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Even harder now than before.
What CAN change is the size and compositions of armies, though this is mostly due to circumstances in the game world rather than your level. I believe the one thing which is effected by your level is the size of bandit parties (though this may be a mod feature rather than native). The higher level you get, the more goons bandit parties have to throw at you.
No. But the number of enemies (actually, the maximum party size of bandit parties do). Because you cheated your level too high (62 and up), you can cause the bandit party size to reach hilarious levels. 2000, 10000... you ought to edit your character at least once just to see this ^-^.
Non-bandit parties... no so much. The most relevant factor is rank (it's' good to be the King, +X to party size), role (Marshal? Here's +Y to party size) and fiefs (My Lord? Every village under your control has sent you their idiot).
err what banana, I'm just happy to see you :)
Yeah, especially with Blood and Steel + battle sizer. 3000 bandits versus one guy on horseback at like 3 frames per second lol.
Interesting. Being new to this game, I never knew that scaling up in level increased the size of bandit parties. What a fool I am! I just thought they were getting larger because I was forever at war in my last game and didn't have time to keep chasing them down and destrying their lairs.
Also, I keep getting bandit parties of miniscule numbers along with the large ones (usually 65-70 at level 34, as opposed to 5-10) Do you know anything else of the mechanic that governs them? Do they just grow over time? What effect does destroying their hideouts have and for how long? Does prosperity affect the presence of bandits? They seem to show up more often in times of war.
These are all questions I cannot answer for myself and which are not answered satisfactorily in any wiki that I've found. Short of delving into the INI files, a task I am loathe to perform, especially as someone who knows virtually nothing about Steam, I cannot answer these questions myself. Might you have an inkling?
That aside,you do get more bandits during periods of war, because the only groups that attempt to control their numbers are the player and the lords. If both of those parties are busy with other things, than the bandit populations will increase because the bandit parties arent getting killed.
It takes a while for a hideout to generate more bandits though so there will still be a slight drop in local bandit parties for a short time if you get rid of a hideout. It is impossible to permanently get rid of all bandits in an area.
Prosperity has no effect on bandits - it is the other way around. Bandits can reduce prosperity by attacking caravans and villagers.
As others have stated, the size of bandit parties is related to the level of your character. This makes the level cheat pretty much pointless. A better way to cheat is to use the export and import character feature and edit the character file manually.
By the way if you want to see an example of someone taking on a large group of bandits check out this old video of Reformist playing the Phantasy Calradia mod (the fun starts at 10:13):
http://youtu.be/yafKuJtr4ek?t=10m13s
In this case he got ambushed when entering a village and had to fight them off by himself. Fortunately he had some spells to help him out but it was still a pretty hairy fight.
Don't laugh, Sohei, you put an extra period in that link and Norton flagged it as a runtime error :p Still, that was a pretty good video. Reminds me of when I engaged the entire Nord Warhost thinking that the game would give me at least a few dozen troops to whittle away at them with. It did not. It gave me half of my companions and that was it.
Longstroyshort, it all came down to my horse and my lance running circles around the foot as they hurled axes, spears, and harsh words at us before picking them off one by one with couched lance charges. That battle took like four frelling hours. I suppose I should be thankful it was Nords and not Rhodoks or anyone else who could have shot me down.
Well, thanks to both of you for the info. See y'all around.