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I vaguely remember another mod which also had a story... I cannot think of the title, but I remember that there were two factions, and one of them had vibrant green armor. The quest was about stopping the war between the two.
And then, there is the Warband mod Light and Darkness, but you need better Chinese than mine to really enjoy it.
As was said above, "Light and Darkness" is often suggested when "storyline" mods come up. IIRC, Prophecy of Pendor has several long quests in it. A Clash of Kings (Game of thrones total conversion) has several multi-quest lines in it and has a number of "unlockables" as a result. (New areas, new NPCs, etc.. It's very well done in this respect.) There's one other fantasy total conversion that has a long quest chain in it, but I can't remember the name at the moment. It's a mod that has been around for awhile and is fairly polished, if that helps.
M&B:Warband is a sandbox game and there are few "rails" in it. Most quests are single-mission, non-progressive quests, there to give the player some added immersion and some things to base a sense of achievement on, as necessary. Also, they further the player's ambitions/goals, even though they're not directly related to them. (ie: Gaining honor/money/improving economics of a town, etc..)
I imagine multi-line quests would somewhat difficult to do, especially long drawn-out ones. The game, after all, is playing "itself" while the player plays, so things change. Towns and castles change owners, factions go to war, sue for peace, etc... So, any quests would have to be done in such a way as to be able to be completed no matter what the current state of the game was. That's not altogether easy without a lot of custom scripting and custom scenes.
Mount and blade story mods: Revenge of the Berserk, The Wedding Dance, The Astorionar Adventure Mod(the one Tuidjy mentioned)
Mount and blade Warband story mods: Light&Darkness - Heroes of Calradia, Azgad-A Story Of Calradia, Viking Conquest Reforged Edition, Evlat
I think thats all I remember, but theres probably more
And it is similar to Vikings mod/dlc, has some story and quests and unique experiences to enthral the player in choices and the immersion of the game environment/era
Vikings was the pinnacle of a storied experience in warband for me, haven't seen a mod really do it as good as vikings did it
Until now still not😅