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At short range, there would be no significant differences in the arrow's trajectory. At longer ranges, the heavier Bodkins would tend to fall short in comparison with the lighter Piercing arrows.
Each type of arrow was meant for different purposes. Bodkins are flesh rippers designed to do horrendous damage going into a person (or animal's) flesh and then doing even more when it comes back out again. Hunting and unarmoured opponents are ideal for these bulky missiles. Piercing arrows are sleek and light, go further and do less damage. They are more accurate and have a better chance of breaking through the links of an enemy's chainmail.
Also, different arrows can do different types of damage, like piercing vs. cutting or whatever. This means they will affect different armour types, doing more or less damage vs. specific troops types, etc.
For game purposes, unless you are Robin Hood, making head shots at extreme ranges, it basically comes down to raw damage.
In game, there is no difference. Projectile speed and the effect of air resistance are a function of the bow, not the arrows. The most important thing about arrows is how many fit in a quiver. In most mods, damage bonuses are trivial. In Native, for example, the bonus of undamaged arrows varies from 1 to 3, i.e. by 2, which is nothing. In other mods, projectile bonus can swing much wider, with +20 quarrels available in Perisno, for example.
One of the changes I hope to see in Bannerlord is projectiles that define damage type, air resistance, drop off, etc. But as it is right now, they do not.
As for real life, I am afraid that White Knight got it wrong. Bodkin arrows are piercing arrows, designed for defeating mail. Flight arrows are for distance, broadheads are for scary damage to unarmored opponents, etc.
Yikes! That is a shameful error in this place:( You are entirely correct, I clearly did confuse Bodkins with Broadheads.
I think I'll just blend back into the crowd and look at my shoes for a while.