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C is crushing, not cutting. Bonus damage against shields.
Cutting is the worst at penetrating armor, but is can be very high, even for relatively light and quick weapons. If you do not care about taking prisoners, and have invested a lot in power strike, you will probably end up using a cutting weapon. Some cutting weapons are better than usual at destroying shields, but most are not.
Piercing is average at penetrating armor. It is usually dealt by a weapon's thrusting attack, or by projectiles. Very seldom, you can find it on weapons that incorporate a spike - hooks, military picks, etc... Piercing damage is relatively low, compared to the weight and speed of the weapon, but it is still very useful to be able to thrust with a weapon that you carry for the high slashing damage. In some mods, some piercing weapons have special anti-cavalry attacks, and can deal extra damage to charging horses.
Blunt may be the most useful damage type, because it knock enemies out, allowing you to capture and ransom them, and because it ignores a large portion of enemy armor. Unfortunately, blunt weapons have really low damage for their weight, and are relatively slow.
In most mods, I gravitate towards a cutting weapon. In some mods, strange, uncommon weapons exist, and those can be better than what you'd expect based on realism or popular culture. For example, Prophecy of Pendor has a priercing craftable claymore, and Native expansion has a blunt two-handed sword with massive damage,
Cutting damage = all kinds of bladed weapons (Good for damage against lowly armored persons, but with high Cut damage and power strike, can in native take down even most knights in one hit with 2H cutting weapon.) also axes have bonus for shield damage. Normally really high damaged weapons with light and fast attacks.
Blunt Damage = Ignores 25% of armor AT LEAST in native, this has been changed around in many mods though to do either more or less. (all maces, blunt pointed weapons, etc. Also does BLUNT damage meaning it cant kill anyone, only Knock them unconcious and you take them as prisoners for profit.) which is why i use it. Normally, since it ignores armor rating somewhat, it has low normal damage and low reach in most weapons so good for horseback fighting. also somewhat slow swing speed.
Piercing Damage = Ignores 100% of the armor, havent seen it changed in any mods. It just blatantly leaves the Armor rating off from its damage (piercing damage x speed %.) So is the best against highly armored targets, does average damage to any kind of enemy.
So, from hitting doods with stuff, I would have sworn that blunt damage goes through armor better than piercing. But with so many people saying the opposite, I'm off to test this.
I see a bunch of knights getting battered with a balanced staff, in my future.
With mods, milage may vary, in some bows are OP. Some they are UP.
Just have a load of Mamulukes for taking prisoners works a treat ;).
But! If I were to theorize, I would say that a character that specializes in melee should have an arsenal of weapons, so that he uses the best for every occasion. For example, in Gekokujo, IF I had to leave my bow at home, I would carry a naginata (polearm) for the reach, a katana (relatively short sword) for fighting in close quarters, a kanabo (basebal bat) for taking prisoners, and a nagamaki (sword with a very long hilt) for one on one duels. But I have only one slot for a melee weapon, so I carry a nodachi - reasonably long, reasonably fast, very sharp two-handed sword.
Have you considered a balanced iron quarterstaff? It's got the reach, it's definitely got the speed, and with Power Strike 10, it has the damage as well. Most mods have them.
Sure, you will never break the shield, but after the first parry you will get an easy opening for a thrusting attack, and no one will be able to recover in time to bring up the shield to protect from the following left swing.
I know what I am talking about, I have been testing blunt weapons for the last 20 minutes... It is a pleasure to fence using a Str 30 / Agi 27 character. Everyone else, including Swadian knights seems to be moving in molasses. :-)
I do find the elite scimitar can be a real pain at times when you get caught in a corner so you cant actually swing it properly anymore so I have a balanced Scimitar (97) for that.
As for ranged... I dunno why but I just dont seem to be able to get the hang of it. I couldnt hit a barn door with a shovel at 4 yards.
I constantly curse when I end up with thrown or a bow in tournaments cause I suck at them.
So consequently I use 2 shields and 2 swords ;)
Yes it does damage to you. When you put on Damage to Player to Full setting, you get rekt by arrows easily.
When that setting is in either Half or 1/4th, The arrows do next to none damage to full plate armour (60 body armor) But with Full setting, it does around 15 points of damage from regular archer into chest, highest tier archer kills you in two headshots.
In Perisno, Clash of Kings, and most of the time, in PoP, high tier archers tend to knock highly armored targets with headshots just like that on max difficulty.