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its also nice to outrange annoying slingers :p
however, shielded enemies are a different beast.. that shield mitigate arrows really well compared to javelins.. so thats the downside.
However I did get a nice headshot on the bridge troll hitting him for 83 damage with a throwing spear, one more hit for 12 dmg with my sword and I got myself a sweet club ill never be able to use.
I put as much into archery as I can because the one-handed skill goes through the roof on its own. If you are determined to go with the bow, getting Power Draw up above six is probably a good idea. Of course, I didn't know there were crossbows in this game - you don't need skill points for those and I've seen Masterwork Pictish Crossbows but I've only ever seen Strong Long Bow or lower. In my next playthrough, I'll probably go that route instead.
Having said that, bows are awesome on the sea, good in a siege and not much use on a battlefield...unless you are talking about having a bunch of warrior archers - that is very useful.
So, yes, bows have been seriously nerfed but you can still make it work if you are determined.
Edit - As well, taking long-range shots during sea battles has been the most useful training opportunity for me because you can see where the arrows hit the water when you miss. That feedback is critical for learning how to guage range.
You can still use a bow but you won´t be the killer like in other mods or the original game. Btw. I found a bow named "Featured long bow" that is slightly bether than the strong long bow (1 more damage, 3 more speed). Got it as loot from some Warrior Archers in Ireland. Maybe there is a strong version of it in the game too ...
The Welsh may not have developed their famous longbows in the 8th century (an historian would have a better idea about that) but it's ridiculous to think that you could just shrug off an arrow to the face. You'd be distracted with a leaf or a bug coming close to your face, it doesn't take a genius to figure out that pelting your enemies with arrows is a good idea.
The only reason bows weren't more prominent is simply because of the intense costs in terms of training. Training a good archer is hard work and takes many, many years. That's how crossbows became so popular - little training required, just point and shoot. An archer needs carefully developed senses and muscles, a crossbowman needs a trigger finger. Firearms are even easier and require even less training and offer more firepower, thus we live in a world filled with guns.
Nerfing bows in this game has nothing to do with "historical accuracy" but has everything to do with someone trying to make melee-only, shield-thugs, the only way to play the game.
Perhaps you think it's "historically accurate" to be unable to see the arrows once they are let go?
I'm not much of an archer myself but I do know that watching an arrow fly so you can go find it afterwards is not only possible, it's kind of mandatory if you don't have a lot of arrows.
As for game balance, I'd say you make a good point - it does work fairly well still. Players can become deadly archers if they work at it. All they really did was make a lone archer worthless, even nerfed, a pack of archers can ruin someone's day quite easily.