Mount & Blade: Warband

Mount & Blade: Warband

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Mashsmouth Dec 25, 2014 @ 10:21pm
Ignore Village Mill?
I was looking at village improvements and wondering whether the exorbitant amount of money and time it takes to build a mill is worth it. How is a 5% increase in prosperity (at the cost of 6,000) going to help me?
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Showing 1-8 of 8 comments
Stupidity Dec 25, 2014 @ 11:30pm 
(All details of my post are from 1.158 module codes)

You would get an average of 50 denars a week with a mill, which makes the payback period of 120 weeks. If you also owns the castle which is linked to the village you cut the payback period in half.

Also remember that the cost is reduced by the engineering skill (Enterprises in town do not have such bonuses) of your party [(20-skill)/20] so at 14 (you having 10 will have + 4 in party skills) you can have 70% off which brings down to 1800 denars which is 36 weeks for just village and 18 weeks for both castle and village to break even. (500 denars a week for a dyeworks would equal to 20 weeks to break even while a 600 denars /week dyeworks would be 17 weeks to break even, for reference purpose)

so if you have tons of skills then it is definitely as good as any enterprises you might have if you have the castle. Otherwise (10 from party member = 50% off which is 60/30 weeks to break even) it would probably be purely hedging measures in case your enterprises in enemy/hateful lord territories got sequestrated.

I personally prefers to build a school first because high popularity in villages with low prosperity = more recruits.

For Towns it's a bit complicated because towns have their own prosperity. I haven't looked at the code for town prosperity yet, hope this helps.
Last edited by Stupidity; Dec 26, 2014 @ 12:04am
Lonesome 77 Dec 25, 2014 @ 11:35pm 
+5% is 5% more than it was before, and I have to imagine a more prosperous village will get you more money. It's a matter of the long run; it's an investment.

6k isn't exactly exorbinant, especially considering some of the prices of the investments in the cities. You can probably get the 6k back pretty easily and pretty quickly if you raid some caravans east of Halmar and sell the goods in Halmar/Narra/elsewhere. Ransoming nobles and selling prisoners will also land you some more money.

So ignore it? No I can't see the advantage nor potential in ignoring it.
Tanya Degurechaff Dec 26, 2014 @ 6:10am 
only helps if its defended
stevebob Dec 26, 2014 @ 6:25am 
You got that correct seems like every time I get my village out of poverty some angry lord comes and burns it to the ground. Hard work it is... :(
Sohei Dec 26, 2014 @ 9:01am 
They are usually not worth it as an investment. You might decide to build one anyways just to be nice to your villagers if you have money to burn. None of the buildings in villages are really worth it as an investment but they might give some minor utility to you for a high price.
Last edited by Sohei; Dec 26, 2014 @ 9:01am
Lonesome 77 Dec 29, 2014 @ 2:58pm 
In the village I just got on my latest playthrough, the mill costs 5,200, not 6,000. Apparently you/a companion need better skills or maybe I just got a lucky village.

The factors going into the mill seem negligable. A higher engineer skill should make it build quicker, and I think cheaper, anyways. But even then 5-6,000 is not much considering the prices of some things in game (heavy armors and great weapons for instance). If 6,000 is exorbinant than you apparently have not seen some of the prices.

So the only real consideration is whether or not you want 5% that you didn't have before. Yeah 5% isn't a lot by itself but it's still +5% you didn't have at first and it pays to you consistently. Over some time the amount gained through the 5% grows and grows.

It's just funny because here I was dropping TEN thousand for a dyeworks in Halmar.
Mashsmouth Jan 2, 2015 @ 1:59pm 
Thanks, and Happy New Years.

It's certainly exorbitant in proportion to what it seems to do. From what I see here, I don't think I would even build it when I have too much money, not worth the time to stop on by the village for a negligible 50 more denars a week.

I don't see the point of it's existence when something even cheaper like a brewery gives back much more and much faster. Patronization is not appreciated.
Lonesome 77 Jan 2, 2015 @ 3:38pm 
Lol, aight then.
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Date Posted: Dec 25, 2014 @ 10:21pm
Posts: 8