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I'm going to spoil the end of the Arena mode. To get Imprints you need to finish pretty much every Arena combat mission and those contracts at the bus stop until you are able to play the final bus stop mission. At the end of the Final Mission after you defeated the boss. You will be transported to a road in the middle of a waste land. You then must run to the right which a white void will slowly consume your screen. After your character and the screen is entirely white. You will wake up In a room on a medical bed with 2BDamned (That Doc guy you meet while riding the bus at the beginning of the game) You then get up from the table and go to a computer to begin the character/Imprint Selection again like you did when you first started the game. But you will have gained 1 Imprint and have unlocked The tinkerer and the disquiet. Beating the game again after this point will give you 2 imprints which will unlock the Massive. And every Imprint you gained will increase your stats as well, By what amount I don't know.
Actually its +1 to all stat attributes per imprint - imprint requirement of the origin.
Meaning at 2 imprints for example patient origin gets +2 to all stats, tinkerer and disquieted +1 and Massive gets nothing.
At 10 imprints Massive would get +8 to all stats.