Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Indiviual skills like Persuasion are good late game. But mostly focus on leadership, persuasion, and combat skills. I say this is the best method because if you die.. well.. Nothing else matters.
You are the commander and so your 1st task is to command and do so effectively.
- Tactics. High level on this allows you to take bigger enemies in 1 to 1
- Leadership. High value gives bigger party, better morale and lower wages (supports having bigger party without burning a hole in your pocket)
- Pathfinding. Makes your party faster on the big map. Quicker to reach places where your help is needed or run away if hugely overnumbered.
The fighting skills I find bit less important for a leader. Of course some improvement but you can get armour by buying too. My dude is on level 40 and I think it has 9 tactics and 5 strength related fighting skills
Most of the other tasks can be delegated to your friends (those you can find in taverns). For example engineering can be left to one companion. Healthcare atributes (three in total) I find so important that I try to increase them bit on three persons. The reason is that if the person is so badly wounded that his/her health drops to red, he/she cannot provide any help. That's why I improved my pathfinding skill even I have a scout expert too (she works normally as my scout).
Trainer is not so important for me. Me and some of my mates have 1 to 3 (mostly 0). It is easy enough to get upgrades by fighting
Persuation I need rarely. Only if I really want some captured town I could talk to all the lords and try to persuade them to support me. Or sometimes persuade a party member to stay in my group even if he doesn't like some other party member so much. Oh and this probably has effect how well you can 'capture' a girl ;) Some of these situations can be helped by having a good relations with the person.
Try to give similar attribute based skills to the same guy where possible, meaning give two AGI based party skills to the same companion, two INT based ones to the next, and give the CHA based Trading or Persuasion skills to a companion you plan becoming a Lord later, as those will need Charisma for Leadership anyways.
For yourself: Inventory Managment, Prisoner Managment, Leadership, Persuasion, Trainer and whatever combat skills you like to use. I usually put a few points in Surgeon in case my dedicated Medic kicks the bucket. (Surgeon and any other party skill becomes inactive while your companions are not battle ready, so having your Surgeon knocked out and then having to fight can cost you a bunch of units fast, especially in multi stage field battles or sieges)
I always get trainer up to the maximum any of my companions can achieve on level up, as anybody who isn't playing on 1/2 damage setting will lose units eventually, and trainer skills allow me to raise a new round of elite units every week or so. I might not skill intelligence FOR Trainer, but I make damn sure I get however many levels the companion can reach. Trainer only applies to units lower than the level of the person having the skill, so don't worry if you see little effect once your units approach maximum levels.
Train Leadership only on Companions you plan granting fiefs to later, as it has influence on how many warriors they will then travel around with, otherwise it is completely useless to them. If you want your guys to be good horse warriors, invest in riding and give them a lance, otherwise just 1 or 2 points to get a horse on them for the speed boost on the map. For the same token don't give your companions any skills in archery or thrown weapons at all unless you plan giving them a bow at some point, otherwise you will hate yourself later. Even without archery they can still be decently usefull as ranged support with a good crossbow, so keep that in mind.
I personally use my companions mostly as riding blunt weapon prisoner escorts. Heavy emblazoned armor, winged helmets in matching collar, two Huscarl Shields (one on the back for arrow protection from behind during sieges or daring charges) and the best battle hammer I can find for each of them.
Helps you earn quite a bit of dosh in bashed in skulls on people you can sell to pursue a happy career as Galley Slave somewhere Far Far Away.
Leadership as high as you can get it. More troops = More Victories
Pursuasion as high as you want it. (Helps when talking to Lords/Kings/Companions)
Trainer, unless you have a dependable companion that you want to max it out with. However, you should always put points in Trainer for everyone, including yourself - It's the only Party Skill that "Stacks." (It only stacks a percentage of each, after the highest. I think it's something like 17% to 20+% percent, can't remember.)
Riding - To at least 4. I think that's when you start getting standard heavy warhorses available in vanilla.
Shield - Comes in very handy during tournaments and when you get dumped from your horse in a battle. You'll also need a Shield skill of 4, I think, to use the best shields.
Prisoner Management - Your score is the only one that matters, here, since it's a "Leaderhip" Skill and you're the Leader. A Prisoner Management score of between 2 and 4 is probably what you want to shoot for, unless you're really making a living off of prisoners, then you'll certainly want it higher.
Power Strike - At least a 2, if you're going to be meleeing much. It helps in Tournaments, too.
Power Draw - If you're a missile weapon user.
Power Throw - Uh... Why? :) Only invest in this for funsies.
Horse Archery - Only if you don't plan on meleeing much. Lots of people love to play as Horse Archers. To me, it seems one can do more damage swiing big sharp things at other people, rather than plinking away at them from a distance and risking hitting your own troops. But, to each their own - Put points in this to improve your accuracy from horseback. Helps alot if you're running around on horse in a battle.
Weapon Master - Keep putting points in this, on occassion. Don't worry about maxing it, but do be sure to put points in it as you start gaining weapon points and max them out.
Athletics - Often overlooked. But, this can mean the difference between victory and unconsciousness. (It's called "Running Away From the Guy With the Big Axe.") It also certainly makes a difference in tournaments when you're on foot.
Inventory Management - Another Leadership Skill and nothing you Companions can help you with, so you'll probably want at least 3 points in this when you hit mid-game. (Armies eat lots and collect a lot of loot.)
Iron Flesh - Are you going to get hit? It's worth a couple of points, certainly. But, if you're pushing up your strength every so often, you'll have better armor and those hits will be mitigated a bit. But, it's nice to have some Iron Flesh - Getting one-shotted by a crossbow isn't fun. Two points, minimum, is what I would recommend, more as you can add them.
For everything else, get companions with good "Party" skills to fill in the gaps. The most important of all of these is "Surgery." You want to find a companion with very high Surgery skill. If you can't find one quickly, then start putting points into it if you're finding yourself involved in a lot of fighting and are losing too many troops. But, you should find a companion with that Skill before you dump 4 pts in it, yourself.
A list of the Skills and what they do: http://mountandblade.wikia.com/wiki/Skills
So I usually invest 2 to 3 points in iron skin and either the melee skill or archery, depending on what I feel like that game. I make sure to have 2 points in leadership and prisoner managment, max out trainer and go from there. The next level or two after game start usually go towards at least 2 points in surgeon, but my game starts out with me trading and scouring the taverns for companions anyhow, so it's not vital, just good backup.
As stated by Aqu, fighting skills aren't the only deciding factor in battle by a long shot, but duels, ambushes, the arena, and the occasional SNAFU mean that if you don't have battle skills when you need em, it can become very expensive or angering very fast. Since getting them is also pretty easy as a natural result of just playing and investing points now and then, I see no reason not to get them.
Unfortunately that will mean that they level much slower, but it's an option. What I sometimes do is bring all my companions to the top of the list if fighting bandits, but down to the bottom when fighting professional troops.
Depends on what part you'll play in battles. If you're just going to stay out of danger and command troops via the map, put everything in the 'party skills' lke the medico aka Wound Treatment / First Aid / Surgery and Engineering. Spare points in Pathfinding/Spotting/Tracking. Points in STR merely to get better armor.
Don't waste points in anything that you can compensate for, i.e. Leadership (kill more, get more Renown. Win battles) or Persuasion (more RTR, better relaionship score and fitting the NPC's 'honour' profile). Or Trainer. If you can easily find a way to accomplish what all those skills do, spend the points elsewhere.
At times, they call this method the 'Commander' style? i.e. no personal combat. It extends the game length by three or four times as much. Some players find it rather boring to spend that much time on a playthrough. Some enjoy the challenge of it.
-----
What do you mean 'slowly raising an army'? That's terrible from a financial point of view. Best to raise it quickly, use it then get rid of it quickly. Travelling around with a large 'entourage' just wastes time and money.
-----
A quicker route to victory might be to make yourself (and companions) into 'horse archers'. High STR/AGI for good weapons, armor and horses. Set yourself and companions as a small company of mounted snipers. When it's time to recruit a warband, get the numbers and types to complement your 'snipers'. They'll easily do half the killing.
Plus like yourself, the companions are undead. They can't be killed.
Horse Archer: Enough STR/AGI to get maximum Power Strike/Draw, Riding/Horse Archery 6.
Yourself can invest in the medico skills plus Engineering. A point or two in Tracking. That's pretty much it until you're level 30+ and have more points to spare. You get up to a +4 bonus to party skills that you have yourself. Getting level 10 in the medico skills cuts your casualty rate by 7/8. You also regenerate 50% health in a matter of hours (undead....) Look around for books that you can keep that add +1 to various skills.
Aim to get around 2000 Renown, 65 RTR, 100~200k denars cash before you embark on your Rule the World tour. You'll be around level 20ish with a small half-squad of mounted snipers.
Play a female... get the marriage discount for troop costs (it's 100% by the way. 100% discount.)