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But, realisitcally what you have is probably fine.
You can also hire manhunters from the prisoner stashes of defeated enemies, as well as mercenary horsemen/cavalry from taverns, and you can upgrade them from farmers. Farmers>watchmen>caravan guard>mercenary horseman>mercenary cavalry. I think that is how it goes.
Or sword sisters, which are frequently on horses from pesent women.
Hire from taverns/prisoner, rescue POWs and recruit from faction villages.
Importance? Like all the troop-types, it depends on how skillfully they are employed. On easy difficulty, cavalry are greatly overpowered. Cavalry tend to have heavier armor, which amplifies the effect of the damage reduction the easier difficulty gives.
Feel free to just use infantry. No conquerer (successful ones, even if temporarily) has ever one with just cavalry. They are specialist troops and this is just a game that doesn't sim out everything. In this game, cavalry will charge infantry formations after all.
But if you want to finish the game in a few hours, at easy difficulty.. cavalry. If nothing else, you move around faster on the map.
depends on the mod youre playing. if native, then it goes like that. But in many mods (prophesy of pendor, etc) when other faction captures a village for themselves, the culture moves there. so if it at start was another faction/cultures village, it gives you the new recruits.
For winning on the field I like cavalry mainly becuase steam rolling over infintry makes for quick battles, although calvary vs calvary can still get drawn out longer than I'd like.
If it wasn't for sieging towers I'd be happy to have an army with nothing but knights or mamlukes, but when sieging you really want archers and good infintry.
This.
Manhunters are probably the best of the three options mentioned but I use all of these. You can find bandits with manhunters as prisoners if you look around. Once they are fully promoted they are in the top five cavalry troops in the game because their blunt weapons punch through heavy armor as well as give you many prisoners after the battle.
Mercenary cavalry are okay but not great and are very expensive so a poor value overall. But, they are fairly easy to get and can help out signifcantly if you have plenty of money.
Sword Sisters are good troops overall and a good value for their wages. They are a bit weak as cavalry because their horses are not very tough but they are good on foot because of crossbows, excellent armor, and decent skills. They often lack a helm which makes thier head vulnerable. They are cheaper than other fully promoted cavalry.
As others have said, you can get other faction troops from villages that started with other factions. Your faction does not even need to control the village but it wil be tough to get troops from them if you are at war. If you don't feel like mixing faction troops you can get by just fine without them.
I suggest collecting eight named companions that get along with each other and turning four or five of them into well geared and skilled cavalry. The intelligence based party skill companions can provide support on foot with crossbows. This gives you a small group of cavalry that cannot die and can eventually be quite powerful.
You really don't need cavalry at all but they can be useful for flanking, pursuing, countering enemy cavalry, and increasing party map movement speed.
You can also hire mercenary cavalry, but they are a more expensive proposition.
As a personal preference, the bulk of my army comprises Sarranid Mamelukes, because they're heavily armoured, pack a good punch, and are also strong siegers when dismounted. But more importantly, I find that the increased cost of maintaining a large number of elite troops is offset by the gain I get from those troops being able to keep my weaker units alive for longer, giving them an opportunity to upgrade and replace the Mamelukes when they (occasionally) fall in battle. As other posters have mentioned, having an all-cavalry force also improves map movement speed.
Of course, leaving Mamelukes as a garrison troop is both expensive and inefficient, so I leave them in my army and opt for more numerous, cheaper units like Rhodok crossbowmen to hold forts and cities.
It was a cavalry tactic used by Alexander the Great and then in the battles between Rome and Carthage where your infantry engages their infantry head-on, and then you personally lead your cavalry (by telling them to follow you) around their rear. Your infantry is the "anvil," and the cavlary is the "hammer" which smashes into it, from behind. It seems like the enemy in game keeps archers and such in the rear so you'll be able to take out those pretty easy usually, and then trap the enemy infantry.
I've tried it a couple times (just starting out in the game and don't have a big force let alone a lot of cav) and it seems to work.
Also as it's been said, even though a realm is conquered, the recruits you get will be of the original realm. Like, my Nord friends have conquered a lot of Swadian territory but I get Swadian volunteers from the conquered villages. I guess it sort of makes sense--there's not going to magically be only Nords in a village once its conquered lol. But you should be able to get some mounted fighters still.
You really only need a good mid-top tier Nord force to a few Swadian/Sarranid cavalry to make this work, and it can reliably win you many battles where you and the enemy are on the same footing.