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Captain diabetes to tank the damage.
Human kyte to fortify captain diabetes.
And call girl to hang back and debuff enemy defense.
I just pick up on dps using brutalist punch and cyborg magnet and using invisibility to escape when I'm in trouble.
That's pretty much what passes for strategy in this game. When people say how much more nuanced and complex the game is, I don't know what they're talking about - it's nuanced because you can't always get to the enemy and hit them, and complex because even if you can reach the enemy your attack might not go that way?
The vast majority of the time, the character I'm controlling has exactly one possible attack. It's either the only attack that will hit anyone, or it's the attack that will do the most damage to the only enemy in range. And the rest of the time, I usually can't attack anyone at all.
I'm including as "attacks" the use of items and support skills. If I can't meaningfully attack anyone, I should buff my buddies. But I usually can't reach anyone who needs to be buffed.
It mostly just feels like the game has said "you can't do that, because of reasons" about a lot of things. One of your characters dies, you go over and give him a potion, the enemy you couldn't attack because you wasted your turn on a potion... kills the guy you just gave the potion, because it gives him squat in the way of health. That potion amounts to "I skip my attack, you skip yours."
So if you're like me, you just shrug and overpower yourself and steamroll the game because the combat is frustrating and tedious and dumb.
Once unlocked, Callgirl stayed on my team pretty much until the end of the game. Dox and wide ranging attacks are so valuable to have considering most companions are single direction or <3 blocks in range.
Plus, she has some funny conversation lines with the other characters.
sorry but thats just false as whoever you revive gets his turn immediatly before anyone else does/
because its true =P
I used the same 3 NPC's as well. Cpt Diabetes is easily the best burtalist due to shield stacking and being able to get behind the ranks with a horitzontal and all 4 direction knockback, both which gives shields.
Human Kite extra shielding and range is nice, the pull back on the heal came in handy since my main was a elementalist with the plantmancer Root Burst attack which requires you to be somewhat close.
and call girls debuff made everyone hit like a truck.
and my main, was Elementalist. The Elemental Onslaught ultimate is easily the best ultimate in the game as long as the mobs can be frozen. and with the blasters fireball for ranged dps, Elementalist Ice prison for CC and Plantmancer Root Burst for CC, knockback and bleed, most bosses or tough enemies always had burn effect, bleed effect and got debuffed by Call girl.
It really made most of the game on mastermind trivial.
Shub-nigguroth was a tougher fight than Morgan Freeman for me.
not really, with the right setup his gross-out attack deals ~550 dmg and hits everyone around him,
my team was mosquito, tweek, diabetes and myself on dot based damage and healing. just finished through mastermind without dying (full team wipe) and the only time i used items was the last fighting phase vs the king and only cause i left kyle alive hitting everyone for high dmg plus bleed .
Yes mosquito has low health (but tweek and some others too), but at the beginning u can shield him with kite and once he deals good dmg with gross-out it doesnt matter if he dies or not, cause the enemies r either dead or heavy wounded
and now i changed to a knockback setup to see how it works and every hit deals 400+ dmg if knockback happens, which only requires positioning(mysterio, diabetes, craig, myself with push and pull attacks)
and thats what i like about both games, no matter which style u wanted to play, if played right, everything is strong.
And he either uses it to take a health item, so you skip TWO attacks, or he dies.
Regardless of how you use that action, the combat has now been extended by two actions, because he needed that health item anyway. The combat is not made more difficult or challenging, just longer.
See now your moving the goalpost.
You said the die imedietly because of the next enemies turn. Which was wrong.
And now even your backpedal is wrong.
No, I'm extending a description that was deliberately kept short because I didn't want to write a SIX paragraph post. You skip one attack to give your character a revive potion, and the enemy skips one attack to kill that character again. It doesn't matter what happens in between those two actions.