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I dislike controlling more than one ship in battle, no matter whether I'm playing Viking Conquest, or Empire Total War. If you want to maximize loot, renown, and experience, the skeid is too big. With half the men, you get enough speed to kite anyone in a snekkja. A snekkja crewed by Norse warrior archers will outrun any skeid you're likely to encounter in game, especially if you halve their crew in the initial crossing of the T.
And with 300 arrows, you'll eventually kill everyone on the enemy ship. 300 just on your character. The 20 Norse warrior archers get another 2000 or so.
I'm sure that a skeid will kite better, and win faster. It's just that the spoils will have to be divided among twice as many men.
No, oddly enough in unmodded VC it doesn't work out this way long-term, because spawn size is scaled to the player's current party size and strength.
Meaning a 55 person skeid player will, long-term, encounter much larger bandit parties than your 27 person snekkja party. In the aggregate they will probably end up with more experience and loot, given how the player share works.
Short-term you could generate more experience and loot in your snekja, but as you do that the world will be filling up with smaller parties to replace the ones dying off (as well as the ones you are killing), so it's self-defeating in the long-run. And because of some VC code where sufficient curent small parties block future large parties, a period of time spawning small parties has lasting effects even after you later increase party size.
For VC Balance Mod you'd be right though, because I modded spawns to be a weighted random function, independent of the player party size. I don't like level-scaling in games, especially when it introduces all sorts of counterintuitive weirdness into strategic decisions (like with the present issue).
Unmodded VC applies a 33% penalty to loot if your party size is less than 40.
(try_begin),
(store_party_size_wo_prisoners, ":party_size", "p_main_party"),
(lt, ":party_size", 40),
(val_mul, ":loot_probability", 2),
(val_div, ":loot_probability", 3),
(try_end),
Player shares are 10, companion shares 3, let's assume 5 companions in the party:
Snekkja loot: (2/3)*[10/(21+10+15)]=0.145
Skeid loot: 10/(49+10+15)=0.135
So the Snekja 27 crew player only gets 7% more loot than the Skeid 55 crew player even assuming the same size enemy party.
VC Balance Mod also removes this loot penalty, but in unmodded VC snekkjas really suffer from it.
Viking Conquest is nothing but one battle after another, I don't have time for fooling around and racing about the battle map. I want my battles over quickly with few losses.
In my games, I never have all the best gear on super-human companions with maxed out skills, and don't take on armies by myself, etc. For me, having a group of well trained soliders is important.
For that reason, the Busse is the King of the Sea, hands down. The Skeid is an excellent and fast vessel but it is also very thin. There is no room to move on the deck and the troops regularly fall overboard, particularly in rough weather.
If you like ships and naval combat in VC, then you'll probably find something useful in the guide I wrote:
https://steamcommunity.com/sharedfiles/filedetails/?id=838952711
Furthermore, if you have a large party, bandits end up generated powerful enough to destroy some kingdoms economies by preventing lords from recovering their numbers, and even visiting their fiefs. I hate that. You get much better loot from healthy lord parties than from hundreds of crappy bandits (with a few exceptions)
I often get 50K in loot per battle, and money is not an issue. Rare items and experience are.
To be honest, I hate the level scaling as well, and it's one more reason that if I play Viking Conquest again, I am definitely using your mod.
My character is a beast with a bow. 300 arrows is enough to actually engage in shield breaking, although I usually do not need to go that far.
And there are tricks to using archers. There is a sweet spot where the enemy switches to 'I'm about to throw my javelin' stance, and is very vulnerable to A.I. archers. That's when you tell your warrior archers to stop holding their fire. That volley is deadly.
And that's the main reason I do not use skeids. Falling off and drowning while trying to steer and shoot at the same time is not something I enjoy.
Oh! Then right you are.
And wow, that is seriously impressive.
I'm honored to hear that!
If you do, please be sure to send me any feedback or suggested changes. Balance Mod would benefit greatly from your expertise.
I did find and read your guide. It just didn't go into great depth into the advantages or disadvantages of any particular vessel. I'll probably still have to play around with both a Skeid and a Busse myself but it sounds like the Skeid won't be a favorite.
I wrote about what I could figure out and went no further. It is nothing more than a player guide so it is as limited as the player who wrote it.
KG: Exactly right, try them out. In large part I'd view it as a roleplaying decision, figure out which ship you like.
Personally, I like to use all 3 of the different warships, snekkja, skeid, and busse, and frequently switch between them. I like the variety for added fun, and I tend to have my 3-6 flagships outfitted in different styles of sail/hull (eventually I have versions in both the Irish Sea and the other side). Warband isn't really a roguelike or something where you have to optimize at all times to survive.
Usually I park the others in some convenient location, or use them as additional troop transports if needed (with 4 seaking skill giving 7 max ships, often you don't need to full optimize and have every transport be a Busse)
AI units definitely don't take advantage of the length of the ship to have troops way out of melee range use throwing weapons or anything.