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As well, depending on the total number of troops in a battle, some eligible fighters will not spawn into battle until and unless they are called in as reinforcements.
Any way to bypass that? Seems kind of sucky when I'm facing a fair opponent and half my infantry line doesn't show up
There's a slider at the options menu that says something like "Battle size". The number means the amoutn of soldiers that you can have at the field at a given moment. You can also install WB Battlesizer to modify it further (the limit is supposed to be 150 at native, but I've increased it to 250).
Btw, remember that the soldiers that spawn first are the ones higher in your party list.
No. It's dependent on total number of soldiers in the battle, period, which includes the enemy. Only way to avoid it is to purposely keep a smaller contigent and only engage smaller enemy groups.
So for exmaple, and this isn't exact, 50 vs 50 may spawn everyone, but 78 vs 63 might not. Then I think it depends on your tactics stat or whatnot. Someone can corrwect me if I'm wrong on the details but in general this is why.
Ah, this will be very helpful! Thanks!
Then there's that. But still, over a certain raw number, and that's when you get what you described.
Thanks man you were right
Tactics increases battle advantage which is determined by the number of troops you have vs the number of troops enemy has. A battle advantage of -1 means you have one less troop and the enemy has one more (effectively you have 2 fewer units on battlefield) while a +1 battle advantage means you have one more troop and the enemy has one less (again you have effectively 2 more units on battlefield at once) the battle advantage does not change how many total troops are on the encounter only how many from each side are present
If the enemy army had only 30 men when you attacked but was fielding 40+ in the battle then obviously some of their allies joined. Did you notice some messages in the bottom left saying "X Lord has joined on the side of X lord"?
All the releveant information has already been stated by previous posters but I'll reiterate it.
"Battle Advantage" is gonna determine the proportion of you + ally's men on the field vs Enemy combined army on the field.
Battle advantage is determined by your "COMBINED ARMY" (your party + any friendly lords - you need a positive relation with them and they need to be hostile with your enemy) and your TACTICS skill vs highest enemy TACTICS skill.
If your Battle Advantage is low, you may only get to field 20% of the troops on the field whereas the enemy get to field 80%. Not 20% of your men, just 20% of the men on the field.
If you're victorious then usually the battle advantage will sway in your favour and the next battle will be easier.
If you set the battle sizer to 500-1000 (with mod/tool) you may be able to get around this. This is fine for field battles but in sieges it's a big mess for attackers.
Any time you start a new mod, experiment to see which commands and pre-battle orders/deployment work, and which do not. And do not do it when you actually need to squeeze every ounce of effort from your troops. Do it when you have 120 knights against 10 looters.