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Hm... wait for the enemy to run out of ammo, okay! I'll gladly hear more ideas because I doubt that's the only viable solution.
Equipped yourself with a bow and arrow, and take out multiple enemies.
If you, and your allies you are sieging a castle with outnumber the defenders, just let the battle autocalculate. Chances are you will win, but be prepared to potentially take more losses than you would have if you led the troops yourself.
I never thought the enemy soliders could run out of arrows...might try this strategy thank you.
Tactics:
1: Let the enemy archers run out of ammo.
2: Charge with large shield infantry.
3: Have twice as many archers as them and (pressumably) let your archers do the killing.
In the siege, I like to put my archers one pace behind my infantry and trade shots for a while (orders: 0, F1, F1, 2, F2, F1). Make sure most of them are actually shooting. Then go have a sandwich (or shoot arrows yourself).
If your unit composition is good, you can whittle down a few waves of enemies this way (works better on some castles than others). It's best to charge (orders: 0, F1, F3) right before a new wave is triggered, although I rarely get this right.
Disposable, but handy units.. generic Rhodok Crossbowman are available in a single upgrade, rescued Bandits of all varieties, ect... one of the reasons I never 'civilize' bandits is they are more useful than going through making them recruits.
The biggest thing is getting to know the castles and towns you are working with... you will learn where the troops get auto-deployed to at the start and what adjustments you will need to make. Almerra, for example, you're best served my moving defending archers to the back wall of the 1st courtyard immediately as well as having your infantry/cavalry hold at the top of the stairs. Vyincord is a ♥♥♥♥♥ to defend because there are 2 ladders... Weyyah has 2 as well, but they both go to the same choke point. Seige towers allow alot of time to do damage, or hit the seige camp, but once the tower has docked, it's going to be hard to choke the attackers because its a wide avenue.
Notes for seiges:
1: Assign your healer, if not yourself, to a custom battle group and park them in a safe(r) place
2: Move your archers closer to the walls, you want to be able to have a line of sight to hit as many of the snipers as possible.
3: Be aware of your infantry's weapon load-outs - 2-handers, spears.. any long weapons are not optimal.
4: Often forgotten about, throwing weapons can be just as deadly as crossbows and will wreck shields fast
5: Always assign your archers to a posistion, if not they will filter into the ladder queue and stop to fire, slowing things down and possibly causing any infantry that has created a breach to get overwhlemed and slaughtered
6: Not all of the maps support this, but you can retreat units on some maps - spent archers, your medic, ect.. be careful with this as some maps have the exit point as in the castle/town
7: Stagger your party order - archer/infantry/archer/infantry if you have multiple groups of each. The game pulls your available troops from the first few groups and this will give you a more balanced composistion early.
When defending I pull my troops off the castle walls and place them in the courtyard. Infantry close to the stairs leading up to the castle walls and crossbowmen to the rear, usually on a small hill, steps, back wall or some other place that gives them a bit of height. As the attackers come onto the wall they’ll be attacked by my crossbowmen and if they survive they’ll filter across the wall, down the stairs and into my infantry.
Tevarin is the easiest to defend while Grunwalder is the easiest to capture and for me at the moment Yalen is the hardest to capture.
If you have good bow skill, many castles allow you to position yourself to wipe out the enemy archers personally before sending your troops in.
In some maps, this won't work; your troops might start without cover or room to retreat out of range.
If the map is appropriate this is how it works.
Step 1: send your troops out of range(in some maps, it might be best to send the troops right up under the walls.
Step 2: Advance with your shield up to a position of cover; this might be just under the ramparts on a ladder, or behind a buttress, or right up under the wall; there are many variations, depending on the map.
Step 3: poke your head out and kill an enemy archer; pop back in before the enemy archers get a good shot at you.
Step 4: repeat step 3 until out of ammo.
Step 5: collect all the arrows the enemy have been shooting at you, preferably with your shield up..
Step 6: go to step 3; keep repeating process until defences have been wiped out.
Send in your troops; follow them in and take up a position where you can get easy shots at the defenders.
Celebrate victory!
Edit Note: This won't work too well against the Rhodoks, unless you also take crossbow as a secondary skill and arm yourself with a crossbow before the battle.
Rhodoks tend to specialize in crossbow missile troops; you'll run out of ammo quickly if you go into the battle with a bow.
If I wanted to do this I might as well just hack my way through the game :p What you described doesn't sound fun at all!
And once you get good with the bow, the battles are over pretty quickly.
One of the advantages of using the bow: the enemy shoot your ammo at you...very nice of them :)
is this somehow different from defeating them in battle, do you get all the defenders as prisoners?