South Park The Fractured But Whole

South Park The Fractured But Whole

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Callgirl
I started playing this game on the hardest difficulty and noticewd real quick the lack of moves to hit the squares above and below you. I use The assassins 4 direction bleeding attack and Call girl. This girl has the ability to hit any enemy anywhere regardless of distance (only 1 scripted boss she couldnt hit) and also defense down them while doing it... She is a team staple for harder difficulties.

Also, Mosquito sucks

-love,
Demo
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Showing 1-15 of 18 comments
Shake Like E Oct 22, 2017 @ 5:57pm 
Call Girl, Captain Diabetes and either Super Craig, Fastpass or occasionally Wonder Tweek or Chaos were my prefered team. But when I couldnt use certain characters due to story reason I made due with who I could. Captain Diabetes is OP in my opinion due to his massive protection stacking. I used Fastpass for the extra boss as my third.
demolitionboyxx Oct 22, 2017 @ 6:08pm 
on the harder difficulty the shielding for Captain diabetes didnt seem all too effective. getting insta-crushed. i usually used Craig or tupperware for the knockback. btw: Dont sleep on tupperwares teleport ability
Shake Like E Oct 22, 2017 @ 6:11pm 
Originally posted by demolitionboyxx:
on the harder difficulty the shielding for Captain diabetes didnt seem all too effective. getting insta-crushed. i usually used Craig or tupperware for the knockback. btw: Dont sleep on tupperwares teleport ability
I found his shielding very useful on Mastermind. It let me take extra hits in most cases, I might have had his abilities boosted with DNA as well. Never checked and the game doesnt make it really clear if DNA affects your allies even though I am pretty sure it does.
NecroMaster Oct 22, 2017 @ 7:25pm 
I'm in favor of this combo.
Captain diabetes to tank the damage.
Human kyte to fortify captain diabetes.
And call girl to hang back and debuff enemy defense.

I just pick up on dps using brutalist punch and cyborg magnet and using invisibility to escape when I'm in trouble.
cdarklock Oct 22, 2017 @ 7:44pm 
Originally posted by demolitionboyxx:
I started playing this game on the hardest difficulty and noticewd real quick the lack of moves to hit the squares above and below you.

That's pretty much what passes for strategy in this game. When people say how much more nuanced and complex the game is, I don't know what they're talking about - it's nuanced because you can't always get to the enemy and hit them, and complex because even if you can reach the enemy your attack might not go that way?

The vast majority of the time, the character I'm controlling has exactly one possible attack. It's either the only attack that will hit anyone, or it's the attack that will do the most damage to the only enemy in range. And the rest of the time, I usually can't attack anyone at all.

I'm including as "attacks" the use of items and support skills. If I can't meaningfully attack anyone, I should buff my buddies. But I usually can't reach anyone who needs to be buffed.

It mostly just feels like the game has said "you can't do that, because of reasons" about a lot of things. One of your characters dies, you go over and give him a potion, the enemy you couldn't attack because you wasted your turn on a potion... kills the guy you just gave the potion, because it gives him squat in the way of health. That potion amounts to "I skip my attack, you skip yours."

So if you're like me, you just shrug and overpower yourself and steamroll the game because the combat is frustrating and tedious and dumb.
HolyDancingPotato Oct 22, 2017 @ 7:45pm 
Call girl and super craig's double taunt carry me through the Freeman fight, so ya U go girl~~
DarkHuD Oct 23, 2017 @ 12:05am 
Originally posted by demolitionboyxx:
I started playing this game on the hardest difficulty and noticewd real quick the lack of moves to hit the squares above and below you. I use The assassins 4 direction bleeding attack and Call girl. This girl has the ability to hit any enemy anywhere regardless of distance (only 1 scripted boss she couldnt hit) and also defense down them while doing it... She is a team staple for harder difficulties.

Also, Mosquito sucks

-love,
Demo

Once unlocked, Callgirl stayed on my team pretty much until the end of the game. Dox and wide ranging attacks are so valuable to have considering most companions are single direction or <3 blocks in range.

Plus, she has some funny conversation lines with the other characters.
Bladebasher (UK) Oct 23, 2017 @ 7:34am 
Originally posted by cdarklock:

It mostly just feels like the game has said "you can't do that, because of reasons" about a lot of things. One of your characters dies, you go over and give him a potion, the enemy you couldn't attack because you wasted your turn on a potion... kills the guy you just gave the potion, because it gives him squat in the way of health. That potion amounts to "I skip my attack, you skip yours."

sorry but thats just false as whoever you revive gets his turn immediatly before anyone else does/
demolitionboyxx Oct 23, 2017 @ 11:59am 
no one called me out on saying mosquito is bad.....
Oob Oct 23, 2017 @ 1:16pm 
Originally posted by demolitionboyxx:
no one called me out on saying mosquito is bad.....

because its true =P
Oob Oct 23, 2017 @ 1:23pm 
Originally posted by Wilson the Gentleman Scientist.:
I'm in favor of this combo.
Captain diabetes to tank the damage.
Human kyte to fortify captain diabetes.
And call girl to hang back and debuff enemy defense.

I just pick up on dps using brutalist punch and cyborg magnet and using invisibility to escape when I'm in trouble.

I used the same 3 NPC's as well. Cpt Diabetes is easily the best burtalist due to shield stacking and being able to get behind the ranks with a horitzontal and all 4 direction knockback, both which gives shields.

Human Kite extra shielding and range is nice, the pull back on the heal came in handy since my main was a elementalist with the plantmancer Root Burst attack which requires you to be somewhat close.

and call girls debuff made everyone hit like a truck.

and my main, was Elementalist. The Elemental Onslaught ultimate is easily the best ultimate in the game as long as the mobs can be frozen. and with the blasters fireball for ranged dps, Elementalist Ice prison for CC and Plantmancer Root Burst for CC, knockback and bleed, most bosses or tough enemies always had burn effect, bleed effect and got debuffed by Call girl.

It really made most of the game on mastermind trivial.

Shub-nigguroth was a tougher fight than Morgan Freeman for me.
WittyKitty Oct 23, 2017 @ 2:25pm 
Originally posted by Oob:
Originally posted by demolitionboyxx:
no one called me out on saying mosquito is bad.....

because its true =P

not really, with the right setup his gross-out attack deals ~550 dmg and hits everyone around him,
my team was mosquito, tweek, diabetes and myself on dot based damage and healing. just finished through mastermind without dying (full team wipe) and the only time i used items was the last fighting phase vs the king and only cause i left kyle alive hitting everyone for high dmg plus bleed .

Yes mosquito has low health (but tweek and some others too), but at the beginning u can shield him with kite and once he deals good dmg with gross-out it doesnt matter if he dies or not, cause the enemies r either dead or heavy wounded

and now i changed to a knockback setup to see how it works and every hit deals 400+ dmg if knockback happens, which only requires positioning(mysterio, diabetes, craig, myself with push and pull attacks)

and thats what i like about both games, no matter which style u wanted to play, if played right, everything is strong.
Last edited by WittyKitty; Oct 23, 2017 @ 7:39pm
cdarklock Oct 24, 2017 @ 2:36am 
Originally posted by Bladebasher (UK):
sorry but thats just false as whoever you revive gets his turn immediatly before anyone else does/

And he either uses it to take a health item, so you skip TWO attacks, or he dies.

Regardless of how you use that action, the combat has now been extended by two actions, because he needed that health item anyway. The combat is not made more difficult or challenging, just longer.
Panic Fire Oct 24, 2017 @ 3:12am 
Originally posted by cdarklock:
Originally posted by Bladebasher (UK):
sorry but thats just false as whoever you revive gets his turn immediatly before anyone else does/

And he either uses it to take a health item, so you skip TWO attacks, or he dies.

Regardless of how you use that action, the combat has now been extended by two actions, because he needed that health item anyway. The combat is not made more difficult or challenging, just longer.

See now your moving the goalpost.

You said the die imedietly because of the next enemies turn. Which was wrong.
And now even your backpedal is wrong.
cdarklock Oct 24, 2017 @ 3:38am 
Originally posted by Panic Fire:
See now your moving the goalpost.

No, I'm extending a description that was deliberately kept short because I didn't want to write a SIX paragraph post. You skip one attack to give your character a revive potion, and the enemy skips one attack to kill that character again. It doesn't matter what happens in between those two actions.


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Date Posted: Oct 22, 2017 @ 5:23pm
Posts: 18