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Being "Marshall" seems like it would be the thing you'd really want to do, right? Well, unfortunately, no, you don't want to be "Marshall." :) It's a thankless position. While you're out there, trying to be the Marshall, every single attack against every village in your King's empire is going to be considered "your fault." That's right, you take the "Controversy" hits for all of those attacks and you will rack up quite a bit of controversy.
IRRC, Controversy fades over time. There are some posts on the Taleworld's sites and in the Wiki for the game that discuss Controversy. Take a look at those. It's not a huge deal, it only presents a few problems that are, at best, temporary.
In order to protect those newly won castles, you're going to have to take it upon yourself to see them properly defended until the King assigns them to a Lord and he can worry about it. That is your lot in life as a Marshall. It's another reason why being a Marshall is a thankless job...
Wait until peace and then ask to be relieved of your title. You'll take a slight faction hit, but don't worry about it. Let some other poor sop take up the mantle of Marshall and then watch their Controversy skyrocket as the empire is thrust into war.
In order to be an effective force, you're going to have to be able to field 100+ units in your army, alone. So, work on that. Try to gain a castle for yourself and several villages, each will raise your army limits. Also, work hard on leveling your troops - More experienced troops are the key to vicoty as numbers do not always mean everything. (But, having more units than your enemy never hurts. :) )
Lastly - There is a guide out there for how to be an effective Marshall in Warband. Google for it and it will explain a lot of this for you.
I'll keep in mind to build a larger army now, but everytime I've gotten an army of 90+ my troops being to desert, how do I avoid that?
I've also got quite a low income, with only 2 fiefs and a castle, which is really really far apart from eachother...
I was always thinking of getting a close group of fiefs on one side of the map but my town 'Praven' keeps getting taken over (it's on the border of Rhodoks and Nords), and surprisingly currently the Sarranid that is on the other side of the freaking map decided to take over my town. (I am a vassal of the Rhodoks by the way). So anyways, would it be a good idea to have a group of fiefs around 'Praven' (as soon as I get it back...) so I can have it well maintained rather than a scatter?
I guess I'll just stay away from the title of marshall for quite some time from now on... Thanks a bunch for the tips and info
I actually do that but never seems to work... a couple of days later the fief is taken over again and turns out the lord has jsut completely abandoned it...
he doesnt stay to long if not one of these types
Not to mention a castle freshly taken and left undefended is the best bait in the game, and so easily retaken that it's almost indecent...
Apart from that, I believe if you don't ask the castle for yourself, it automatically receives some defense troops out of nowhere.
As much as it sucks, you are going to have to grin and bear it, giving up your men so that the castle has at least a small guard to keep watch over it. It is normally why I grind so hard, building up as many troops as I can and storing them away until a war starts, so I have plenty of men to resupply myself with after a siege.
If there are prisoners in a castle, take advantage of them and gather the best ones you can fit in your army. It really softens the blow on your personal army if you can fit some in, although take note, with every lord in your army, he will take prisoners too, meaning you will get less to pick from.
Really, in my experience, I prefered to solo sieges myself, because having 100 well trained men is much better than relying on your allies poorly trained farmers to take a castle. hell, most of the lords don't even make it off the ladder most of the time, which is a shameful display.
If you don't have a castle or town, aim to take on and as soon as you get some free time, start stocking up on rank 3-4 units until the next war starts. You won't feel as burdened then, and will be able to dish out decent guard units within your captures.
Make sure you have high leadership, high charisma and keep plenty of different sorts of food in your inventory.
Also, when you mix troops of different factions and you go to war with the faction from which some of your troops come from, they will be unhappy. But, this is only true when they are with you in the field. To solve this, place troublesome troops in garrisons in your town/castle while you are at war with their home faction. Once their home faction is defeated or there is a truce, they will no longer be unhappy. For this reason, players often try to defeat the Nords, Rhodocks or Swadia in order to gain unfettered access to their top-tier units. (Infantry, Archer, Cavalry, respectfully.)
As your army size increases, so does its "cohesion" decrease and discontent rises. The only way to combat this is to have high Leadership, Charisma, plenty of food, perhaps even high Renown, and to win victories. When you need a morale boost, find someone to pick on in order to take your troop's mind off their troubles.
I am not sure if it is true in vanilla play, but in mods containing the Diplomacy mod/others, you can trade fiefs with other Lords. So, you could trade one of your far-flung fiefs with a Lord who owns one closer to your center of power. To check to see if this is availalbe in vanilla play, just talk to a Lord in your faction and see if the dialogue choice is available. (ie: Find a Lord that owns a fief close to your center of power and trade one of your remote fiefs for it. You may have to do some missions for him in order to get him to like you enough to do that. I am not sure this feature exists in vanilla play, sorry.)
Absolutely. However, the only way you could assure that is to be able to trade fiefs with other Lords, unless you want to rebel and take them over, yourself.
Be sure to do that. :) Being Marshall can be fun, but only if your Faction is very strong and can police its own borders and villages and protect them from roving bands of enemies. If you can't protect these villages by order Lords to "Patrol Around" them, you'll end up gaining quite a bit of Controversy through no real fault of your own. That isn't always a terrible thing, but it can be bothersome.
Good luck!