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Explanation. Wow. This is confusing. And it looks like I'm gonna redo my character. :(
Party skills do not stack, partys highest skill counts.
Your char gets a bonus to partyskills depending on skill level, this bonus is added to whoevers skill is highest (this is the +1 etc).
Personal skills affect that character only. The exception being Trainer. Everyone can benefit from a little Trainer skill. When doing the 'train a peasant militia' quest, the party member with the highest Trainer skill will count, even if it isn't you.
Party skills do kind of stack. The highest skill in the group counts, plus a bonus from the second highest member. So when you look at the party screen you may see Tactics: 5+1. That means the highest Tactics skill in the group is 5, and whoever has second highest grants a Party bonus of 1. I don't know the correlation between 2nd highest skill and the amount of bonus, but I think it's half the 2nd highest skill count for the bonus.
So having everyone in the party with 5 Tactics is a lot of wasted Tactics points. Ideally, have 1 party member be a 'main' skill contributer, and another a secondary for the bonus. For example, Jeremus starts with high Surgery/First Aid/Wound Treatment, so he becomes my main medic. Ymira has decent First Aid/Surgery/Wound Treatment at the start, so she is my secondary medic, providing the bonus for Jeremus.
To add, Party skills do not count if that party member is considered Wounded (<30% health I think).
The only personal skill you should upgrade on your companion is "trainer". Trainer gives a fixed amount to each unit. (2exp, 4exp etc... read it in the tooltip).
It is the only Ability that stacks by 100%. Having 5 Companions with trainer level 1 and yourself of course would mean EVERY unit gets 6 times the lvl Exp. (12exp/day). Also trainer level doesnt have to be the same. Have one with 5 another 2 and one with lvl 10 if you want to. Best skill for some spare points, when your primary companion skill is full.
About Party skills. The highest skill +1/2 (rounded up) of the 2nd highest. That means, you have Jeremus surgery on 6 and Ymira's surgery on 3 you will have 6+2 (6+1,5 rounded up).
Dont bring up the same party skill to level10. One hero with lvl 10, the other with 9. (If you play that long...)
So plan ahead.
My companion build: Marnid, Kathrin, Bunduk and Nizar as your tanks/carry (your choice, but they only get fighting skill [if you got some to spare, TRAINER].
Jeremus and Ymira make up a great team. They both start with the healing skills. Quite usful.
But remember: each time your level your int, you get 2 skillpoints, so you can take 5-6 (Ymira 6 and Jeremus 5 due to higher starting level and already misspend points) skill.
Klethi and Deshavi can be whatever you want. Get some combat skill on them or party skills, to get your engeneering and pathfinding faster.
A tip if you want to rule your OWN Kingdom later on: get the personal skill "persuation" for your int companions. Quite raises the chance to get your kingdom to piece again. So you might want to raise Klethi and Deshavi's int.
If someone is interested in a Chart, i think i get it uploaded somewhere. (Which companion gets which skill and role on my gameplay, so i dont use any riding units)
The effective party skill is computed by taking the highest skill in the party, and then adding a bonus (see below) that is only dependent on the player's skill.
Player skill 0-1 -> Bonus 0
Player skill 2-4 -> Bonus 1
Player skill 5-7 -> Bonus 2
Player skill 8-9 -> Bonus 3
Player skill 10 -> Bonus 4
Here are some examples:
Player 10. Companions do not matter. Effective skill is 10+4, i.e. 14
Player 4. Highest companion equal or below 4. Effective skill is 4+1, i.e. 5
Player 6, Highest companion 8. Effective skill is 8+2, i.e. 10
Player 0. Highest companion X. Effective skill is X+0, i.e. X
Holy ♥♥♥♥ THANK YOU
Lol, Thank you Tuidjy. I never saw this post before. First laugh I had today and they're very few these days :)