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It has completely ruined the game for me, and ya guns are a solution but their so expensive(when compared to the amount of money gain from a round) that it becomes very impractical. So the games forces you to play only one way, which isn't a very fun way to play in my view.
The way the stun worked in previous builds work very well, in tell you were at the end of a branch and could just bend the game mechanics to your will. Equipping a ninjato(The smallest ninja sword) with a maxed out melee branch could just rip though any living thing dumb enough to look at you. You just became a blender that was powered by hate and rage, it was awesome.
Also the way zombies work is also a big disappointment, they used to be threatening, they commanded your attention and one wrong move could kill you in a flash. You felt a sense of unease, which is now lost because their only threatening when they jump at you and by then your trigger finger is dead and can't throw them off.
Melee combat that relies on the player being heavily defensive and reactive doesn't friggin work if you have to fight a bunch at once. A better solution would be that only some enemies, like, the highest tier non boss ones, were the only ones you needed to dance around with. And you didn't need to pay too much attention to the fodder unless there was just a million of them.
A better way would be to make it based on your stats like strength or endurance(I think this was how it was done, I could just be remembering an unarmed skill), allowing a smooth difficulty that still made you feel the impact of melee or unarmed without being a major flaw. But this would still allow for the occasional enemy-mind that is hell bent on your destruction, but the occasional one would keep you on your toes so I view it as a good thing.
Another thing I think is very odd is that you can't break a melee weapon with your fists.(You used to be able to, I don't know if it's a thing now, I stopped playing the update with about 15-ish hours in) Why? If you pick the Experiment story it has a +2 unarmed damage and has a proficiency in dexterity and a "useless" gun branch. Making you far more inclined to decline the enemy that's intruding your personal space with a quick throw of the closest sharp object. So a lot of the time your unarmed and can't defend your self if more then one decides to gift you the book of Mormon, because their too nice to say no to. Again pushing you to use guns that cost you a floating fist and a ♥♥♥♥ to get it.
The both hand play is something that shouldn't be used in normal game play further adding to the fact that the combat doesn't work the way they want it to. And needs to be patched, so I wouldn't expect that to change in tell 3-4 months if I'm being an optimistic-lieist.
I already can't stomach it, I only played 15 hours as was mentioned previously. I don't care to play anything that causes anger and frustration when it will lead nowhere. I might stab story mode but I'm not going to hold my tongue.
-Added: You can now block melee attacks with unarmed without the appropriate skill. You'll still take full damage, but you won't go into Stun-lock. Same goes for breaking out of it.
-Tweak: Breaking out of Stun-lock by spending Tac-Bar (Press Space) has a much more forgiving timing window. That's what spending Tac-Bar gets you.
-Tweak: VR Training Buddies can no longer Stun-lock you.
Let us know how you get on with those changes. You guys' feedback means a hell of a lot to us
Look it's nice to favor skill when playing but you're making Cube World bad choices.
I will buy this game but i will stick to that earlier beta version of the game because it's just fun to play IF you still gonna make such decissions...
As for the discussion, here's my thoughts:
Yeah Honestly I think stuns should be based on the stats of the character and not just something that always happens. It's just not fun to have to deal with constant stunlocks and having to repeatedly mash buttons to avoid them. That isn't what I'd expect when I think of Madness Combat. I like a lot of other changes like how the guns and ammo system makes the game far more fast paced and less about conserving ammo, but the stunlocking kills that flow.
A system that uses stats instead would cause you to really feel the strength of your character increase as they can't be pushed around so easy as they grow in power over the game. Tougher enemies wouldn't be given an instant death sentence if you get the first hit on them either. As right now the first person to hit I find is almost always the winner, so i can kill anything I shouldn't be able to kill so long as I strike first.
I understand that could be considered a major change and a bit of a leap of faith but a lot of people HATE stunlocks and once this releases that's probaly another wave of complaints over this.
I like such idea but i would also add that powerfull enemies like A.T.P. Soldat would be resistant to a weaker player stuns so that THERE we should actually use blocks and parryies to defeat them (untill the player is powerful enough to break their stun-lock resistance) and also ability to stun would not be just calculated by just Strength and Endurance but also weight and damage type of the melee weapon the player or enemy is holding where stun resistance would be sum of the Strength, Endurance and armor the player or enemy have.
Either way thanks for responding to us!