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Conquest does not change what troops a center gives at all. However, that is an optional tweak you can enable using the VC Tweaks Tool—the downside is the Tool is still at VC 2.036, unless you use it combined with Balance Mod, which updates it to VC 2.044. There is also a text edit, but it may be outdated at this point.
You can also change anything you like about recruiting probabilities by editing the .py files. You can find vanilla VC .py files for download at the game website (look for the module source code download), you will just need to follow the tutorial at the Taleworlds forum to get things ready to compile. Alternatively, VC Tweaks Tool comes ready to compile. Recruiting is split between a couple of locations depending on type of center, but once you find the village recruiting code it would be fairly simple to alter Frisia and Northumbrias special behavior to whatever you like.
For what it’s worth, I think the Frisian and Northumbrian special recruiting behavior is pretty cool and immersive. Even if you are a pagan character, if you are part of the occupying force it makes sense you will be forced to rely a bit on the less than ideal locals to supplement your ranks. But to each his own. :)