MADNESS: Project Nexus

MADNESS: Project Nexus

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Arena mode special talents.
Are they still planned or are they in the game?

What i am talking about is Jebus magic, The "Become a giant" and the extreme ninja like agility i've heard about if anybody understands.
Originally posted by The Unlucky Medic:
Not really, but there is something similar. At the beginning of Arena mode when you make your character, you get to select a type of character. There are some ones for your first playthrough that are kind of basic with some bonus abilities that aren't really worth mentioning, but after you beat Arena Mode, you get "Imprints." They're required to play become some of the more impressive characters like the Tinkerer, Disquieted & The Massive.

The Tinkerer is basically just gun-guy galore where you can mod the hell out of all your guns.

The Disquieted has the ability to teleport to people when wielding a melee weapon and targetting them, as well as the ability to perform a finisher move on somebody with said melee weapon at the cost of breaking it. You can't remove his mask however.

The Massive gets bigger and bigger as you level up, and you can only upgrade his strength & endurance.

I have yet to play Tinkerer or The Massive, but so far I'm really enjoying The Disquieted.

These may not be in the game in it's current state, but that doesn't mean they won't be added post launch. Plus, the devs are working closely with modders, and making sure that the game post-launch will become very moddable. This means even if the devs don't add it, I'm sure some modders will. I heavily recommend this game and have hundreds of hours in it and have played since early alpha.
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Showing 1-3 of 3 comments
joe2_4 Sep 21, 2021 @ 8:15pm 
bumping this
id really love to know too
papey Sep 22, 2021 @ 8:17am 
same, if those "apotheosis" trees are still planned i'd love the original game's slow motion to come back
The author of this thread has indicated that this post answers the original topic.
The Unlucky Medic Sep 22, 2021 @ 6:24pm 
Not really, but there is something similar. At the beginning of Arena mode when you make your character, you get to select a type of character. There are some ones for your first playthrough that are kind of basic with some bonus abilities that aren't really worth mentioning, but after you beat Arena Mode, you get "Imprints." They're required to play become some of the more impressive characters like the Tinkerer, Disquieted & The Massive.

The Tinkerer is basically just gun-guy galore where you can mod the hell out of all your guns.

The Disquieted has the ability to teleport to people when wielding a melee weapon and targetting them, as well as the ability to perform a finisher move on somebody with said melee weapon at the cost of breaking it. You can't remove his mask however.

The Massive gets bigger and bigger as you level up, and you can only upgrade his strength & endurance.

I have yet to play Tinkerer or The Massive, but so far I'm really enjoying The Disquieted.

These may not be in the game in it's current state, but that doesn't mean they won't be added post launch. Plus, the devs are working closely with modders, and making sure that the game post-launch will become very moddable. This means even if the devs don't add it, I'm sure some modders will. I heavily recommend this game and have hundreds of hours in it and have played since early alpha.
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Showing 1-3 of 3 comments
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Date Posted: Sep 21, 2021 @ 9:06am
Posts: 3