Citadel: Forged With Fire

Citadel: Forged With Fire

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Ged Jun 21, 2018 @ 8:12pm
New Weapon Spell Energy
Will we be able to recharge our weapons spell energy, or will we have to recraft the spell every time the energy runs out?
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Showing 1-4 of 4 comments
Deli Jun 22, 2018 @ 6:11am 
As it stands, you will have to recraft. Spell Energy is prett generous though so it's not something you'll have to be doing too frequently. Please let us know what you think once the test version is out!
Oneironaut Jun 22, 2018 @ 8:23am 
I have to admit that I'm a bit of a snob in how games handle magic. I absolutely despise the DnD "memorization and forgetting upon casting" style, for instance. I'm afraid the idea of magic having any sort of physical "ammunition" that is expended (reagents, charges, etc.) also really annoys me and kind of diminishes the mythos of the mage for me.

If you are really committed to the idea of this limitation, perhaps you could find a compromise in the form of Spell Energy being an empowerment that makes the spell you've crafted stronger, and once it's used up, you don't lose the spell, but it instead drops down to a more basic level.

I want to be more of a manipulator of arcane energies and less of a gardener and logistics manager (though to be clear, I DO like the addition of farming, just not the idea of my magic being limited by consumable "stuff" instead of energy)
Awakened Gamer Jun 23, 2018 @ 8:21pm 
Originally posted by Oneironaut:
I have to admit that I'm a bit of a snob in how games handle magic. I absolutely despise the DnD "memorization and forgetting upon casting" style, for instance. I'm afraid the idea of magic having any sort of physical "ammunition" that is expended (reagents, charges, etc.) also really annoys me and kind of diminishes the mythos of the mage for me.

If you are really committed to the idea of this limitation, perhaps you could find a compromise in the form of Spell Energy being an empowerment that makes the spell you've crafted stronger, and once it's used up, you don't lose the spell, but it instead drops down to a more basic level.

I want to be more of a manipulator of arcane energies and less of a gardener and logistics manager (though to be clear, I DO like the addition of farming, just not the idea of my magic being limited by consumable "stuff" instead of energy)

Yes I agree this is what drives many like me away from dark and light for example because they rely on cusomption i think the majority from my experience do not enjoy consumables,. this is why i do not like relying on alchemy in video games or games with scrolls,. I despise them I prefer to have real natural power, I do not think it is fair that a melee based gets stamina in these kinds of games and magic gets to loose spells seriously there has to be a better way.,
Mystic Jun 24, 2018 @ 3:34am 
having a boost to your magic seems great but i dont think it would make all that much sense to have items boost a spell you already know, i stand by having a skilltree for each independent spell which you can level with either knowledge points or some new point system. it would allow for a lot of variety and it would make houses more useful, since right now its not really that useful except to live together.

for example

you could have 1 guy pour all his points into extract to get like more resources, have longer range and have a increased gathering rate


you could have someone else focus on aggressive spells like fireball to create maybe not one but 2 or 3 fireballs with one spell like a meteor shower? have increased damage and splash damage and such


it would make teamwork even smoother than it is already because i feel like all that more players in a party do is learning stuff from the knowledge tree, and all of them gather more resources together instead of having a dedicated person do that at an increased rate and pve right now for me atleast (because im not sure if there's any better way) is to simply cheese mobs by either flying on my broom just inside their aggro range and spamming fireballs or something. if you could make pvp or pve more streamlined with actual tactics that would be amazing, like have one person spend points on knockback and others spend points in increased damage and such


TL;DR
having a skilltree type of spell system would streamline gameplay, make houses more useful and would give more options for different tactics
Last edited by Mystic; Jun 24, 2018 @ 3:36am
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Date Posted: Jun 21, 2018 @ 8:12pm
Posts: 4