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1) Near a place where you can find the infantry you like using the best, so that your trainer can whip the tier I and II recruits into tier III professionals.
2) On the coast, so that you have a harbor
3) Near a good place for preying on outlaws or monasteries, whichever floats your boat
4) Near wherever you intend to start your kingdom, for early reinforcements, but not too near, so you have a larger footprint
5) centrally located
For me, this ends being the Southern coast of England, as I prefer Saxon spearmen for my shield wall, and like preying on elite vikings. It's also close to Wales, where I usually start my kingdom, as they are the most vulnerable to my style of play.
Your mileage may, of course, vary.
Somewhere in southern England sounds good, but I prefer norse troops, and it's not very close to Northymbre/Norwegia/Denmark.
🤔
But it isn't very far either so I guess it isn't a big problem.
1. There's no port around there.
2. I have ancestral connections to there.
I'm just wondering about coasts, that little part there where I've put my refuge looks like viable coast, a little sheer, but not cliffs. Once I built my refuge the land flattened a little. I'm just trying to work out ahead of time whether I'll be able to build a port there. I don't want to sink troops and resources into it only to find out that my plan to build a port will be in vain. Can it be anywhere on the coast? Does it need to be on beach? Does that little bit look right for a port despite being surrounded by coastal cliffs?
An illustration of the location to help explain what I'm asking.
Also your ancestors were probably over half of the earth if you look far back enough in time.
Then when we are stronger, will start looking to conquer and establish my own Kingdom and control some of the major towns and ports in the area. With them all being nearby it will hopefully be easier to hold them and have enough income to use as a stepping stone for larger campaigns.
Attacked? A refuge?