Mount & Blade: Warband

Mount & Blade: Warband

View Stats:
This topic has been locked
Squashie Feb 23, 2015 @ 11:01pm
What do the letters next to damage mean?
P, C, D and so on?
Last edited by Squashie; Feb 23, 2015 @ 11:37pm
< >
Showing 1-15 of 20 comments
AxeKnight Feb 24, 2015 @ 12:40am 
c is cutting, the worst. b is blunnt which ignores some amrour and takes prisoners. p is pierce which ignores more armour and kills instead of knocking unconcious. P and B are about equal in usefulness, while c is just the worst, but tends to have larger numbers to make up for its suckyness
Tomberry Blue Feb 24, 2015 @ 1:04am 
Originally posted by kawagatam:
c is cutting, the worst. b is blunnt which ignores some amrour and takes prisoners. p is pierce which ignores more armour and kills instead of knocking unconcious. P and B are about equal in usefulness, while c is just the worst, but tends to have larger numbers to make up for its suckyness

C is crushing, not cutting. Bonus damage against shields.
Tuidjy Feb 24, 2015 @ 1:19am 
God, can you guys at least make sure that what you are saying is accurate?

Cutting is the worst at penetrating armor, but is can be very high, even for relatively light and quick weapons. If you do not care about taking prisoners, and have invested a lot in power strike, you will probably end up using a cutting weapon. Some cutting weapons are better than usual at destroying shields, but most are not.

Piercing is average at penetrating armor. It is usually dealt by a weapon's thrusting attack, or by projectiles. Very seldom, you can find it on weapons that incorporate a spike - hooks, military picks, etc... Piercing damage is relatively low, compared to the weight and speed of the weapon, but it is still very useful to be able to thrust with a weapon that you carry for the high slashing damage. In some mods, some piercing weapons have special anti-cavalry attacks, and can deal extra damage to charging horses.

Blunt may be the most useful damage type, because it knock enemies out, allowing you to capture and ransom them, and because it ignores a large portion of enemy armor. Unfortunately, blunt weapons have really low damage for their weight, and are relatively slow.

In most mods, I gravitate towards a cutting weapon. In some mods, strange, uncommon weapons exist, and those can be better than what you'd expect based on realism or popular culture. For example, Prophecy of Pendor has a priercing craftable claymore, and Native expansion has a blunt two-handed sword with massive damage,

Last edited by Tuidjy; Feb 24, 2015 @ 1:20am
Chikuwu Feb 24, 2015 @ 3:06am 
yeah, the one above me is right.

Cutting damage = all kinds of bladed weapons (Good for damage against lowly armored persons, but with high Cut damage and power strike, can in native take down even most knights in one hit with 2H cutting weapon.) also axes have bonus for shield damage. Normally really high damaged weapons with light and fast attacks.

Blunt Damage = Ignores 25% of armor AT LEAST in native, this has been changed around in many mods though to do either more or less. (all maces, blunt pointed weapons, etc. Also does BLUNT damage meaning it cant kill anyone, only Knock them unconcious and you take them as prisoners for profit.) which is why i use it. Normally, since it ignores armor rating somewhat, it has low normal damage and low reach in most weapons so good for horseback fighting. also somewhat slow swing speed.

Piercing Damage = Ignores 100% of the armor, havent seen it changed in any mods. It just blatantly leaves the Armor rating off from its damage (piercing damage x speed %.) So is the best against highly armored targets, does average damage to any kind of enemy.
Tuidjy Feb 24, 2015 @ 9:21am 
Everyone keeps saying that piercing ignores all armor, and this is not my experience. I know for a fact that armor protects against piercing damage in at least Pendor, Floris and Gekokujo, and I do not remember being that afraid of arrows in Native either.

So, from hitting doods with stuff, I would have sworn that blunt damage goes through armor better than piercing. But with so many people saying the opposite, I'm off to test this.

I see a bunch of knights getting battered with a balanced staff, in my future.
Last edited by Tuidjy; Feb 24, 2015 @ 9:22am
St3amfails Feb 24, 2015 @ 9:50am 
Piercing defintely doesn't ignore armor completely. With good armor you can stand there all day and let low level archers pin you full of arrows without taking any (or next to no) damage at all.
With mods, milage may vary, in some bows are OP. Some they are UP.
Kharn Terrer Feb 24, 2015 @ 10:03am 
I cant stand piercing weapons :P Infact my favourite weapon in native is the an Masterwork Elite Scimitar. You cant poke with it but its reach is 103 so running around on a horse chopping people to pieces is easy as pie ;)
Just have a load of Mamulukes for taking prisoners works a treat ;).
AxeKnight Feb 24, 2015 @ 10:12am 
so, i was wrong. according to the wiki (which i trust) blunt is by far the best TYPE of damage. not necesarily the best weapons, but if something did 30c, 30p, or 30b, then 30b is better by any possible form of measurement.
Kharn Terrer Feb 24, 2015 @ 10:15am 
Problem with blunt weapons is they never have a decent reach. I would not consider 85 a decent reach :P Plus they arent all that useful against people with good shields. Where as C you hack there shields to pieces.
Tuidjy Feb 24, 2015 @ 10:34am 
It has been a long time since I have played a character who specializes in melee. Nowadays I play two types of characters: leader, or horse archer. The leader ends up as a shield sandwich (saber, the heaviest charger, and three shields) and the horse archer gets a bow, two quivers and ONE weapon. That weapon is usually a two-handed sword, chosen for reach and speed. In realistic mods, you really cannot have blunt or piercing weapons that are good for every situation, and axes are slower and heavier that swords.

But! If I were to theorize, I would say that a character that specializes in melee should have an arsenal of weapons, so that he uses the best for every occasion. For example, in Gekokujo, IF I had to leave my bow at home, I would carry a naginata (polearm) for the reach, a katana (relatively short sword) for fighting in close quarters, a kanabo (basebal bat) for taking prisoners, and a nagamaki (sword with a very long hilt) for one on one duels. But I have only one slot for a melee weapon, so I carry a nodachi - reasonably long, reasonably fast, very sharp two-handed sword.
Last edited by Tuidjy; Feb 24, 2015 @ 10:35am
Tuidjy Feb 24, 2015 @ 10:40am 
Originally posted by Kharn Terrer:
Problem with blunt weapons is they never have a decent reach. I would not consider 85 a decent reach :P Plus they arent all that useful against people with good shields.

Have you considered a balanced iron quarterstaff? It's got the reach, it's definitely got the speed, and with Power Strike 10, it has the damage as well. Most mods have them.

Sure, you will never break the shield, but after the first parry you will get an easy opening for a thrusting attack, and no one will be able to recover in time to bring up the shield to protect from the following left swing.

I know what I am talking about, I have been testing blunt weapons for the last 20 minutes... It is a pleasure to fence using a Str 30 / Agi 27 character. Everyone else, including Swadian knights seems to be moving in molasses. :-)
Kharn Terrer Feb 24, 2015 @ 10:43am 
I have tried playing a leader it kind of bores me plus I feel totally worthless in sieges since its not like there is much to do in them besides stand back being a shield for your troops.

I do find the elite scimitar can be a real pain at times when you get caught in a corner so you cant actually swing it properly anymore so I have a balanced Scimitar (97) for that.

As for ranged... I dunno why but I just dont seem to be able to get the hang of it. I couldnt hit a barn door with a shovel at 4 yards.
I constantly curse when I end up with thrown or a bow in tournaments cause I suck at them.

So consequently I use 2 shields and 2 swords ;)
Kharn Terrer Feb 24, 2015 @ 10:45am 
I dont tend to use 2 handers either. I value my shield way to much for that. You just get some annoying ♥♥♥♥♥♥♥ with thrown weapons hitting you for 12 damage a shot if you go without a shield imo.
Chikuwu Feb 24, 2015 @ 10:45am 
Originally posted by St3amfails:
Piercing defintely doesn't ignore armor completely. With good armor you can stand there all day and let low level archers pin you full of arrows without taking any (or next to no) damage at all.
With mods, milage may vary, in some bows are OP. Some they are UP.

Yes it does damage to you. When you put on Damage to Player to Full setting, you get rekt by arrows easily.

When that setting is in either Half or 1/4th, The arrows do next to none damage to full plate armour (60 body armor) But with Full setting, it does around 15 points of damage from regular archer into chest, highest tier archer kills you in two headshots.

In Perisno, Clash of Kings, and most of the time, in PoP, high tier archers tend to knock highly armored targets with headshots just like that on max difficulty.
Last edited by Chikuwu; Feb 24, 2015 @ 10:48am
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Feb 23, 2015 @ 11:01pm
Posts: 20