Mount & Blade: Warband

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SZELBETON Jun 27, 2018 @ 2:07pm
Religion
What are pros and cons of each religion in vc
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Showing 1-13 of 13 comments
Hooded Horse Jun 27, 2018 @ 9:41pm 
In Unmodded Viking Conquest, Christianity has the advantage in basically every respect.

1) The vast majority of fiefs are of your religion, which makes recruiting, tax collection, and maintaining relations easier.

2) Most lords are of your religion, which gives you a greater variety of lords to recruit from that like you, as lords of your own religion like you better.

(this is an especially important effect for Viking Conquest, as lords tend to have much worse personalities than native, with nearly a third being Debauched, making a large recruiting pool more important)

3) All but 1 faction troop tree is of your religion, giving you more diverse troops if you care about morale, aside from making them faster to recruit

There is 1 mixed factor:

1) Upstanding Christian lords gain and lose relation with you based on your reputation. That means being Christian is better for a higher reputation player, worse for a lower reputation player. Pagan upstanding lords don't care one way or another, again pushing a low repatation viking playthrough towards pagan.

(In unmodded VC, martial pagan lords will hate a low reputation player. This is almost certainly a coding oversight, and is corrected in VC Balance Mod)


VC Balance Mod changes matters, and the situation shifts a bit from Christian advantage to assymetric balance:

- All AI lords have more elite recruiting templates in the mod, but Pagan lords are given somewhat more elite troops on average than their Christian counterparts, giving them a military advantage to balance out their smaller presence, and create a greater liklihood of them recreating some of the historical military successes of the period.

- Christianity is made more effective at conversion than paganism, reflecting historical differences in organization and focus on conversion.

- The effect of religion on recruiting success is made much more substantial, making cross-religion armies harder to obtain, and the Norse troop tree gets moderatly strengthened spearmen and a special 2 handed dane axe unit to help it compete againt the greater variety of cross-faction recruits available to Christian players.

- A few significant pagan lords are given set personalities, ensuring the pagan player will at least have some amount of good lords in his smaller pool, and protecting him from being permanently handicapped by some unlucky rolls on character generation (as a smaller pool means more room for large random swings)

- Tax collection is no longer dependent on matching fief religion, so pagan rulers can squeeze normal money out of their conquests, as seems logical

- Buildings are available to suppress riots from destroying temples/chruches (ie, a prisoner tower), meaning with enough time and dedication a pagan ruler stands a viable chance of converting some of his conquests (very, very slowly, but stil it becomes possible, whereas in Unmodded VC riots would generally destroy those buildings and wreck your relations)

Here is the link to VC Balance Mod version 7.1: https://www.nexusmods.com/mountandbladevikingconquest/mods/5
Last edited by Hooded Horse; Jun 27, 2018 @ 9:57pm
White Knight Jun 27, 2018 @ 9:49pm 
Don't take the bait...don't do it...you know it's low hanging fruit...don't...touch...this...one.
SZELBETON Jun 28, 2018 @ 12:08am 
@White Knight what?
SZELBETON Jun 28, 2018 @ 12:09am 
Also , aren't pagans able to recruit berserkers and ulfhedins?
Tom Jun 28, 2018 @ 1:52am 
yes and christains can get cantabrain knights etc
SZELBETON Jun 28, 2018 @ 4:14am 
@Tom Whaaat ? Where can I get cantabrain knights ?!!
White Knight Jun 28, 2018 @ 8:13am 
Cantabrians? The only ones I remember seeing were units I got after the Battle of Ascendum. They are pretty good units, I'd love to know how to recruit more of them.

OP, I was joking about the fact that your question has been controversial for about two-thousand years now. Pagans lost and some of them would love an opportunity to compare and contrast the two world views.

It's also very difficult to try and win this game as a Pagan. Plenty of people like to say they play as mighty Vikings of old, but none of them ever seem to have screen shots, etc. to back up their claims. I'm sure you could have all sorts of fun raiding churches and all the rest but none of that is going to help you rule the map.

There are two options as I understand it: you can play as a Christian, or you can play something more political/diplomatic where you suck up to everyone. Although, as I say these words, I am realizing that my current character is a Pagan and the entire game world hasn't risen up against me like it used to do? Then again, she doesn't harrass pilgirms or raid monasteries...much.

So I'm not sure if things have changed or if I have simply modified my playstyle accordingly?

Let's see...

Benefits of Paganism:
- There is one location that gives worshippers a bonus attribute point.
- Less hassles with a few companions and some units.
- You get lucrative lord quests to go raid monasteries.
- Other Pagans don't really get into your business.

Benefits of Christianity:
- Easier to earn relations points with other Christian groups.
- Numerous places to offer "florins for forgiveness".
- Christians vastly outnumber Pagans.
- Reading and learning to read are easier.
- Less hassles with a few companions and some units.
Last edited by White Knight; Jun 28, 2018 @ 8:19am
Hooded Horse Jun 28, 2018 @ 10:29am 
Originally posted by miszi1000:
Also , aren't pagans able to recruit berserkers and ulfhedins?

Pagans are able to recruit berserkers at Hoffs. However, this isn’t much of an advantage, as the Hoffs are out of the way, the random rolls generate very few berserkers with high failure chance, and berserkers in unmodded VC are prone to randomly turning traitor mid-battle enough that they are a liability to use (outside of ship battles—berserkers are immune to turning traitor while on ship battles, so they are safe to use there)

It is more of a benefit in VC Balance Mod, as Hoffs recruiting is more effective (but requires far more renown, 1000 minimum, to engage in), and the Berserker traitor mechanic is disabled (it never fit the lore or game balance)

Originally posted by White Knight:
Benefits of Paganism:
- There is one location that gives worshippers a bonus attribute point..

You’re confusing Germanic Paganism with Celtic Paganism.

The Druid at that location naturally doesn’t care if you are Pagan or Christian, you don’t worship the same gods as him either way. You can do the same sacrifice for a bonus as a Christian.

Also the bonus is random, and has a high chance of not giving an attribute point (giving nothing or WP instead). VC Balance Mod removes those random results, as a general part of not making attribute points missable in play or character creation (outside of age choices) given how rare they are in VC.

Originally posted by White Knight:
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- You get lucrative lord quests to go raid monasteries..

“lucrative”? They are a sucker’s deal from the perspective of wealth—go raid a monastery, give away much of the profits, and suffer all the consequences. And there are many much easier ways to raise relationship. If you want to raid a monastery, you don’t need to take orders to do so, after all.

But really the fundamental problem is raiding isn’t profitable. Raiding monasteries gives minuscule returns compared to just looting a couple bandit parties, and there is never a reason to do it outside of desperately wanting to rolepay a certain kind of character. Still, the cost of doing so is terrible, and ruins your relationship with nearby fiefs.

Anyway, monasteries had been raided for nearly a century at this point, the low hanging fruit was gone, its natural monastery raiding isn’t profitable.

A smart Viking hits trade caravans, and leaves the monasteries alone. A roleplaying Viking who hits monasteries doesn't want or need to take orders from a Lord and obediently give him much of the profits.

Originally posted by White Knight:
.
- Other Pagans don't really get into your business.

Sure they do, as I explained in detail in my post, in unmodded VC pagan martial lords will hate a low reputation player (fixed in VC Balance Mod, where they don’t care). The only difference in unmodded VC between pagan-Christian lords in reaction to a low reputation player is Upstanding lords, every other personality just doesn’t care even as Christians, or cares whether pagan or Christian (martial lords).

Given VC lord personality generation rates, for nearly 90% of lords, there is no difference between pagan-Christian in how they react to a low rep player.
Last edited by Hooded Horse; Jun 28, 2018 @ 12:25pm
White Knight Jun 28, 2018 @ 11:59am 
Originally posted by TYTY135:
You’re confusing Germanic Paganism with Celtic Paganism.

Nope. Since when does Viking Conquest even make a distinction between different kinds of Paganism? That was one of my earliest criticisms about this game and I am unaware that it had ever been addressed.

Originally posted by TYTY135:
“lucrative”?

Yup. As in something compared with nothing at all. It's also a completely subjective word, so yes, "lucrative". Repeatedly raiding the same places yields garbage loot, this is true. Sparing raids with high looting skills, can yield some decent loot, this is also true.

Being lectured about the pointlessness of banditry? Is this seriously happening? You are preaching to the converted.

As for the last part, no, other Pagans don't get into my business like Christians seem to. I'm not getting updates about what Odin or Brigid thinks of me, other nations aren't judging my actions and responding to my religious observances. When I play a Christian, I get the distinct impression that all eyes are upon me...that doesn't seem to be the case when I play a Pagan.

That's not to say that npcs won't react to the things I do, or treat me differently for various reasons, etc. I'm glad you made a mod to address these things, and I'm sorry if you feel like I'm stepping on your toes.


Hooded Horse Jun 28, 2018 @ 12:17pm 
Originally posted by White Knight:
Nope. Since when does Viking Conquest even make a distinction between different kinds of Paganism?

Of course it does--player characters are always Germanic Pagans, and are treated as a foreign religion by the few Celtic Pagan NPCs in the game. You said:

Originally posted by White Knight:
Benefits of Paganism:
- There is one location that gives worshippers a bonus attribute point.

The location you mention is a Druid and his followers. Druids are Celtic Paganism, not Germanic Paganism.

Since player characters in Viking Conquest are always Germanic Pagan, no player character is a "worshiper" of the Druid's religion, and none gets a special bonus.

If you don't believe me, go ahead and generate Pagan and Christian characters, and swing by the Druid location. You'll find the exact same treatement--both get offered the sacrifice, both are treated as a foreign religion.

You can't include the Druid sacrifice on a list of Pagan advantages when Christian players have access to the exact same thing.

Originally posted by White Knight:
Yup. As in something compared with nothing at all.

No. Again, let's look at what you originally said:

Originally posted by White Knight:
- You get lucrative lord quests to go raid monasteries.

No, the quest isn't lucrative, it is the opposite actually--it requires you to give away wealth. As I explained, you can raid monasteries without a quest to give away much of the profit.

Originally posted by White Knight:
other nations aren't judging my actions and responding to my religious observances.

Go raid a Hoff in Pagan lands, and you will see your relationship with Pagans plummet as well.

Originally posted by White Knight:
I'm sorry if you feel like I'm stepping on your toes.

What? If you say something incorrect on an internet forum, people will correct you.

You shouldn't take being corrected personally--we all make mistakes--and you certainly shouldn't assume the person correcting you is angry at you.
Last edited by Hooded Horse; Jun 28, 2018 @ 12:31pm
White Knight Jun 28, 2018 @ 12:41pm 
For fahk's sake, what did I do to bring on this tirade of crap? Can't you go amuse yourself some other way?

The way you're coming at me, I can only assume you see me as some sort of threat to the authoritative supremacy you feel you deserve or something? I guess you feel I make a better target than Tuidgy? That's probably reasonable.

Instead of engaging you in your cut & paste game (I am seriously tired out from the whole necro thing), let me just point out a couple of things.

I am a Pagan in real life. I have German and Irish heritage. I am not confusing different traditions or belief systems.

I was a student of Classical History and Archaeology. I do have a clue about the subject matter.

I also have close to four thousand hours of experience playing these games.

If you insist upon continuing these personal attacks, at least you should know something about the person you are attacking. At least that way, the attacks might be less tiresome to read.
SZELBETON Jun 28, 2018 @ 12:44pm 
Well from Scandinavian Gods , muslim or greek panteon perspective all christians are pagans and vice versa :D..
Hooded Horse Jun 28, 2018 @ 1:00pm 
Dude. Seriously?

Originally posted by White Knight:
I guess you feel I make a better target than Tuidgy? That's probably reasonable.

Why the heck are you throwing out a gratituitous insult at Tuidgy? He isn't involved in this discussion at all.

And for the record, Tuidgy is basically the most knowledgable and helpful Viking Conquest (and Warband) player I have seen.


Originally posted by White Knight:
I am a Pagan in real life. I have German and Irish heritage. I am not confusing different traditions or belief systems.

I don't care what your real-life religion is--you stated the Druid gives preferential treatement to a Norse Pagan. That is wrong both regarding the game (Christian players have full access to the Druid sacrifice) and in relation to the lore (Germanic vs Celtic Paganism).

Originally posted by White Knight:
I am seriously tired out from the whole necro thing

Necro? This thread is currently less than a day old.

Originally posted by White Knight:
I also have close to four thousand hours of experience playing these games.

Ok. I imagine your are a great player, but we can all be wrong about things.

Originally posted by White Knight:
If you insist upon continuing these personal attacks

What? I never said the slightest thing about you personally.

You really shouldn't take someone correcting your mistakes as a personal attack.

I won't respond any further, but I really suggest you take a step back, relax, and realize that disagreement should not be taken as a personal insult.

We are all fellow fans of a great game here, and we should get along as friends. :)
Last edited by Hooded Horse; Jun 28, 2018 @ 2:12pm
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Date Posted: Jun 27, 2018 @ 2:07pm
Posts: 13