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It's been noted, but I think the original design was for the sprinkler to remain on. Sometimes theres a reason to the madness, possibly as another way to deplete a build up of resources, like the new spell system.
I figured it all out now and Hobarts is totally fine, it just needs good preparation, timing and the experience after all my tries to find the best usage for Hobarts. I have 16 Plots and 2 Sprinklers atm and i managed it to not waste any Fertilizer anymore aswell as that all Plots are fully filled with Fertilizer after i harvested them all.
I still say it that the Sprinkler should have an On/Off Button to control it easier and not wasting Power of course. That would really help so much even for growing Plants, it would allow me to regulate the Sprinkler for how much Fertilizer it releases and completely avoiding and loss of Fertilizers.
Btw: Hobarts Elixir is easy as **** to make, Rune Crystals, Mushrooms and Feary Dust. Really thats like 30 Minutes for 20+ Elixirs, i have so many of them already.
There's not enough time in the night to wait for the full growth period, and if I wait until the next day after work when I can check it again, everything is already dead.
That's with 1 sprinkler 5 plots, and two mana generators linked to the sprinkler (and nothing else).