Mount & Blade: Warband

Mount & Blade: Warband

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CaptainCadet Jun 12, 2021 @ 10:46pm
A Clash of Kings? or A World of Ice And Fire.
As the titles says which one do you perfer and why?

Personally I like acok because of the armors the textures of them and the troop trees seem more fleshed out. Also I think the map looks better but it seems the awoiaf has some better mechanics that come with the VC engine.

I have played acok a bit but only tried awoiaf
Last edited by CaptainCadet; Jun 12, 2021 @ 10:53pm
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Showing 1-11 of 11 comments
Lonewolf501 Jun 16, 2021 @ 7:00pm 
In terms of how you want to develop throughout the game, I would say A Clash of Kings. Both games basically start you off with crappy equipment and would have you hunt bandits/looters and gain and sell their loot. Now the real edge acok gives rather than awoiaf is that acok provides more bandits and looters to fight early in the game compared to awoiaf.

Now my experience with awoiaf is based off of my experience and preferred style of gameplay so I know I am biased, but here are my criticisms of awoiaf. In awoifa, you are immediately placed in King's landing (typical start for the Westeros storyline). You are given the choice to follow the main storyline by taking up the Stark quest which I have usually chosen to follow because where is the fun in not doing so (and I like the Stark house as a game of thrones faction). However, the combat gameplay is that the ai love to gang up on you no matter what you do and on a very easy setting, they could one-hit you giving you no chance to defend yourself. Now, if there is a chance for you to get back to your original stance, it is not easily presented in the game. If there was an absence of looters, I would try my skill at arms in the arena, for prize money and for the experience. However, the arena gives you the exact opposite of those. One time, I remember being easily knocked out by a novice fighter because they got a critical chance hit on me and I was instantly knocked out. I was at full health at the time and I tried around 13 different times to try and get at least more than 100 coins for my prize money. On one of those 13 times I got lucky and knocked out 3 opponents, however most of the time I instantly get ganged up or kocked out with one hit. Awoiaf provides no easy way for you to build up your money and gear and often gave me, a player who wanted the game to go easy on me, a hard time in the early game.

A lot to say, I know, but I played this game last week and I remember not having a very fun time with it. acok is better because even with your crappy gear, if you get a horse, you can take on small bands of looters and easily build up your wealth in the early game.
CaptainCadet Jun 16, 2021 @ 7:40pm 
Thank you for you'r comment!
Nea Jun 22, 2021 @ 7:54pm 
I got very disappointed by A World of Ice And Fire, since the quests are pretty forced, and still not enjoyable, in my experience. Overall, I didn't feel the "spirit" of GoT there.
Also, there were a bunch of weird things, like unavoidable powerful troops randomly chasing you all across the map, with no line of sight or so, even after using a ship.
CaptainCadet Jun 22, 2021 @ 8:11pm 
Thanks for you'r comment! Right now I'm playing awoiaf and I feel like the formations and battles are better as well as the ships, which make the iron islands have a more viking feel but I perfer the acok troops better. As for the map I kinda like the closeness of acok but I'm really getting used to the awoiaf map. Static war's are also nice and awioaf has actual working troop tree viewing thingy, which acok's is broken right now. But back to the acok troops. I feel like the troop trees are more fleshed out in acok. like in acok, each faction has a definitive trait. For instance the reach cavalry and dragonstone their halberdiers and things. the stormlands their heavy infantry and such, I dont always feel the same way about awoiaf
Move2Bastyon Jun 24, 2021 @ 1:15am 
The Robber Knights in awoif were terrible and needed re working/balancing, they lack diversity and were too fast and chase you down every time regardless, which was ridiculous, but did enjoy the mod very much, i like that it has the ships combat, and trading was fun, as was combat. Wish that it had more ways to make income and more unique factions and independents in the game to fight through.

Also it needed more content to immerse the player in the world, I felt it missed a lot of opportunities given the base material.

Will have to give the other one a try one of these days.
EmotionallyBroken Jun 25, 2021 @ 6:19am 
Both are very incomplete, right?
Tuidjy Jun 25, 2021 @ 8:54am 
I have never been able to get an enjoyable experience from either of them. I used to try, about once an year, but I have given up on both.
ricklong Feb 4, 2022 @ 12:24am 
Both of them suffer due to the large map. Warband AI can't handle large maps very well, so for instance, Rob tends to stay up in the north instead of helping his uncle in the riverlands. His marshal will call up the army, start to head down there, and as they get anyplace useful decide he's had the army together for too long & send everyone home.

I also was quickly annoyed with AWOIAF railroading you with the main quest and basically having you chased around while you have NO way to gain exp or cash. I didn't play it for long.

ACOK has a lot of sites on the map that you can explore, and often have some odd bit of loot. It has some interesting mechanics you can take advantage, like landed Ladies who you can attempt to marry for their huge tracts of land. Unfortunately, the mod isn't very stable and adds and drops features with each version. I've never finished a game without it getting corrupted to the point of locking up.
I get part of this: people tend to go big trying to add some cool features in. Then they add some more the next version, but now some of those don't work together and rip some back out. What I don't understand is when characters that were in earlier versions get removed. It just seems like a lot of effort getting tossed out.
Move2Bastyon Feb 4, 2022 @ 1:15am 
having played clash of kings since this thread was made for a lot longer and establishing my own kingdom and really getting into the mod, I did feel overall it was a more enjoyable experience for me. But mostly it's because awoiaf has those dumb robber knights.

I do wish the robber knights in both mods were better balanced, in awoiaf it needs to be tuned down and increased in unit variety, in ACOK, it needs to be tuned up and also increased in unit variety. It's like people don't know how to balance these things and always go too far to one extreme or another.

But overall the combat in ACOK has felt much better overall, and it was a pleasure to play it when it didn't crash or have bugs and issues, like one siege where the ladders were inside the walls and you couldn't actually climb them. So you couldn't do an actual siege battle.
Machiavelli Feb 4, 2022 @ 1:42am 
a song of ice and fire. continually updated too. hardcore doe.
Last edited by Machiavelli; Feb 4, 2022 @ 1:43am
NHLreturns Feb 4, 2022 @ 4:04am 
robber knights make the game difficult, hard challenging, but not impossible to overcome... pruduno intentionally wants the game extremely difficult at least in the starting point

never played clash of kings but in my researching they say AWOIAF is an overall more polished game, ship battles etc... though I never bothered to try out clash, very satisfied with awoiaf, probably made like over 20-30 characters since playing two years or so ago
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Date Posted: Jun 12, 2021 @ 10:46pm
Posts: 11