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Fordítási probléma jelentése
Grain is cheap around Dhirim and a brewery built there may do slightly better than average.
Oil presses are fairly often the best to build in other towns because they have good return on investment and good income. The cost to build them is less than half as much as a dyeworks. So while a dyeworks may give the best income, around 500-550 in an average town, and the oil press might provide an income of around 350-400 you can get a much better return on investment with the oil press and build twice as many with the same investment.
For some places an iron works is a better choice than an oil press. So, check the profits for that as well.
Rarely a tannery will do well when everything else is unprofitable. A pretty steep investment for mediocre profits but might be the best option in some political situations. Most of the time they are a poor investment.
If you are short on funds breweries tend to do alright with little investment almost everywhere. A brewery is a decent choice for towns that you are not sure if you will maintain access to during war.
A mill / bakery occasionaly will do okay but often prices will change with a proserity change and your thin profit margin will disappear. A brewery is usually a much better choice.
Of course each town is different and the local economy can vary in each play through to some extent so you will have to check for yourself.
If you keep your own party on the small side you will get better renown and be able to catch the raiders and bandit groups easier but it can be risky if you are still learning how things work or get ambushed by several groups at once. Design your party for speed and use it to your advantage to avoid taking on more than you can handle. If you really want them to go away you can find and raid the lair but that will just make it move to another location nearby and more raiders will spawn in that area.
The area between Rivacehg and Wercheg tends to get the most sea raiders. Just to the south between Curaw and Khudan there are lots of bandits. If you have a few points in prisoner management and some troops with blunt weapons it can be very profitable to make trips between these four cities searching for ransom brokers.
I figured they were valuable to me as corpses and loot, but dont they negatively impact the town? killing all the farmers and caravans? Does that hurt my businesses or ruin the town when i take it over? It ceretainly keeps smaller enemy forces away, multiple mobs of 70ish sea raiders running around in a swarm supporting each other in combat gets unpleasant quickly. Ive kept with an approximately 70 man group of me, 8 or so companions, 20 huscarls, 20 vaegir and 20 rhodok missile units, its handled everything except the 800 man invasion of Sargoth i had to deal with alone the day after i took it (bad call on my part.)
Prosperity will vary over time. As far as productive enterprises go, there are actually times when lower prosperity can make some enterprises more profitable because the price of the goods you create may increase more than the price of the raw materials.
Could just be that I have been lucky of course. I do agree that keeping track of the market trends in Kalradia is a good idea. But I played at a rather high difficulty rate, if that matters, and their high profit just kept coming in for several in-game months.
I Pretty much do the same.. but I tend to buy atleast 2-3 productive enterprises before I join a faction on the month by month payment if it pops up, atleast that way after the month or 3 are up I can just not renknew the contract with the faction / lord and go about farming tournys and bandits / raiders for the gold and loot :) .,,
Once I have bought atleast 5-6 enterprises is normaly when I will decide to join a faction or help some NPC take back thier throne
In regards to what bussines I buy. It all depends on what enterprise is making the most $$$ in the town in the game world, since from game to game, the enterprises profits tend to differ a bit, One game can have the dyeworks as + $1000 and the next it can be a freaking -$240 lol
On a side note, I kinda feel like playing again tonight after reading this thread now since it's been a few months since I loaded it up hehe
There are plenty of old threads out there that give viable suggestions. However, I'll teach you how to find out, for yourself! :)
Go to a Town. In your Notes tab, look up the villages that are attached to that town. Go to each of those villages and talk to one of the peasants. Ask them what the village produces. Write it down. Then, go to the town, itself, go to the merchant screen and see what is for sale. Let's say the villages produce a lot of iron. Are there "end products" like "Tools" there, or just raw materials, like iron? If you see a lot of iron, but few tools, you know that building an Ironworks would probably be pretty profitable.
Next, check with the Guildmaster. Ask them about trade, caravans and the productivity of the region. Note that villages that are often raided will not be very productive, by the way. Caravans are great, but if you are depending upon low caravans to keep your end-products at high value or many caravans, to supply you with raw materials, they become especially important.
Ask the guildmaster their opinion by checking out what they think your profits will be from various enterprises. Pay attention to product costs, village productivity, caravan frequency and have a good idea of how secure this town and its villages are before making a decision.
This section in the wiki has good information: http://mountandblade.wikia.com/wiki/Productive_Enterprise
Lastly: Just build Velvet Weavery and Dyeworks, everywhere, except Curaw, which should get an Ironworks. :) Seriously - I have built Velvet Weaveries all over the place, except where the Guildmaster tells me they're very unprofitable, and I haven't seen any effects from "over-saturation" of the market. That's likely due to warfare and the fact that caravans make tasty targets. In a situation where there was no war, at all, for a long time, the "over-saturation" effect might actually happen. But, in hundreds of hours of play, I haven't noticed it at all. (I sometimes build other Enterprises, just for variety's sake or where one good, like leather, looks extremely profitable.)
PS - Never build a bakery or a brewery as they're a waste of money.
velvet weaveries are better, everywhere(unless you find a place where an ironwork or wine press brings more cash)
because in mount and blade you don t care about investement return rate or anything, the only thing that counts is how much you get at the end of the week
period