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Playing a WFAS campaign right now, and if the prices are similar, then the prices I would recommend are as follows.....
Tools<250
Oil<250
Fresh Meats<50
Dried Meat<50
Flax<100
beer/ale<50
wine<50
Hides<50
Butter<90
Iron<150
Pottery<50
Hemp<50
Furs<225
Bread, cheese, applies<30
Salt<150
Spices<600
Velvet<800
Typically cities or forts that are being sieged will pay more for some items, and you can easily quadruple your $$$ with some of the smaller goods like fresh meats. Just make sure that you write down or remember which city has very good prices. Same goes for villages.
If your main or a companion has a decently leveled Trade skill, then you should have noproblems. The trade based character has by far the greatest income amongst my mains, especially after settimg up businessed in 5 to 6 towns.
Honestly haven't seen much spice. And only a couple raw silk here and there. Certainly not enough to make any real money.
The prices are often so BAD though in villages for anyting but their main product. Most of the time they just dont' have the main product. I would lose money doing what you say. And I'd never be able to build up funds to buy the real stuff I want to trade.
What "other supplies" do you mean? A trade caravan needs so little food. I dont' need anything villages have.
I have NEVER seend prices like this. Never. Not even close. Tools never go below 380 from what I've seen. Same with OIl.
Do you have some mod that changes trade prices?
What's a "decently leveled" traded skill? Is 4 good? If a trade had you going cross the continent, do you really take that journey to move 4 units of something?
And what do you do about levelling your character if you mostly trade?
Something is wrong with my game (Diplomacy mod) then because I just cannot make any money this way. There were about 6-7 silk in Rivacheg, just buying 3 jacked the price WAY up. So i stopped at 4. I ended up LOSING money by selling it Suno and broke even in Praven. This is a new game. I'm about 30 days in. Trade doesn't work. I'm done with it. THis is a ridiculous waste of time.
What do you mean by swindle lords? I want to do that!
Guides that try to tell you what items are going to be in which markets for set prices are all wrong. The markets fluctuate, it's variable. Certain goods have a tendency to be available in certain places, like spices in Tulga, for example.
My guide was written recently and I've been enjoying playing as a traveling merchant in many games for thousands of hours. It might be a lot to read, it might not be pretty to look at (the ship's guide has pictures) but the information is excellent and up to date. I'd say it's the best guide out there from a player's perspective, but then I'm biased. There is one from a developer's perspective that has a lot of detailed information that I don't have access to.
The trick to guides is to look around. Take the best from each one and you might get somewhere. Believe everything you read and you'll be having some problems.
As for the spice thing, unfortunately I agree. I think some recent updates or patches or whatever (obviously not a developer) nerfed the economy slightly. Spice was difficult to find, only showed up in low quantities and the prices were evened out - more to buy, less to sell. Still, the profits on spices are the best in the game and it will always be worthwhile making the trip to Khergit lands to get some more.