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I thought the game was unreasonably hard at first but then I realized there's actual thought that goes into what you do if you want to succeed, for example, you can easily dispatch zombies with a charge attack, the tac bar can be refilled with melee, you wanna get some space in between you and enemies by constantly dodging if you get surrounded, and with the dodge in mind, basically the way health works is if one of your squares is a darker color get away from enemies and start trying to throw things at their faces until it becomes a full color again because it fills back up with a clockwise bar, which is technically your "health number".
If you ever run out of ammo, throw your gun at the highest priority threat's face instead of just simply dropping it.
tl;dr, if Violence is what you require, Violence is what you must ACQUIRE. The game is meant to be improvisational just like the original series. The closest analogue to how the combat works is the knife throwing scene from John Wick chapter 3 where they're constantly pulling everything from the environment to attack each other with. Once you learn to do that, the game will feel better.
But I do agree that some game mechanics aren't properly displayed, there's also an option in the menu that displays damage numbers if you didn't already know. It really helps with knowing how much it takes to kill an enemy type.
As for ammo get the core gun skill, each core skill level up gets you another spare mag for all guns. By level 2 core gun skill with an ammo belt and a vest that each also hold +1 mag you will be able to rip through the early Foundry levels without running out of ammo. Higher core level means more ammo, keep pushing it.
You can't feel the impact of the weapons. And swapping is too slow. In the series, Hank grabs weapons on the floor in a second while moving, here you have to stop, you can't swap on the move which kinda ruins the atmosphere.
I really like the game tho. I expected a carbon copy of the first game but it's not really. I hope they'll improve the gameplay in the future.
After rewatching the series I realized that the game isn't as nervous as I hoped it would be. It's still good but doesn't feel super MADNESS. like i would really like to be playing like a maniac, spinning guns around to shove the empty mags in grunt heads in melee, shooting in all directions, grabbing my enemies to make them suffer.
Hank is really cruel in the series and I wish I could play exactly that. A cruel, fast and bloodthirsty maniac. Screw combat mechanics, enemies should be cannon fodder that you cut through with ease.
And guns should have aimbot. I wish I didn't have to aim. Like imagine if the aiming was automatic, allowing you to shoot multiple enemies at once, behind you while you slash through hordes of dudes. Since ammo goes away quickly, it wouldnt be that much of an issue I think