Mount & Blade: Warband

Mount & Blade: Warband

View Stats:
maxdogg75 Mar 21, 2014 @ 9:42pm
mercenaries
I just got warband & f&s today I love these games.In f&s there are mercenary camps on the map to recruit.Are there the same in warband?
< >
Showing 1-15 of 18 comments
Sigmar's Faithful Mar 21, 2014 @ 9:49pm 
Nope. In place of the Mer Camps, there are Training Grounds on the map, where you can train your troops (but it's only good if you are leveling-up low-tier troops, since you must spar with them, or target practice, etc. in order to train them, it's very tedious after they are at a certain level.)
Uncustomizable mercs can still be found in taverns however, and these mercs have their own upgrade trees, as opposed to those in WFAS.
You can recruit from villages without having to join a faction first. Also there are tons of mods for Warband that can add in customizable troops if that's your concern.
Last edited by Sigmar's Faithful; Mar 21, 2014 @ 9:51pm
maxdogg75 Mar 21, 2014 @ 9:52pm 
So whats the best way to build a large army fast? Just keep going to the tavern and villages?
Sigmar's Faithful Mar 21, 2014 @ 10:16pm 
Originally posted by maxdogg75:
So whats the best way to build a large army fast? Just keep going to the tavern and villages?

Well... yes, pretty much that. Normally you'd start as a merchant to earn money to buy gears, fight bandits and such to level up, then fight as a mercenary to a nation or, with any luck, join a kingdom, then you just fight with your nation's army, or pick off stranders and such.

If you are gonna march to make a kingdom of your own, you had better choose your starting point wisely; smooth your relationship with its villages first, ready to horde a bunch of recruits in your fort (so choose a town), which with several hundred will scare off even the largest armies. They WILL raid your villages tho.

Being an older game, warband lacks some of the features WFAS had, the most obvious of which being flintlocks; it also lack faction patrols (faction-based non-lord patries) which may make your initial conquest a bit more difficult.

On the other hand, in Warband you can legitimately make your own kingdom instead of just being an rebel. You may have lords joining you if you have a few free fiefs on you hand (that is, as long as the fief hasn't been granted to a NPC lord) and there are primitive diplomacy options available to you as a King/Queen.

My advice to you would be to start with Native (Vanilla) version of the game, get used to it, be a bandit, or a merchant, or a merc, etc,. After you got the idea of the game, you should try so mods like Native Expansion, which is really close to vanilla, except they have many improvements (like town-raised soldiers, patrols, etc.)
Last edited by Sigmar's Faithful; Mar 21, 2014 @ 10:16pm
Aducan Mar 21, 2014 @ 10:21pm 
I'd say villages. You should be able to field a army of about 50-60 troops in no time at all, and you can support them by building brewerys at cities (ask the Guildmaster, Warband's mayor). I'd say hold off on them mercs until you have fiefs and a good income, cause they are expensive! Personally, I find mercs to be most useful in mid game or when you need troops quick and fast that can also stand their ground (or to form a temporary garrison). Their lower tiers are better than those of villagers but the higher village-bred troops will kick a Hired Blade's ass in no time. Personally, I'd suggest some Nordic footmen (Huscarls are boss at sieges) and some Rhodok crossbow men (again, GREAT in sieges and open battles), with Swadian or Sarranid cav, if you enjoy using cav (I don't personally, I find my Huscarls and Rhodok make up for a lack of cav and am not a fan of the micromanagement involved).

P.S. Not sure if you are aware about it, but the game, when autoresolving sieges whilst you aren't in battle, takes into account troop amoutns, not quality. So, in theory, 600 peasants should be able to hold off 150 Huscarls and 150 Sharpshooters. So.. cheap labour! Yay!
maxdogg75 Mar 21, 2014 @ 10:21pm 
Thanks for the response! I do at some point want to start my own kingdom but I'm way early in the game.Do you attack an enemy castle and declare your own kingdom? Sorry if these are dumb questionns but I know I'm going to have to learn as I go.
Aducan Mar 21, 2014 @ 10:26pm 
Originally posted by maxdogg75:
Thanks for the response! I do at some point want to start my own kingdom but I'm way early in the game.Do you attack an enemy castle and declare your own kingdom? Sorry if these are dumb questionns but I know I'm going to have to learn as I go.

I'd say join a kingdom and get a decent amount of castles/towns/villages. Then, you can rebel against your kingdom and keep your fiefs you got whilst being in your original faction. That way,you already have garrisons AND an income AND you would of have had hopefully built up relations with the other lords, meaning you might get some extra vassals!

Also, you can rename your kingdom any time you like, so you don't always have to be called "Vaegir Rebels", for example.
maxdogg75 Mar 21, 2014 @ 10:30pm 
Cool whats the largest army you can field? And once you expand how do you defend all your cities with one army?
Sigmar's Faithful Mar 21, 2014 @ 10:33pm 
Originally posted by Arbiter:
...You should be able to field a army of about 50-60 troops in no time at all, and you can support them by building brewerys at cities (ask the Guildmaster, Warband's mayor)...

Early investment can be risky -- even brewery cost a bunch initially. I think it's better to invest a couple points in path finding on character creation then just bring that 5 peasants with maybe just a few more to trade with the closest towns, then maybe he can work his way to Rivacheg and sell silk (or whatever that's called to the Sarranids)

Originally posted by maxdogg75:
Thanks for the response! I do at some point want to start my own kingdom but I'm way early in the game.Do you attack an enemy castle and declare your own kingdom? Sorry if these are dumb questionns but I know I'm going to have to learn as I go.

Well the silly thing is, in order to siege a castle, you must first be an enemy with a nation first; you can raid the kingdom's peasants/caravans first, loot one of its villages, or go to a lord and tell him you "have demands of him" and then fight him. Afterwards you can siege a fort. You can name and make your own kingdom after you capture the fort.

Originally posted by maxdogg75:
Cool whats the largest army you can field? And once you expand how do you defend all your cities with one army?

Just like WFAS, you army upkeep is related to your leadership skill and your renown. The higher they are the larger an army you can field. But practically to keep your troops from deserting you need to have a high Leadership skill and a good variety of food types. I'd say depending on your build you can lead up to around 300? It's rather unstable if you can't get enough food types tho.

After you have your own kingdom lords may defect to you, or you can try to persuade them to join you (your depends somewhat on your persuasion skill, but it's easier if said lord really doesn't like his king, and isn't liked by his peers). As sovereign of your kingdom you will appoint a minister, who may be your wife (if you married one) or one of your companions (heros). You can deal with matters related to your kingdom through your minster. If you are marshal, which you dictates the new marshal anyways, you can call for your lords to join your campaign. Just talk to one of your companions and tell them to call the lords to join you, or talk to a lord about this.

You will soon find out it's best to choose your allies carefully though.
Last edited by Sigmar's Faithful; Mar 21, 2014 @ 10:41pm
maxdogg75 Mar 21, 2014 @ 10:36pm 
Thanks for that.How big an army do you need to start your own kingdom without it crumbling quickly?
Sigmar's Faithful Mar 21, 2014 @ 10:48pm 
Originally posted by maxdogg75:
Thanks for that.How big an army do you need to start your own kingdom without it crumbling quickly?

Well the funny part is -- every time I set off to make a kingdom, I first fight for a kingdom and win a castle/town and demand it to be mine. Once the king gave a town to me (normally I reject castles if he gives me one, the king might not grant you new fiefs if you have "too many" already). I'll raise an army around 300 men in that town, after that I stock up on food, empty the town and travel to my king, renounce my oath, find a weak lord of my formal fatherland, fight him, immediately retake my town, which should have 0 garrison, immediately put garrison all my men and run off to recruit from nearby villages. With 500 men it's unlikely he'll attack me for a while, especially if they are already occupied else where.

Obvisouly I stock up on money and food before hand and such because it's gonna be a long siege (I also have few enterprise else where). If I really can't hold it, I'll pick out my best men, around 150 or so, run like heke after a successful defense, immediately recruit more, run back once the town is conquered, and siege it again because there shouldn't be many garrison at this point.
Last edited by Sigmar's Faithful; Mar 21, 2014 @ 10:50pm
Aducan Mar 21, 2014 @ 10:52pm 
Oh, quick thing: Don't EVER be marshal! Your controversy will rise to max so damn quickly, you won't be able to get any fiefs for a long time. But if you are marshal for your own kingdom, then it doesn't matter as much. Still tho, your controversy WILL rise. This happened to me, and I missed out on getting two cities... ♥♥♥♥♥♥♥ Ragnar.... why you vex me so!
PancakeFuego Mar 21, 2014 @ 11:13pm 
My advise would be to get a couple villages at max relations, it may take some time but it really pays off. At max relations a village may give you upgraded troops (which cuts a decent amount of training time) and have occasionally given me about fourty troops: it's very helpfull.
Asphe Mar 22, 2014 @ 12:57am 
Originally posted by maxdogg75:
I just got warband & f&s today I love these games.In f&s there are mercenary camps on the map to recruit.Are there the same in warband?

This was answered above but I'd like to stick my oar in and remind you of companions. Aside from being customisable (choose where to put points and gear), they are the undead... or at least can never be permanently killed.

Originally posted by maxdogg75:
So whats the best way to build a large army fast? Just keep going to the tavern and villages?

Depends on what you want to do with 'a large army'. The larger the 'army' or your party, the slower it is. So perhaps you'll win most of your fights... if you can catch up to them.

Originally posted by maxdogg75:
Thanks for the response! I do at some point want to start my own kingdom but I'm way early in the game.Do you attack an enemy castle and declare your own kingdom? Sorry if these are dumb questionns but I know I'm going to have to learn as I go.

Sure... or just 'rebel'. You can strip the garrisons of your holdings/fiefs (even your husbands... pre-divorce proceedings?) beforehand, just to make things easier.

Originally posted by maxdogg75:
Cool whats the largest army you can field? And once you expand how do you defend all your cities with one army?

Your party maximum size (character report) determines the max size of your personal warband. Garrisons/etc... virtually unlimited.

Originally posted by maxdogg75:
Thanks for that.How big an army do you need to start your own kingdom without it crumbling quickly?

8 in your warband, and around 1k-2k peasant troops in each holding (peasants cost far less than mounted knights but can deter the AI from attacking your holdings).

So what if they are untrained meat shields... if they never get attacked (I've never seen the AI dare attack a city with 2k peasants.. but they will go for a city with just 150 swadian knights... who cost more than said 2k peasants).

Having just 8 in your personal warband (you + your magnificent seven companions) can go places fast and get things done. If you need more, just grab a few score mercs or train up a few soldiers.

PS Don't get your relations too high with your villages. Sure, they'll give you trained troops... but what if you get crossbowman when you need mounted knights?
maxdogg75 Mar 22, 2014 @ 12:30pm 
Thanks for everybodys help! I guess there is alot to learn.
kevinshow Mar 24, 2014 @ 7:35am 
Another way that I used to increase numbers fast is to watch out for bandit groups or enemy lord armies that have prisoners. After defeating them, you can hire the prisoners into your war band.

< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Mar 21, 2014 @ 9:42pm
Posts: 18