Mount & Blade: Warband

Mount & Blade: Warband

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Koraxious Mar 2, 2018 @ 5:13pm
RGL Error
I've been getting this particular error when I'm playing some modded variants of Warband, such as L'Aigle and Nova Aetas. It usually randomly pops up when either creating the world map or going into battle.
"Error on creating shaders: Out of video memory!", or something to that effect.
Anyone know what could be causing this? Is my graphics card just not up to par? Since I'm playing on a laptop, all I've got to work with is this AMD Radeon R2 Graphics card that's the default hardware.
I already have all the graphical settings at the lowest they can possibly be, so I believe it may have to do with the mods, since I never get this error in vanilla Warband.
If anyone else has had this, is there a fix for it?
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123 Mar 2, 2018 @ 11:46pm 
Does this help?

Originally posted by Morkonan:
Well... it says you're out of video memory. I'm just guessing, but I don't think it means that you need to feed the dog. :)

First, are you running any mods?

Second, what's your general system specs?

Lastly, what video options are you using when running the game? (Options Menu)


Let's face it - Not all modders are producing lean mods. Some of them are using uncompressed/non-optimized texture sets that have a lot of dead weight in them. These textures have to be loaded up, every time they're called for by a scene/unit in the game. And, if there are a great many different units, each with custom texture sets, all battling it out on a revamped battlefield, that's a lot of memory overload.

Possible solutions if you're not running any mods:

Lower the number of units per battle.
Lower your video settings by:

1) Choose "Load Textures on Demand" in the launcher settings.
2) Experiment with lowering texture detail. (Won't effect most mod packs, though, I wouldn't think) in the launcer settings.
3) In the Options Menu, in game, turn down all the settings that effect plants, grass and the like.

Set Shaders to "medium", but that shouldn't effect your overhead as much as some other settings will.

Feel free to turn down "Character Detail", since you won't be staring at yourself all the time.

Turn character shadowsto Low or Off, as well, since you won't be staring at your feet a lot.

Set corpses to something low, like 10, so the vid card can dump those textures if they're not needed.

And, very, very important - Turn "Ragdolls" down to something very low, like 5 and "Blood" to "Only Near Player." "Ragdolls" uses ragdoll physics which is processed by your vidcard, NOT your CPU. Blood is a high res sprite effect, not a shader, so whenever it's loaded, there could be multiple instances being tracked for multiple figures, which is more overhead than you need. Turn it to "Only near player."

Turn on "Fast Water Reflections" and don't use HDR until you're sure you can get everything else running well.

Warband will attempt to "automate" all of these settings if you choose for it to automatically set them for you. However, if it doesn't fully recognize your card, since the game is fairly old, this may not do you any good.

Post back with your specs, any mods you're running, and the results of your tests.

PS - If you're running Floris, you can download a reduced resolution texture set for it that may help you. Some other mods have special submods for low-capacity systems, as well, so check the forums/downloads for any mod you may be running.
Koraxious Mar 3, 2018 @ 1:32pm 
I did everything listed here, but I still ended up getting an RGL crash just now when I went to load up the world map in Nova Aetas.
Guess my video card just can't handle it.
Asphe Mar 4, 2018 @ 5:10am 
Check your driver / control panel app for the AMD R2. See if there's an option to increase dedicated memory [VRAM] as this card uses your system RAM as its video ram. It can be set via software / Windows or via the BIOS.
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Date Posted: Mar 2, 2018 @ 5:13pm
Posts: 3