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Warband is definately the better game. I just wish it was bigger.
If you have absolutely no intention what so ever of using mods EVER in your life time, for any reason.
F&S MIGHT be the better deal. It's combat is overall inferior to warband's (the only real tactic is for your character to cower behind his army and pray a stray shot doesn't instantly lose you the battle (this lessens A LITTLE if you get some high end armor, but you still can't get anywhere near the frontline in most cases because it's simply too risky)) but everything else pretty much is superior to the native Warband game. (except you can't get married and if you break away you will forever be known as Rebel of X Nation being the main differences).
F&S unfortunately has a pretty much nonexistent modding community, so what you see is pretty much all you're going to get.
Warband on the other hand has an extensive modding community that can offer anything F&S can and beyond. A lot of people dislike the native version of warband, since the combat is the only area it does truly well. Kingdom management/diplomacy are almost tacked on afterthoughts.
But the modding community can give you nearly any flavor of game you want. With only small changes (the Diplomacy mod being about as light on changes as you can get while still addressing the short-comings of the native game) all the way up to total conversions like Brytenwalda, Gekokujo, 1257 AD, Clash of Kings (GoT).
And it's not like the modding is difficult. Just download the mod (check to make sure it's compatiable with your version, though most are), put the folder it gives you in your module folder in the M&B directory, and then select it from the launcher. No muss, no fuss. And if it's not working you can remove it just as easily.
A few of them need WSE to run (those that require it will usually come with a copy in the zip file), but the only difference there is that you need to run the special launcher they come with, instead of the normal M&B launcher. They install the same as any other mod.
I go with Warband for the future because the modding community is alive, more people play and the REAL stickler for me: I can found my own Kingdom, which is unfortunately a big No No in WFAS.
Longer WALLS OF TEXT:
What I like about warbands: Founding your own kingdom, loads of independent forces to hunt on the map even without modules or modifications, feeling like a boss when wading into the melee in your badass plate armor, founding businesses. Nursing my units until they become badass. Live and well modding community and forums.
What I think WFAS did better: Realism, as even a heavily armored knight shouldn't be able to jump into a 50 men group of guys in chainmail with big honking axes, spears and swords and expect to come out on top. Realism in the way patrols and other things behave, I always found it funny that so many sea raiders operate next to big cities with lords that have hundreds of retainers. How mercenaries can be outfitted according to your preference, as it was bogus that you couldnt tell your berserkers to put on a shirt. Horse drive by shootings.
What I think lacks in WFAS: Indepentents to fight, found own kingdom, too easy to make money via trading and interest, too many units spawn in castles, (had like 500 guys when I got my own town, so nobody ever sieged) armor except for the endgame stuff usually felt far less effective. AI can't handle multiple entry points for sieges, siege options generally a good idea but make sieging too easy as AI cannot handle it.
WFAS For multiplayer