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The bandits are ridiculous. You can't leave them alone without them becoming an invincible force. I agree that maybe there weren't enough bandits in vanilla, but Floris has way too many, and I don't like the idea of having bandit "heros". Bandits are just a faction you can kill when you're not at war with anyone.
The new tournaments are just a big no. Vanilla does it better, even with the random weapon assignment and having to use just throwing spears if that's what it gives you. Floris' "vanilla" mode of tournament still gives you a sword to use which makes whatever weapon the game gives you pointless.
I do like the expanded troop tree, but again with the items, I would've liked to have seen more heraldry displaying armours and shields.
And the titles are an interesting concept, but I think it's better the way that vanilla does it, sorry. Especially the Khergits, I know it was for being able to find them in a list, but Khan Sanjar doesn't sound right!
Also, sieges are much better in vanilla.
So yeah, if we could get a fully customisable version of Floris, that would be great.
Basically, what I'm saying is get rid of the bandit leader and just have the normal bands that roam without them all assembling into one mega army.
Anyways Floris is no longer in development but the lastest version (2.55) has the option of turning off Bandit Heroes/Leaders.
Only time ive ever been caught is when ctrl and spacing across the map, which is my own damn fault.
Then when you have 150-200 troops all lvl 4+ they are a minor nuisance as best.
1. Bandit armies. Bandits exist in this world for ONE purpose: rob people, mainly caravans. How does splitting the loot from a single caravan among 2,000 bandits work out? It makes no sense whatsoever. There never were bandit armies in the real medieval world for any length of time, because bandits, by definition, shun order, hierarchy and structure. Plus, they need LOOT, which they don't get if they split a caravan's load among thousands of bandits.
Plus, after 1,000 days or so, they can rival in size some kingdoms' entire armies, nevermind just the lords who show up for a campaign. Sure, if you have enough men, you can plow in there and hire their huge numbers of prisoners and thus replenish your ranks hugely, so that's ONE thing they are good for. But, frankly, thumbs down. I could see single parties of bandits that are 200-men strong, sure. But not 1,000 divided among 15 small, fast-moving parties. That's both too OP and unrealistic. I've also seen a manhunter party of over 2,000 strong, moving at such a slow speed that they can't catch anyone. Yeah, way to go. NOT.
2. Sieges. There was a reason why vanilla had a single ladder in sieges, and that is to SIMULATE actual castle assault. In Floris, defending a castle often requires MORE men than the attacking army has. This is completely, utterly illogical and game-breaking. Storming a castle is supposed to be VERY hard. Vanilla Warband has the correct ratio of attack/defense power, namely, you need about 3x the force when attacking, or you risk losing. That's the way it should be. In Crusader Kings 2, the ratio is about 5x and it makes PERFECT SENSE.
3. The factions are too well-balanced. It takes forever until one is weak enough that you can do a claimant quest and take it on, and by then, you have at least one faction that has grown humongous, so that founding your own means you will get wiped out as soon as that big faction declares war on you.
It has some good points however, namely:
1. Other investments than the paltry "profitable enterprise". You gotta think there were other ways to make money back then, and buying land is realistic, fun, and useful.
2. Female troops for hire. It may not be too realistic, but it's fun.
3. Chamberlain, and other employees. And recruiting/training. Nice.
4. PBOD. Then again, that's its own mod...
Getting even ONE ladder to stay up was nearly impossible. People in the castle would push it out with long poles, or if for some reason that failed, pour oil (boiling?) all over it. Of course, after a bit, it would be covered in blood, which is a whole other level of slippery.
Of course, another design might have been better, or AI not jamming the ladder, but the fact is, actual ladders were bound to be clogged a LOT during actual assaults. Think of the guy getting shot by an arrow and slipping his limbs between the rungs. Now you have a nice armored corpse blocking the ladder. At least in Warband everyone slips OFF it when they die...
No, the Warband way of doing sieges may have been somewhat clumsy, but it makes the odds EXACTLY as they should be.
Well said. Exactly my thoughts.
That's not even from Floris mod itself, it's from Diplomacy...