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Warband has this (somewhat odd) system whereby quests once done are put on a global cooldown. Do a cattle quest for a village somewhere in Norway, and every village across the world won't offer you that quest for X days. Same for lords. Do the bounty hunt quest for one lord, and it will be over a month before a lord anywhere in the world can offer you that quest again.
Only a few quests either have no cooldown or so short a cool down that you don't notice them. Rescue an imprisoned family member is one.
So if you are getting letter delivery all the time, it means you have exhausted every other quest, and if letter delivery were gone too, then you'd just always get the "I have nothing for you to do" dialogue. So really the only solution you have is to let some in-game time pass, and the quests will complete their cooldowns and go back into circulation.
I tried save scrubbing and various old tricks to get the RNG to change or reset with some success so I assumed it was just me "rolling 1's" and I was getting sick of it, but I never even considered a cool down period.
It's used in a clever way too, these days I assume any cool down in a game will be accompanied with a flashing timer and the option to skip it with microtransactions.
I almost forgot there ever was a period where timed events wheren't used to manipulate and take advantage of players.
Lets hope the devs don't read this and include "quest skippers" for $3.99 a pop in Bannerlord.