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Now my experience with awoiaf is based off of my experience and preferred style of gameplay so I know I am biased, but here are my criticisms of awoiaf. In awoifa, you are immediately placed in King's landing (typical start for the Westeros storyline). You are given the choice to follow the main storyline by taking up the Stark quest which I have usually chosen to follow because where is the fun in not doing so (and I like the Stark house as a game of thrones faction). However, the combat gameplay is that the ai love to gang up on you no matter what you do and on a very easy setting, they could one-hit you giving you no chance to defend yourself. Now, if there is a chance for you to get back to your original stance, it is not easily presented in the game. If there was an absence of looters, I would try my skill at arms in the arena, for prize money and for the experience. However, the arena gives you the exact opposite of those. One time, I remember being easily knocked out by a novice fighter because they got a critical chance hit on me and I was instantly knocked out. I was at full health at the time and I tried around 13 different times to try and get at least more than 100 coins for my prize money. On one of those 13 times I got lucky and knocked out 3 opponents, however most of the time I instantly get ganged up or kocked out with one hit. Awoiaf provides no easy way for you to build up your money and gear and often gave me, a player who wanted the game to go easy on me, a hard time in the early game.
A lot to say, I know, but I played this game last week and I remember not having a very fun time with it. acok is better because even with your crappy gear, if you get a horse, you can take on small bands of looters and easily build up your wealth in the early game.
Also, there were a bunch of weird things, like unavoidable powerful troops randomly chasing you all across the map, with no line of sight or so, even after using a ship.
Also it needed more content to immerse the player in the world, I felt it missed a lot of opportunities given the base material.
Will have to give the other one a try one of these days.
I also was quickly annoyed with AWOIAF railroading you with the main quest and basically having you chased around while you have NO way to gain exp or cash. I didn't play it for long.
ACOK has a lot of sites on the map that you can explore, and often have some odd bit of loot. It has some interesting mechanics you can take advantage, like landed Ladies who you can attempt to marry for their huge tracts of land. Unfortunately, the mod isn't very stable and adds and drops features with each version. I've never finished a game without it getting corrupted to the point of locking up.
I get part of this: people tend to go big trying to add some cool features in. Then they add some more the next version, but now some of those don't work together and rip some back out. What I don't understand is when characters that were in earlier versions get removed. It just seems like a lot of effort getting tossed out.
I do wish the robber knights in both mods were better balanced, in awoiaf it needs to be tuned down and increased in unit variety, in ACOK, it needs to be tuned up and also increased in unit variety. It's like people don't know how to balance these things and always go too far to one extreme or another.
But overall the combat in ACOK has felt much better overall, and it was a pleasure to play it when it didn't crash or have bugs and issues, like one siege where the ladders were inside the walls and you couldn't actually climb them. So you couldn't do an actual siege battle.
never played clash of kings but in my researching they say AWOIAF is an overall more polished game, ship battles etc... though I never bothered to try out clash, very satisfied with awoiaf, probably made like over 20-30 characters since playing two years or so ago