Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but.. Rebelions are awesome. I never go into it without a strong income from properties. 4000 a week minumum.
Understand that this is not a regular war. This is a rebelion. It's not going to happen in a day.
You will lose battles. You will lose your men. You may lose hope. but once you've been pushing a rebelion for a long time.. you'll understand.
Starting off.. Never pick the fights. Let them come to you. If you can EASIlY take a town/castle. Do it.. but.. don't expect to keep it. By all means.. award the castle to the king/queen for a few free troops to garrison it and move on. Let your enemy wear themselves out reclaiming these towns. Whilst they are doing this, attack another town. Less to deal with.
If you have a high enough relation with a lord, an you know you can take him down. Do it. Keep them weak. but don't get negative with too many lords.
It's all kinda like picking away at an iceberg.. You think you're doing nothing then all of a sudden you see a crack. Once you have enough "distraction towns" Focus your main defensive force on the castle you claimed for yourself. Fill it with troops. Spare no expense.
this is a deciding factor.. If you're fast enough.. you can fill the castle up and move on with your assualt before your distraction towns fall. Alternatively, build up and build up until you are absolutely sure you can take their full force. if you win this battle.. strike back before they can recover.
But thats the easy part... Political warfare is everything in a rebelion. I can't stress enough on keep your relations with the lords high. THIS IS NOT WAR! You must win each lord over to your cause. When a lord is weak, or likes you and is alone, he will not attack you. Even if you approach him (he may run away to be safe). Talk to these lords. BUT DON'T rush them to making decisons. If they refuse, it could be months before they are willing to talk to you again about it.
Only use this excuse "Because (claimats name) is the rightful heir to the throne".
DO NOT USE ANY OTHER REASONS. why? because for some reason the claims you'll make for this king/queen will carry over to you if you ever try to become king. This is bad because if you tell everyone now that you'll protect the commons, then turn around and say you'll support the nobles on your own climb to the throne, they will respond with "Do you perhaps tell everyone what they like to hear?" Plus.. you do not know how your clamait is going to run their kingdom. So it's not your place to make claims.
When trying to turn lords..
look for these responses "I will find myself in a sea of enemys"
This one means that if he turnt to your cause, he would be right in the middle of enemy territory. Alterinativly this also means he is negative relations with lords on your side.
"I think I would be in a better position with my own leige than yours"
This one wights heavily on your relation with the lord. If he is much better friends with his current king than he is you, you will get this response.
The last response is based on your reason for trying to turn him.. This can go many ways. but for rebelions you'll want to say that the clamait is the rightful heir. Even if the lord responds negative towards this, it's okay. As their kingdom starts to fair, so will their loyaltys.
breakdown..
If a lord responds saying anything negative/hostile towards you. -10
if a lord responds with anything negative towards his current king +10
if a lord agrees with you without extra comments +5
if a lord disagrees without negative comments -5.
there are also netural responses such as "I do believe in good causes, but how do I know if your claim is solid?" this response would be -1
If you don't get 3 good responses. Tell them to decide later..
Then again.. 3 good reponses does not mean you will turn them either. Some lords are going to be very loyal. Lords that recently switched to that faction wont be willing to switch to another one so soon either.
Alternatively.. you can get 3 terrible responses, but the lord still joins you just because he is completely disloyal
You can find out whos loyal and whos not by sending spys. Send a spy (compaion) to that facton, then check your notes after the spy returns. You'll have more information as well as loyaltys, locations, and relations at that time.
Edit - If you EVER get the chance to capture the enemy king, do it. Hold him for as long as possible. No matter what. Loyaltys for him drop dramatically whilst you hold him.
Have your clamait award towns and castles to any lords that join you. So that they at least have one, keep one empty if you must for other lords.
Wow, just wow.
So well written.
This was certainly a better strategy than my rebellion (it was on the Khergits). I waited until a nation was really weak, then, I saw my chance with the Khergit, and they were on a 3 front war already, so I moved in with Dustum Khan.
I focused on taking the Khergit area that was to the west the most, because they had 2 of their foes there (Rhodoks and Sarranids). So I would get protection from their lords as well as have a good distraction. We took Malayburg first, for some reason he didn't give it to me or himself, but instead to a new lord we had just recieved (our first). I didn't mind, because no one cares about a castle, towns is where its at. We moved on, and our first noble did good, he fought and captured one fort with us, and then we convinced 3 more to join, afterwards, we moved on to a large and weak city, Ichamur. There had been a recent Vaegir siege there, but they failed, leaving the garrison EXTREMELY weak. We took our oppurtunity and captured Ichamur.
I then took it for myself, and after recruiting nearly a dozen lords, we were able to retake all Khergit territory east of Halmar (Halmar and its west was owned by Rhodoks and Sarranids now). I was made marshal, but got bored, due to the lords incompetence to go on a 2 day long campaign, so I deleted the save, and moved onto Floris.
I suggest you download the Floris Mod Pack and play it with that. Its native fixed basically, with more even factions, better diplomatic options, a MUCH improved recruitment method, and making relationships being able to decay quickly or blossom in an instant (you can send gifts to other lords, nice way to improve relations if you are a busy noble).
I know this is super old but I've had a problem with this. I did exactly this on a claimant quest for Arwa and captured Sultan Hakim. His lords quickly defected but then the faction was destroyed with him still in my custody. He's still a prisoner with my party and apparently a vassal of the new Sultanate but there's no way I can get rid of him because no one will ransom him.
I intended to marry Arwa and become ruler that way but I can't now and I wonder if this was the cause. I've been marshal for over 2 weeks with no controversy and 100 relation but the option doesn't appear.
So now what, I just give up?
Next time you conquer one faction lands, try to choose your battles as each time you attack a lord your relationship with them decreases, while vassal attacks dont change your relationship with them.
This deserves a sticky.