Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They are in Armageddon, but only the Reaver AFAIK (and they sort of break the game mechanisms anyway).
Imperial Knight seems quite good size wise - still an Titan but not something borderline OP as Reavers lol.
They are sturdy, but they still go down to a lot of stuff.
From a strictly fluff perspective Knights are NOT Titans in any way (unless you're GW's Marketing Dept). They have differing origins, command structures, the technologies involved and methods of operating are all different. An easy misconception, given GW's IP-trademarking spree of recent years and that "Knight Titan" is a lot easier to protect than "Imperial Knight". But if you look through either of the Imperial Knights codexes you'll find zero mentions of "Knight Titan" anywhere. Zilch.
I 100% agree that Knights and super-heavies of their class would make a great upper limit for the game :]
Oh sorry. True i actually never read that Knights are referred as Titans. I prefer Knights of Reavers etc. anyway bc Knights are different in their way that each is unique to their planet, house etc.
But yeah, that as upper limit would be good enough ! And thanks for the enlightment, praise the Emperor !
No need to apologise, my good chap! A Warhound might be the very ceiling for this scale but anything above (Battle Titans (Reavers & Warlords) and equivalents (Gargants, Phantoms, Lords of Skulls/Kytans, Mantas etc) would be a bit much.
The "Knight Titan" confusion generally arises from GW selling plastic Imperial Knights as "Knight Titans" so that they can better copyright the name. Basically Knights were originally large multi-purpose mechs that pre-Imperium humans took with them when colonising the galaxy. Those scattered human planets which survived the Old Night and the Age of Strife ended up developing the patterns of Knights we see today and the ability to create more is a rare and guarded secret.
Titans, on the other hand, are "living" embodiments created by the now-Imperial Mechanicum (and the subsequent Adeptus Mechanicus) in the image of their Machine-God, the Omnissiah. Titans are far heavier than Knights, more powerful individually and although the two types of war machine share some similarities they have far, far more differences. :]
On the other hand, I see on your profile that you have some time logged in the game and so you're presumably in the beta. I'm sure you're under an NDA of some kind, so generally speaking I'm willing to defer to your opinion about this for now, as you seem to know your stuff!