Mount & Blade: Warband

Mount & Blade: Warband

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Deus Oct 12, 2014 @ 10:40am
Heroes for Emissary need pursasion?
Still playing native as I just got this not long ago, awesome game!

anywho, I got to the point where I tried to revolt and claim a City, which made me a rebelious nation and I got crushed :)
I saw options for emissary and just appointed the local whoever. Then there were some guys standing around to join...
Not sure how to judge accepting them yet.

So back to heading! Should I plan on having heroes with pursasion to send out and also make as emissary chamberlain whoever later?

Really thinking of installing the Diplomacy mod... Would this eliminate the need?

Do I need to plan these destined vassal heroes with leader skills?

Just some contradicting reading and not much explation. I saw where they didn't need leadership as the gain in troops is minimal compared to giving them land.... So perhaps the vassals themselves don't need leadership skills but the chosen emissary types will need pursasion ?/

I'm gearing up for my next start with a little more planning hopefully. Make a proper revolt perhaps isntead of getting rolled all at once :)
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Mikaelmorgansjodin Oct 12, 2014 @ 11:14am 
making your own companions vassals is the safest and most loyal way.
but not necesary.
in a hard spot u can accept any swords,just give them villages(no castles)then they get there army nr up and can help u alot.
u will most likely be heavy attacked at the start..so take what u get.

now longterm,except your companions there is awesome lords out there who cares about honor.
they will never go minus when u give away fiefs to other lords..they will always follow u and be loyal.

as u r new i would recomend that u have 5 vassals tops...until u figure some of these stuff out over time.it will be much easier for u to handle..and if u share evenly,,none will go minus and start hating u and leave u.(and take there castles with them)
C4Warr10r Oct 12, 2014 @ 12:39pm 
In the native version of the game I have never used a companion's persuasion value for anything that I'm aware of. Supposedly you can be recognized if you distpatch an Emissary to a friendly kingdom. I used Ymira for this since she starts at level 1, allowing me to build her skills up easily. Not once did I ever get a favorable reply playing as either gender; which is important.

If you play as a female, you will never be recognized as a monarch by any kings. You just have to beat the stuffing out of the old bigots to become empress. At least if you play as a male they will recognize the title of lord sometimes.

Now, you've confused me a bit with the term "emissary" because I think you're referring to your head of state. This would be the person who stays in your capital and manages the realm when you're not around. Always choose a companion for this role, preferably one who does not play well with others but that you'd like to keep around for later. It saves you the trouble of hunting them down in taverns, and they provide you with advanced options, such as resolving disputes between your vassals. Their persuasion value is unimportant.

On that final note, companions are the best vassals because you can massively over-level them and you can't keep all companions around at all time for bonuses, anyway. When assigning vassals, whether companions or not, try to focus on one vassal at a time. Why? Well, if you grant them enough territory that their loyalty is maxed, it will never decline when awarding fiefs to other vassals.

As an added bonus, this automatically resolves disputes that would otherwise take place when you don't assign fiefdoms as wholes. For instance, if you take Riblyet Castle you get the village of Riblyet as well. If you were to assign the castle to one lord and the village to another, they get all butt-hurt about it. Best to just give one person the whole thing.

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A little OT advice: In addition to their obvious benefit of helping you combat super-stacks of enemy armies, well-placed vassals can minimaze the late-game plagues of bandits if you use them properly. Where possible, try to give a vassal a bunch of territory near the areas where bandit camps pop up. Even better, use those vassals to shield your holdings.

When you create or adopt a new vassal, give them a metric ****-ton of cavalry as this will increase their speed, allowing them to hunt bandits more effectively. If the vassal is a companion, a few points into pathfinding is a good idea, as well.

Good luck :)
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Date Posted: Oct 12, 2014 @ 10:40am
Posts: 2