (costs 2 specialization choices) and you can get an air elemental.

Without even considering magic this means a goblin/warlord is going to play very differently from goblin/necromancer. Moreover individual units have different racial bonuses/abilities depending on race or class.

Say you choose goblin necro and you make the tier 3 necro unit (deathbringer). Because you made a goblin version of this unit it will gain the bonus: inflict poison & Inflict Weakness. But if you had chosen other races you would get different bonuses: Draconian - climb over walls, Halflings, backstab, etc. Note not every unit for every race combination gets a bonus... this too means certain combinations make different early/late/mid units better.

That is a pretty bad description IMHO.
While Classes make the gameplay different in AoW3, Races do so only marginally. Every race has an almost identical roster in terms of unit types (Basic Shield Infantry, Basic Spear Infantry, Basic Archer, Basic Skirmisher etc.), and they just gain some different perks per race.
In Planetfall it's pretty much the other way around, the races feature very different experiences and different unit types, while the secret techs ("classes") add on to those.

Basically, a Goblin Warlord and a Dwarf Warlord will play only marginally different in AoW3, while a Dvar Void Tech will play vastly different from Amazon Void Tech. But a Dvar Void Tech and a Dvar Promethean will play rather similar, while a Goblin Warlord and Goblin Druid will differ from each other.
While AoW3 has the problem that endgame is basically always mass T4 summoning because they are superior in every way, Planetfalls early game units remain relevant through Mods (ingame modifications, not programming mods).

Concerning the topic:
The main difference of battles in AoW3 and AoW:Planetfall is hit percentages. In AoW3, every attack always hits, the damage is fixed and based upon attack, defense, resistances, but always the same. Cover simply reduces damage taken.
Planetfall introduced hit chances, depending on cover, range, obstacles in the way your units have a chance to hit from 5-95%, similar to X-Com. Apart from that, Planetfall is much more focused on ranged combat compared to AoW3 because of the sci-fi vs. fantasy setting.
galocinejo linux Oct 12, 2019 @ 4:42pm 
No thanks, the combat system you describe would make the game too slow.
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Date Posted: Oct 5, 2019 @ 2:04am
Posts: 14