Mount & Blade: Warband

Mount & Blade: Warband

İstatistiklere Bak:
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Viking Conquest Support
Group (direct access to dev support)
http://steamcommunity.com/groups/viking_conquest_support


Basic:

- You need to update your warband and to lastest version.
- When you post your issue, you add your rgl_log.txt and rgl_config.txt (you can find this in warband main folder and in your documents\warband folder) and rgl_config.txt (My Documents/Mount & Blade: Warband) This will help us to know your problem.
- If you have textures problem, you try to "Textures on Demand" on/off in config_log.txt
- Having background programs running. (This eats up a ton of memory even if they aren't being used). Sometimes your game can crash because you run out of system resources (mainly video memory), could you try closing all other applications you have open in your background, like browsers and so on.
-If your VC doesnt load you remember go to documents, and delete the mount and blade warband folder there, not the saved games one, but the other one, you could have a corrupted config file. Then, reinstall your game.
-On 32bit system, your processor cannot take more than 4GB of RAM. 32bit Windows won't let you use more then 2GB per process (VC, for example). This mean that you need to low your game configuration in order to play smooth (see below configuration)
-EXE doest work - Verify Game Cache in properties.

CONFIGURATION CHANGES:

We are detecting that most problems are related to configuration. Some tips that could help you (config_log.txt (you can find this in warband main folder and in your documents\warband folder) ):

texture_detail = 100 #70 can save some resources
render_buffer_size = 15 #you can try 32,64, 128, or 256 until you get CTD. The best, 15
max_framerate = 120
use_pixel_shaders = 0
use_vertex_shaders = 0
fake_reflections = 1

use_ondemand_textures = 1 #if crash move to 0 depend on your pc
use_ondemand_textures_mt = 1 #if crash move to 0 depend on your PC

enable_edit_mode = 0
force_single_threading = 1
debug_mode = 0

force_vsync = 1
postfx_dof = 0
postfx_hdr = 0

use_instancing = 1
number_of_ragdolls = 4
number_of_corpses = 4
blood_stains = 0

Note:
Enabling force_vsync. Also, be sure to disable HDR mode (those options enabled together tend to cause performance issues)

Warband configuration isn't usable for Viking Conquest as VC demand on more resources.

1. Steam Ram problems:

Steam may be forcing compatability mode on you. Turn that off to avoid memory issues.
http://joshmccarty.com/2012/01/turn-off-compatibility-mode-for-steam/
(Do note that you might not have to do the rededit bits. Just try step 1 by itself at first.)

---------------------
->Crashing problem when I have good PC (Thanks Sohei)

İlk olarak Sohei tarafından gönderildi:
when I used fairly modest overclock settings with somewhat miserly voltage settings that were stable in other games I had occasional crashes while playing Warband. Once I reverted to stock settings I no longer had any issues. It seems like Warband requires a bit more generous voltage for stability at a given frequency than some other games.

---------------------
->Windows 10 crashes or others issues (Thanks Luigimo)

1. Update your drivers, specially graphic card.
2. If above option doesnt work:

2.1
İlk olarak Tlan tarafından gönderildi:
You need to go into your files and delete the rgl_config files as the rgl log if you upgraded still reads the prior OS.

2.2
İlk olarak Luigimo tarafından gönderildi:
FIX THAT WORKED FOR ME
I went to Control Panel>System>Hardware>Device Manager I then clicked on ''Display adapters'' icon which dropped down to show two more icons then checked for updates and after updating it now works.

I learnt about the fix from this post on the forums, how to fix is at the bottom of the page.
http://forums.taleworlds.com/index.php?topic=336233.0

2.3 EVGA problem

İlk olarak Allendium tarafından gönderildi:
I've noticed a lot of people are still having issues with Warband in Windows 10 even after trying all the fixes (reinstalling the game and drivers, running as admin, etc.) But I've recently found out what might be the source of their crashing. Running EVGA Precision X with Windows 10 causes incompatibility issues with certain games, Mount & Blade: Warband being one of them. So if your game is crashing on Windows 10, closing EVGA Precision X if you have it open will fix your game.

--------------------

Do you have AMD graphics cards? driver update could cause some crash. Go back from 15.2 to 14.5 should fix the problem with Warband.

---------------------
Linux

Issue: "the selected module does not support direct x 7 model"
Fix: open your "module.ini" in your warband folder and change supports_directx_7 to 1.

Linux Builds: http://steamcommunity.com/app/48700/discussions/0/45350791530682967/
---

Questions that can help:

1) Did you try to do a full reinstall of your game? If you use Steam -> delete local content (Steam UI, right click on game). Then delete the folder manually. Reinstall your game. Verify cache (Steam UI).

2) How is your pc? Did you check min configuration?

3) What is your pc specs? Hardware and software

4) Make sure you have at least 2 GB of free RAM. If you are running other softwares check using any program that shows your computer CPU and Memory.

5) Are you using the latest version of warband? 1.168+

6) Can you still load native (Warband)?

7) Any other modules/mods you have... can you load them?

8 ) Did you create a thread on support subforum and did you post your txt config files there?

9) Tutorial: Take screenshot when reporting problem (Thanks Philippe):

İlk olarak Philippe_at_bay tarafından gönderildi:
Take a screenshot by hitting F12.

When you're in Steam, in the extreme upper left-hand corner of your screen there are five words in small case across the top of the screen: Steam, View, Friends, Games, Help. Just below those words are four words in a much larger font (Store, Library, Community, and whatever name you're using on your Steam account).

Clicking on the small word View will give you a drop-down menu.

Three items from the bottom of that menu is the word Screenshots.

If you click on that and get a more or less blank pop-up, look in the upper left-hand corner of the pop-up and use another drop-down menu with the names of the games that Steam thinks you've been trying to take screenshots of.

You'll probably see one or more thumbnails of screenshots you've taken. Click on one of them so that it is highlighted (my version of Steam highlights in blue).

A larger version of the thumbnail will appear on the right-hand side of the pop-up.

In the lower right-hand corner of the pop up there's a button labelled view on-line.

If you click on that you'll get a larger version of the image in another pop-up.

At the bottom of that pop-up is another button labeled share.

Click on the share button and you'll get yet another pop-up, with an address field in the middle of it. Copy that address field and paste it into your next post and an image will appear.

If you think that was absurdly complicated, you're right and it's probably giving you a headache.

Whoever designed Steam's image posting system should have their head examined after they get the Rube Goldberg award for bad design.

On a normal site you would just take a screenshot by pressing the print screen button on your keyboard and uploading it to an image hosting site. The image host would give you a link to that particular image and you'd be ready to go. Unfortunately you can't take normal screenshots in games that you're playing on Steam (or at least I haven't figured out how to), so you have to resort to Steam's rather bizarre and complicated way of doing things.


En son Brytenwalda Studios tarafından düzenlendi; 5 Haz 2018 @ 6:59
< >
633 yorumdan 571 ile 585 arası gösteriliyor
Hi Devs,

Here is the rgl_txt file after a game crashed. I also noticed that the death of my dog companion during a battle causes my game to freeze.

Starting new log file.
Version: 1.174

Processing Ini File {
Module_name = Viking_Conquest
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.650000
Setting armor_reduction_factor_against_cut = 0.950000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 1.400000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Module Resource test
Loading Module Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Module Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Module Resource particle_meshes
Loading Module Resource skeletons
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource object_meshes
Loading Module Resource object_bodies
Loading Module Resource goods_meshes
Loading Module Resource item_meshes1
Loading Module Resource food
Loading Module Resource village_houses
Loading Module Resource village_houses_a
Loading Module Resource village_houses_b
Loading Module Resource interiors_a
Loading Module Resource interiors_b
Loading Module Resource interiors_c
Loading Module Resource arena
Loading Module Resource castle_a
Loading Module Resource dungeon
Loading Module Resource snowy_houses
Loading Module Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Module Resource user_interface_d
Loading Module Resource scene_encounter_spot
Loading Module Resource interior_thirsty_lion
Loading Module Resource houses1
Loading Module Resource wall_meshes1
Loading Module Resource town_houses
Loading Module Resource doors
Loading Module Resource churches
Loading Module Resource castle_c
Loading Module Resource castle_d
Loading Module Resource castle_e
Loading Module Resource castle_f
Loading Module Resource castle_g
Loading Module Resource castle_h
Loading Module Resource castle_i
Loading Module Resource viking_houses
Loading Module Resource town_houses_c
Loading Module Resource particles_2
Loading Module Resource prisons
Loading Module Resource prisons_b
Loading Module Resource vc_terrain_borders
Loading Module Resource skyboxes
Loading Module Resource new_skyboxes
Loading Module Resource object_b
Loading Module Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Module Resource interiors_steppe
Loading Module Resource town_houses_d
Loading Module Resource ani_horse_mounted
Loading Module Resource horse_skeleton
Loading Module Resource instruments
Loading Module Resource simple_primitives
Loading Module Resource ani_man_walk
Loading Module Resource ani_death
Loading Module Resource ani_stand_guardsman
Loading Module Resource ani_human_mounted
Loading Module Resource ani_lady_stand
Loading Module Resource ani_poses
Loading Module Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Module Resource ani_strikes
Loading Module Resource ani_equip_arms
Loading Module Resource ani_run_p
Loading Module Resource ani_run_forward_left_right
Loading Module Resource uni_strikes3
Loading Module Resource ani_walk_sideways
Loading Module Resource ani_run_sideways
Loading Module Resource ani_stand
Loading Module Resource ani_crouch_down
Loading Module Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Module Resource ani_lancer
Loading Module Resource ani_attacks
Loading Module Resource ani_kicks
Loading Module Resource ani_walk_backward
Loading Module Resource ani_run_lookingsides
Loading Module Resource ani_defends
Loading Module Resource ani_walk_lookingsides
Loading Module Resource ani_jump
Loading Module Resource ani_wedding
Loading Module Resource uni_jump
Loading Module Resource uni_stances
Loading Module Resource uni_equip
Loading Module Resource uni_strike
Loading Module Resource uni_throws
Loading Module Resource uni_fistswing
Loading Module Resource uni_lord_stand
Loading Module Resource uni_defence
Loading Module Resource uni_sideways
Loading Module Resource dart
Loading Module Resource rock
Loading Module Resource raw_materials
Loading Module Resource gauntlets_new
Loading Module Resource bride_dress
Loading Module Resource ui_server_filter
Loading Module Resource ship
Loading Module Resource arabian_houses
Loading Module Resource object_c
Loading Module Resource valleyProps
Loading Module Resource workshops
Loading Module Resource barrier_primitives
Loading Module Resource town_houses_e
Loading Module Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_armors_angle
Loading Module Resource vc_armors_briton
Loading Module Resource vc_armors_frisians
Loading Module Resource vc_armors_generic
Loading Module Resource vc_armors_irish
Loading Module Resource vc_armors_norse
Loading Module Resource vc_armors_picts
Loading Module Resource vc_armors_saxon
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
Loading Module Resource vc_work
Loading Module Resource vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 33996
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1358 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1355 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1355 parties added.
launch complete.
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1355 parties added.
launch complete.

rgl_warning: Couldn't load "../../../Textures/vc_sails01a.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails01_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails01_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails01d.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_floor_pine_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_floor_pine_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_floor_pine.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_hull_pine_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_hull_pine_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_hull_pine.dds"
rgl_warning: Couldn't load "../../../Textures/vc_saddle_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_saddle_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_saddle_c.dds"
Brytenwalda Studios  [geliştirici] 10 Şub 2019 @ 1:45 
İlk olarak Tinker Tailor Corpsman Spy tarafından gönderildi:
Hi Devs,

rgl_warning: Couldn't load "../../../Textures/vc_sails01a.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails01_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails01_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails01d.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_floor_pine_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_floor_pine_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_floor_pine.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_hull_pine_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_hull_pine_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_ships_hull_pine.dds"
rgl_warning: Couldn't load "../../../Textures/vc_saddle_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_saddle_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_saddle_c.dds"

It seems that you have the same problem that these other two players because of MAC OS update:

https://steamcommunity.com/app/48700/discussions/6/1741103267286896632/

Your game cannot load some textures. We are revising this issue.
Hi Devs,

I've looked at the rgl_warning messages every time it crashed, and most of the time, they're just texture loading errors. I'll post my rgl_warning messages if they're not just texture errors. Thanks a lot!
Brytenwalda Studios  [geliştirici] 11 Şub 2019 @ 6:46 
İlk olarak Tinker Tailor Corpsman Spy tarafından gönderildi:
Hi Devs,

I've looked at the rgl_warning messages every time it crashed, and most of the time, they're just texture loading errors. I'll post my rgl_warning messages if they're not just texture errors. Thanks a lot!

Hi Tinker Tailor,
In your game configuration it shows DX7 or DX9?
This is what I have for my rgl_configs. I couldn't find where it shows DX7 or DX9

first_time = 1

texture_detail = 50

render_buffer_size = 15

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1440

display_height = 900

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 1

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 75.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.4000

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 0

combat_speed = 4

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 1

reduce_campaign_ai = 1

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 0

verbose_shot_difficulty = 0

battle_size = 0.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 0

realistic_shadows_on_plants = 0

number_of_ragdolls = 4

gamma = 2.2000

character_detail = 0.5102

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 0

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1

Brytenwalda Studios  [geliştirici] 12 Şub 2019 @ 5:54 
Sorry so much, I forgot to explain. It is in module.ini in your Viking Conquest Folder. You need to open it and change this line to 0:

supports_directx_7 = 0

In addition, you can check these two files:
scan_module_textures = 1
scan_module_sounds = 1

Some other tips:

https://forums.taleworlds.com/index.php?topic=328858.0

Here is what's in the modules.ini file. the supports_directx_7 line was already set to 0, but here is the rest of it

module_name = Viking_Conquest
compatible_with_warband = 1
operation_set_version = 1170
supports_directx_7 = 0
reduce_texture_loader_memory_usage = 1
use_case_insensitive_mesh_searches = 1
use_texture_degration_cache = 0
use_scene_unloading = 1

num_hints = 12
has_tutorial = 1

auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.

#map
map_min_x = -257.903931 #frisia
map_max_x = 281.758255 #dinamarca
map_min_y = -281.854553
map_max_y = 290.571899
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01
map_min_elevation = 0.2 #maximum zoom before 0.5
# map_max_elevation = 1.0 #minimum zoom

# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types = 17
map_steppe_tree_types = 0
map_desert_tree_types = 0
map_max_distance = 175.0

time_multiplier = 0.25 #chief add points to travel-time speed.
seeing_range = 6.5
track_spotting_multiplier = 0.8
auto_compute_party_radius = 1 #helps space, select if mod has large icons
disable_disband_on_terrain_type = 0
use_strict_pathfinding_for_ships = 1 #keeps ships at sea for sea-to-sea routes
disable_force_leaving_conversations = 1 #no TAB end in conversations.
shorter_pistol_aiming = 1 #add pistols to the exception just like in crossbow and muskets
apply_all_ammo_damage_modifiers = 1
maximum_number_of_notification_messages = 4 #msg in battle. Common 10
ai_decide_direction_according_to_damage = 1

#New leveling system
skill_points_per_level = 2
attribute_points_per_level = 0.195 #0.125
weapon_points_per_level = 5
level_boundary_multiplier = 2.0
attribute_required_per_skill_level = 2

# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 5
skill_leadership_bonus = 3
base_companion_limit = 20

#chief cambia para que player levee mas lento
player_xp_multiplier = 1.0
hero_xp_multiplier = 2.0
regulars_xp_multiplier = 2.0 #+ XP modifier = + the amount of experience they get for kills

#scenes
far_plane_distance = 2000 #Default is 1250 cm
battle_size_min = 150
battle_size_max = 750
display_wp_firearms = 1
blood_multiplier = 6.0 #chief aumentado
air_friction_arrow = 0.006
air_friction_bullet = 0.002
consider_weapon_length_for_weapon_quality = 1 #weapon selection

# horses have speed modifiers
meek_modifier_speed_bonus=2
timid_modifier_speed_bonus=1

# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold = 3.0
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp = 3.0

# No extra penetration flags are set, so keep them ineffective
extra_penetration_factor_soak = 1.0
extra_penetration_factor_reduction = 1.0

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.
#chief cambia
armor_soak_factor_against_cut = 0.8
armor_soak_factor_against_pierce = 0.65
armor_soak_factor_against_blunt = 0.65

armor_reduction_factor_against_cut = 0.95
armor_reduction_factor_against_pierce = 0.65
armor_reduction_factor_against_blunt = 0.75

horse_charge_damage_multiplier = 1.0
couched_lance_damage_multiplier = 0.65
fall_damage_multiplier = 1.0
#chief cambia acaba
#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.

shield_penetration_offset = 30.0
shield_penetration_factor = 3.0

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 6
melee_damage_speed_power = 1.4

multiplayer_walk_enabled = 0

mission_object_prune_time = 180


#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot = 1

# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/

scan_module_textures = 1
scan_module_sounds = 1

#edit mode should be enabled
give_performance_warnings = 1 #turn off for production

#load_module_resource = core_textures #for openbrf!

#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.


load_mod_resource = La_Grandmasters_Shaders
load_mod_resource = test #MODED
#load_mod_resource = textures_face_gen #MODED
load_mod_resource = shaders #MODED
load_mod_resource = textures #chief brust on
load_mod_resource = vc_textures #brust
load_mod_resource = vc_materials #brust
load_mod_resource = materials ######### La_Grandmaster chief Change #################
load_module_resource = materials_face_gen #puesto chief
load_mod_resource = vc_bodies #chief brust add
#load_mod_resource = body_meshes #chief brust add

load_module_resource = uimeshes #MODED
load_module_resource = meshes_face_gen #chief cambia
load_module_resource = helpers #MODED
load_module_resource = vc_map_objects #brust anade
load_module_resource = vc_map_iconchars #brust anade
load_module_resource = particle_meshes #MODED
load_module_resource = skeletons #MODED
load_module_resource = grass_meshes #brust change
load_module_resource = plant_meshes #MODED
load_module_resource = object_meshes #MODED
load_module_resource = object_bodies #MODED

load_mod_resource = goods_meshes #MODED
load_mod_resource = item_meshes1 #MODED
#load_mod_resource = horse_a #MODED
#load_mod_resource = arabian_castle #MODED
load_mod_resource = food #MODED
#load_mod_resource = beards #MODED

load_mod_resource = village_houses #MODED
load_mod_resource = village_houses_a #MODED
load_mod_resource = village_houses_b #MODED
#load_mod_resource = hair #MODED
#load_resource = deneme #chief off

load_module_resource = interiors_a
load_module_resource = interiors_b
load_module_resource = interiors_c
load_module_resource = arena
#load_resource = map_icons_b
load_module_resource = castle_a
load_module_resource = dungeon
#load_module_resource = stone_houses
load_module_resource = snowy_houses
#load_module_resource = snowy_castle
#load_resource = helmets_d #chief off
#load_resource = helmets_e #chief off
#load_resource = helmets_f #chief off

#load_module_resource = castle_b
load_module_resource = square_keep
#load_resource = anim_b
#load_resource = shields #chief off
#load_resource = shields_b #chief off
#load_resource = weapon_meshes_c
#load_resource = xtree_meshes_b #brust off vc_tree now
#load_resource = map_icons_c
load_module_resource = vc_pictures #chief cambia a module
load_module_resource = user_interface_b #cambiado chief para compas
load_module_resource = user_interface_c #custom battle scene picture fixes and addition
load_module_resource = user_interface_d #custom battle scene picture fixes and addition

load_module_resource = scene_encounter_spot
load_module_resource = interior_thirsty_lion
#load_module_resource = scene_small_tavern

#load_resource = weapon_meshes1
##load_resource = weapon_meshes_b #chief off #arrows brf

load_module_resource = houses1
load_module_resource = wall_meshes1

load_module_resource = town_houses
load_module_resource = doors
load_module_resource = churches


#load_module_resource = town_houses_b
load_module_resource = castle_c
load_module_resource = castle_d
load_module_resource = castle_e
load_module_resource = castle_f
load_module_resource = castle_g
load_module_resource = castle_h
load_module_resource = castle_i

#load_module_resource = gatehouse
load_module_resource = viking_houses


#load_module_resource = fake_houses
load_module_resource = town_houses_c
#load_resource = banners #off chief
#load_resource = map_flags
#load_resource = map_flags_b
#load_resource = map_flags_c
#load_resource = map_flags_d

#load_resource = costumes_a
load_module_resource = particles_2
load_module_resource = prisons
load_module_resource = prisons_b
#load_module_resource = interiors_d
#load_resource = costumes_b #chief off
#load_resource = costumes_c #chief off
#load_resource = arena_costumes #chief off
#load_resource = boots_a #chief off
#chief horizontes
#load_module_resource = terrain_borders
#load_module_resource = terrain_borders_b
load_module_resource = vc_terrain_borders
#chief acaba
load_module_resource = skyboxes
load_module_resource = new_skyboxes
load_module_resource = object_b
#load_resource = tree_e_meshes
load_module_resource = destroy
#load_resource = xtree_meshes_c #brust cambia
load_module_resource = vc_trees #brust cambia
load_module_resource = grass_meshes_b #brust change




load_module_resource = interiors_steppe

#load_resource = grooming_horse
load_module_resource = town_houses_d


#load_module_resource = horses_b
load_module_resource = ani_horse_mounted
#load_module_resource = deneme2
load_module_resource = horse_skeleton

#load_module_resource = steppe_fake_houses
#load_resource = weapon_meshes_d #chief off

#load_module_resource = tableau_shields
#load_resource = heraldic_armors #chief off

#load_resource = spear #chief off
#load_resource = weapons_e #chief off
#load_resource = weapons_f #chief off
load_module_resource = instruments
#load_resource = sarranid_armors #chief off

#load_module_resource = custom_banner

load_module_resource = simple_primitives

load_module_resource = ani_man_walk
#load_resource = ani_twohanded
#load_resource = ani_onehanded
load_module_resource = ani_death
load_module_resource = ani_stand_guardsman

load_module_resource = ani_human_mounted
load_module_resource = ani_lady_stand
load_module_resource = ani_poses
#load_resource = ani_stand_shopkeeper
load_module_resource = ani_man_cheer
load_mod_resource = ani_stand_onhorse
#load_resource = ani_throw_stone
load_module_resource = ani_strikes
load_module_resource = ani_equip_arms
load_module_resource = ani_run_p
load_module_resource = ani_run_forward_left_right
load_module_resource = uni_strikes3
load_module_resource = ani_walk_sideways
load_module_resource = ani_run_sideways
load_module_resource = ani_stand

load_module_resource = ani_crouch_down
load_module_resource = ani_low_walk
load_mod_resource = ani_turn_man
#load_resource = ani_attacks_single
load_module_resource = ani_lancer
load_mod_resource = ani_attacks
load_module_resource = ani_kicks
#load_resource = ani_parry_attack
load_module_resource = ani_walk_backward
load_module_resource = ani_run_lookingsides
load_module_resource = ani_defends
load_module_resource = ani_walk_lookingsides
load_module_resource = ani_jump
load_module_resource = ani_wedding
#load_module_resource = arabian_props

#animations
load_module_resource = uni_jump
load_mod_resource = uni_stances
load_module_resource = uni_equip
load_module_resource = uni_strike
load_mod_resource = uni_throws
load_module_resource = uni_fistswing
load_module_resource = uni_lord_stand
load_module_resource = uni_defence
load_module_resource = uni_sideways

load_module_resource = dart

#load_resource = armors_new_a #chief off
#load_resource = armors_new_b
#load_resource = armors_new_heraldic #chief off
#load_resource = armors_new_arena

#load_resource = crossbows #chief off
#load_resource = arabian_armors #chief off
load_module_resource = rock #brust changed
#load_resource = costumes_d #chief off
#load_resource = nordic_helmets #chief off
#load_resource = sarranid_helmets #chief off
#load_resource = sarranid_armor #chief off
load_module_resource = raw_materials
#load_resource = khergit_lady_dress #chief off
#load_resource = vaegir_helmets #chief off
load_module_resource = gauntlets_new
#load_resource = sarranid_lady_dress #chief off
#load_resource = sarranid_boots #chief off
load_module_resource = bride_dress
#load_resource = full_plate_armor #chief off
#load_resource = weapon_meshes_e #chief off
#load_resource = fur_armors_a #chief off
load_module_resource = ui_server_filter
#load_resource = warhorse_new #chief off
load_module_resource = ship
load_module_resource = arabian_houses
load_module_resource = object_c
#load_resource = tree_f
#load_module_resource = interiors_arabian
#load_module_resource = arabian_village
load_module_resource = valleyProps #to VC
load_module_resource = workshops

load_module_resource = barrier_primitives
load_module_resource = town_houses_e
load_module_resource = wb_mp_objects_a

#empieza chief
load_mod_resource = vc_arcosyflechas
load_mod_resource = bry_banners
load_mod_resource = bry_banners_default
load_mod_resource = bry_battlebanners
load_mod_resource = bry_flags_vertical
load_mod_resource = vc_iconos
load_mod_resource = bry_pic_mesh
#load_mod_resource = core_ui_meshes
load_mod_resource = vc_shields
load_mod_resource = vc_shields_tableau #must be loaded after vc_shields
load_mod_resource = vc_armors_angle
load_mod_resource = vc_armors_briton
load_mod_resource = vc_armors_frisians
load_mod_resource = vc_armors_generic
load_mod_resource = vc_armors_irish
load_mod_resource = vc_armors_norse
load_mod_resource = vc_armors_picts
load_mod_resource = vc_armors_saxon
load_mod_resource = vc_clerics
load_mod_resource = vc_female_dresses
load_mod_resource = vc_shoes
load_mod_resource = vc_swords
load_mod_resource = vc_helmets
load_mod_resource = vc_axes
load_mod_resource = vc_native
load_mod_resource = vc_props
load_mod_resource = vc_props2
load_mod_resource = vc_props3
load_mod_resource = vc_props_new_houses
load_mod_resource = vc_sea_battle
load_mod_resource = vc_spears
load_mod_resource = dedal_anims #VC animations
load_mod_resource = vc_hoods
load_mod_resource = vc_shields2
load_mod_resource = vc_swords2
load_mod_resource = vc_food
load_mod_resource = vc_tradeitems
load_mod_resource = vc_knifes
load_mod_resource = vc_horses
load_mod_resource = La_Grandmasters_map_text
load_mod_resource = vc_shields_basic
load_mod_resource = vc_work
load_mod_resource = vc_animals


#works_with_version_min = 1030 #deprecated, use module_version and compatible_savegame_module_version instead
#works_with_version_max = 1011 #deprecated, use module_version and compatible_savegame_module_version instead

module_version = 2044 #can be used for multiplayer and single player (saved game) module versioning
compatible_module_version = 2036 #can be used for multiplayer module versioning
compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning

limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1
show_troop_upgrades_button = 1

#use_explicit_couch_flag = 1
dont_load_regular_troop_inventories = 1

#assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
disable_moveable_flag_optimization = 1

#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0

crush_through_treshold = 2.4

can_crouch = 1
can_objects_make_sound = 1
disable_zoom = 0
use_advanced_formation = 0
use_crossbow_as_firearm = 0
can_reload_while_moving = 0
can_run_faster_with_skills = 1
use_phased_reload = 0
horses_try_running_away = 1
lance_pike_effect_speed = 3.0
no_friendly_fire_for_bots = 0
can_adjust_camera_distance = 1
sync_ragdoll_effects = 0
has_forced_particles = 0
can_use_scene_props_in_single_player = 0
disable_attack_while_jumping = 0
disable_high_hdr = 0
has_accessories_for_female = 0
I've also noticed this at the end of the rgl_log file:

rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau12.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau09.dds"
rgl_warning: Couldn't load "../../../Textures/ground_path_bump.dds"
rgl_warning: Couldn't load "../../../TexturesHD/ground_path.dds"
rgl_warning: Couldn't load "../../../TexturesHD/bark_normalmap.dds"
rgl_warning: Couldn't load "../../../TexturesHD/bark.dds"
rgl_warning: Couldn't load "../../../Textures/dry_grass_bump.dds"
rgl_warning: Couldn't load "../../../Textures/stone.dds"
rgl_warning: Couldn't load "../../../Textures/vc_grass_summer.dds"
rgl_warning: Couldn't load "../../../Textures/vc_grass_winter.dds"
rgl_warning: Couldn't load "../../../Textures/vc_grass_autumn.dds"
rgl_warning: Couldn't load "../../../Textures/vc_grass_spring.dds"
rgl_warning: Couldn't load "../../../TexturesHD/terrain_grassy.dds"
rgl_warning: Couldn't load "../../../Textures/goods3.dds"
rgl_warning: Could not open file: ../../../GLShadersOptimized/vs_postFX_blurX.glsl

The shading isnt being read I think for Macs
Here's another rgl_log crash message snippet--It's different than just the textures this time. I'm playing on story mode and I'm at "Dourez-something". The game crashes after a long extensive battle where I can't save. It's pretty annoying since I have to redo the battle again, only to have it crash. I've run integrity file checks and nothing seems to be out of place.

rgl_warning: Couldn't load "../../../Textures/vc_tunic01-ragged_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_tunic01-ragged_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_tunic01-ragged.dds"
rgl_warning: Couldn't load "../../../Textures/vc_body_female01_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_body_female01.dds"
rgl_warning: Couldn't load "../../../Textures/vc_AngloSaxonWomanTunic3_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_AngloSaxonWomanTunic3_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_AngloSaxonWomanTunic3_VC_c.dds"
rgl_warning: Couldn't load "../../../Textures/vc_MonkTunic2_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_MonkTunic2_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_MonkTunic2_c.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails02a.dds"
rgl_warning: Couldn't load "../../../Textures/rock_b_normalmap.dds"
rgl_warning: Couldn't load "../../../TexturesHD/rock_b.dds"
rgl_warning: Couldn't load "../../../Textures/grassy_ground_parallax.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau12.dds"
rgl_warning: Couldn't load "../../../Textures/grassy_ground_bump.dds"
rgl_warning: Couldn't load "../../../Textures/grassy_ground.dds"
rgl_warning: Couldn't load "../../../TexturesHD/ground_earth.dds"
rgl_warning: Couldn't load "../../../Textures/vc_terrain_coast_denmark01_snow.dds"
rgl_warning: Couldn't load "../../../Textures/vc_terrain_coast_denmark01_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_terrain_coast_denmark01.dds"
rgl_warning: Couldn't load "../../../TexturesHD/trees.dds"
rgl_warning: Couldn't load "../../../Textures/op_snow_far.dds"
rgl_warning: Couldn't load "../../../Textures/op_hills_far.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau07.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau04.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau09.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_06_old.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_06.dds"
rgl_warning: Couldn't load "../../../Textures/vc_hood_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_hood_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_hood_01_VC_c.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields11_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields11.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_normal_warriorOLD.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_normal_warrior.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_02_old.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_02.dds" SCRIPT WARNING ON OPCODE 510: Invalid Scene_prop Instance ID: 0; LINE NO: 30:
At script: check_player_ship. At script: check_player_ship. At script: check_player_ship. At script: check_player_ship. At script: check_player_ship. SCRIPT WARNING ON OPCODE -2147483098: Invalid Scene_prop Instance ID: 0; LINE NO: 26:
At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. SCRIPT WARNING ON OPCODE -2147483098: Invalid Scene_prop Instance ID: 0; LINE NO: 26:
Brytenwalda Studios  [geliştirici] 16 Şub 2019 @ 2:33 
İlk olarak Tinker Tailor Corpsman Spy tarafından gönderildi:
Here's another rgl_log crash message snippet--It's different than just the textures this time. I'm playing on story mode and I'm at "Dourez-something". The game crashes after a long extensive battle where I can't save. It's pretty annoying since I have to redo the battle again, only to have it crash. I've run integrity file checks and nothing seems to be out of place.

Sorry about that.
The game has allowed you to play until the naval battle without crashes? How often are the crashes produced?
So usually I can get to the end of a large battle (either siege, regular land battle between two factions, or naval battle) with the max number of bots at once being 150. After the prisoner selection and loot gathering, when I re-enter the world map is when I crash, or the textures are wonky and the game doesn't let me save since the current game file is corrupted. I can reopen the file to the last saved point (which is right before the battle), but redoing the entire thing is tiresome. I think the issue is when the world map has to re-render all the textures is when the crash happens, since I think thats what the log is saying when there are texture loading/reading errors.

There are typically two types of "crashes"; one type is when I re-enter the world map after say a battle or something and there are a bunch of neon pink or black textures and then when I attempt the save the game says "error: unable to save", or the other type is when the game just closes and actually crashes. The first type gives an error on the rlg_log file whereas the second type does not. The first type happens maybe every 20-40 minutes (maybe even an hour if im lucky), and the second type is more random, so I can't predict it.

So with regards to your first question, its more any type of large scale land/naval battle thats more intensive for my computer to run (so something larger than having say a skirmish against a couple of bandits). The first type of crashing is more common immediately after naval battles where I can't save afterwards. I've noticed I can tell when the game is about to crash when
1. The textures go all wrong
2. During the naval battle, when the ships "snap" together to all raids and ship-to-ship crossing, my character clips through the boat and I plummet to my death

I hope this helps. I really love VC and would be more than happy to keep giving you guys feedback. Keep up the great work!
Brytenwalda Studios  [geliştirici] 19 Şub 2019 @ 7:16 
Hello Tinker Tailor Corpsman Spy,
Could you try the beta patch released today and tell me if it fixs your issue?
En son Brytenwalda Studios tarafından düzenlendi; 19 Şub 2019 @ 8:18
İlk olarak Brytenwalda tarafından gönderildi:
Hello Tinker Tailor Corpsman Spy,
Could you try the beta patch released today and tell me if it fixs your issue?

Under "Betas" in the properties section for MB Warband, the only option I have for Beta is "Non-opt out of Beta version" or something like that. Could you tell me how to try the beta patch release?

Thanks!
Brytenwalda Studios  [geliştirici] 20 Şub 2019 @ 6:31 
İlk olarak Tinker Tailor Corpsman Spy tarafından gönderildi:
İlk olarak Brytenwalda tarafından gönderildi:
Hello Tinker Tailor Corpsman Spy,
Could you try the beta patch released today and tell me if it fixs your issue?

Under "Betas" in the properties section for MB Warband, the only option I have for Beta is "Non-opt out of Beta version" or something like that. Could you tell me how to try the beta patch release?

Thanks!

Yes, sorry. It was released yesterday. You can access it on Steam through the Betas tab. The password is betapassword
Hi Devs,

I'm still having the same problem on textures not loading, even though I'm on the beta. Here is a snippet of the most recent rgl_log message. I've noticed that once the textures degrade in-game, it no longer crashes, but now I can't save (which is probably a good thing since the files are most likely corrupt). The bad thing is now I can't save.

Error: Unable to load ../../../Modules/Viking Conquest/music/go_bikes.wav Error: Unable to load ../../../Modules/Viking Conquest/music/celtic_spirit.wav Error: Unable to load ../../../Modules/Viking Conquest/music/day_of_war.wav
rgl_warning: Couldn't load "../../../Textures/goods1_spec.dds"
rgl_warning: Couldn't load "../../../Textures/goods1_norm.dds"
rgl_warning: Couldn't load "../../../Textures/goods1.dds" Error: Unable to load ../../../Modules/Viking Conquest/music/celtic_spirit.wav Error: Unable to load ../../../Modules/Viking Conquest/music/go_bikes.wav Error: Unable to load ../../../Modules/Viking Conquest/music/celtic_spirit.wav Error: Unable to load ../../../Modules/Viking Conquest/music/go_bikes.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav
rgl_warning: Couldn't load "../../../Textures/vc_tunic01-ragged_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_tunic01-ragged_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_tunic01-ragged.dds"
rgl_warning: Couldn't load "../../../Textures/vc_body_female01_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_body_female01.dds"
rgl_warning: Couldn't load "../../../Textures/vc_AngloSaxonWomanTunic3_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_AngloSaxonWomanTunic3_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_AngloSaxonWomanTunic3_VC_c.dds"
rgl_warning: Couldn't load "../../../Textures/vc_MonkTunic2_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_MonkTunic2_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_MonkTunic2_c.dds"
rgl_warning: Couldn't load "../../../Textures/vc_sails02a.dds"
rgl_warning: Couldn't load "../../../Textures/rock_b_normalmap.dds"
rgl_warning: Couldn't load "../../../TexturesHD/rock_b.dds"
rgl_warning: Couldn't load "../../../Textures/grassy_ground_parallax.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau12.dds"
rgl_warning: Couldn't load "../../../Textures/grassy_ground_bump.dds"
rgl_warning: Couldn't load "../../../Textures/grassy_ground.dds"
rgl_warning: Couldn't load "../../../TexturesHD/ground_earth.dds"
rgl_warning: Couldn't load "../../../Textures/vc_terrain_coast_denmark01_snow.dds"
rgl_warning: Couldn't load "../../../Textures/vc_terrain_coast_denmark01_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_terrain_coast_denmark01.dds"
rgl_warning: Couldn't load "../../../TexturesHD/trees.dds"
rgl_warning: Couldn't load "../../../Textures/op_snow_far.dds"
rgl_warning: Couldn't load "../../../Textures/op_hills_far.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau07.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau04.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_basic05_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shield_normal02.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_basic05.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields_tableau09.dds"
rgl_warning: Couldn't load "../../../Textures/vc_helmets_Stromvka01.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_06_old.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_06.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields11_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields11.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields02_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields02.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields01_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_shields01.dds"
rgl_warning: Couldn't load "../../../Textures/vc_hood_s.dds"
rgl_warning: Couldn't load "../../../Textures/vc_hood_n.dds"
rgl_warning: Couldn't load "../../../Textures/vc_hood_01_VC_c.dds"
rgl_warning: Couldn't load "../../../Textures/vc_helmets_gjermundbu01C_spec.dds"
rgl_warning: Couldn't load "../../../Textures/vc_helmets_gjermundbu01C_normal.dds"
rgl_warning: Couldn't load "../../../Textures/vc_helmets_gjermundbu01C.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_normal_warriorOLD.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_normal_warrior.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_02_old.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_02.dds" SCRIPT WARNING ON OPCODE 510: Invalid Scene_prop Instance ID: 0; LINE NO: 30:
At script: check_player_ship. At script: check_player_ship. At script: check_player_ship. At script: check_player_ship. At script: check_player_ship.
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_normal_basicOLD.dds"
rgl_warning: Couldn't load "../../../Textures/vc_faces_female_normal_basic.dds" SCRIPT WARNING ON OPCODE -2147483098: Invalid Scene_prop Instance ID: 0; LINE NO: 26:
At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. SCRIPT WARNING ON OPCODE -2147483098: Invalid Scene_prop Instance ID: 0; LINE NO: 26:
At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. SCRIPT WARNING ON OPCODE -2147483098: Invalid Scene_prop Instance ID: 0; LINE NO: 26:

The last error message " At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. At Mission Template mst_coastal_battle_douar trigger no: 75 consequences. SCRIPT WARNING ON OPCODE -2147483098: Invalid Scene_prop Instance ID: 0; LINE NO: 26: " repeats for like a hundred times. The same issue persists.
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