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There is obviously the vulnerability of all 'transported' units dying, but you would also have a fantastic concentration of firepower.
I especially wish this for the AM fortification!
(If loaded units could fire)
Imperial City garrisoned with 6 Basilisks who can all concentrate fire on the given target, surrounded by Basiliks, with a frontline of Baneblades.
Nothing gets through.
Or heck, just load the Administratum with 6 Baneblades.
Furthermore, I believed only infantry could be garrisoned?
That said, when an unit is garrisoned, it heals. That seems already good.
The point of this discussion is that garrisoning units in a City seems redundant, when they cant shoot back.
As others have said, you can avoid return fire for a turn or two, but otherwise I see no point in it.
An unit that is garrisoned cannot be killed and will heal.
Sure, doing it for a squad of guardsmen can be judged inefficient (they might as well take a hit), but when you have a lvl 6+ hero, you may want to protect him a turn or two (in a city, you have minimum 20% heal/turn, potentially more with a Zoat Hide Jerkin).
Sure, if you are already outnumbered and overpowered, it won't suddenly save you. But should you be able to save yourself if the enemy has proven stronger than you?
Allowing units to shoot from the garrison seems way too powerful for me. You have 6 units that are on the same tile and can focus their fire on an enemy, while being virtually unkillable
(Side note for new player: it's sometimes a good idea to turn off your Fortress' Overwatch if you don't want to pick fights with wandering neutrals, like robots...)
Transportet Units now heal the the same rate as the Tile where the Transporting unit stands on allows.