Mount & Blade: Warband

Mount & Blade: Warband

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Gopnik Aug 20, 2015 @ 8:20am
Gekokujo troops
Gekokujo troops the only troops i can get is spear troops? sorry for being stupid but where's the Samurais? :with the katana?
Last edited by Gopnik; Oct 15, 2018 @ 7:18am
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Showing 1-15 of 17 comments
Tuidjy Aug 20, 2015 @ 8:36am 
In Gekokujo, you hire two types of new recruits - ashigaru (peasants) and ji samurai (rural noblemen) The former are recruited from villages, the latter from cities and castles. As you upgrade them, the ashigaru can become spearmen (melee infantry), or skirmishers (with either a bow or a musket). The ji-samurai can end up as melee infantry, archers, gunners, or cavalry. Every clan can get the top tier in one ashigaru branch, and two samurai branches. These tiers are called 'Elite' for ashigaru, and 'Hatamoto' for samurai.

The Ikko-Ikki has a different tree. Their ashigaru and samurai never achieve top tier, but they have access to very cost effective monks, who are almost as good as top tier samurai, much less expensive, and one hell of a lot easier to mass in numbers. With proper micromanagement, the naginata monks can outfight anyone in melee.

As for katana... The katana is not a weapon of war, so no troops use it as a primary weapon. Many do use it as a backup weapon, or a status symbol. Just like the European small sword (or dress sword) it is more of an accessory than anything else, but still one Hell of a lot better than bare hands. So when you rush a well-equiped archer, or get within the range of someone's yari, you will be facing a lightning quick katana.
Last edited by Tuidjy; Aug 20, 2015 @ 8:38am
Gopnik Aug 20, 2015 @ 8:42am 
Originally posted by Tuidjy:
In Gekokujo, you hire two types of new recruits - ashigaru (peasants) and ji samurai (rural noblemen) The former are recruited from villages, the latter from cities and castles. As you upgrade them, the ashigaru can become spearmen (melee infantry), or skirmishers (with either a bow or a musket). The ji-samurai can end up as melee infantry, archers, gunners, or cavalry. Every clan can get the top tier in one ashigaru branch, and two samurai branches. These tiers are called 'Elite' for ashigaru, and 'Hatamoto' for samurai.

The Ikko-Ikki has a different tree. Their ashigaru and samurai never achieve top tier, but they have access to very cost effective monks, who are almost as good as top tier samurai, much less expensive, and one hell of a lot easier to mass in numbers. With proper micromanagement, the naginata monks can outfight anyone in melee.

As for katana... The katana is not a weapon of war, so no troops use it as a primary weapon. Many do use it as a backup weapon, or a status symbol. Just like the European small sword (or dress sword) it is more of an accessory than anything else, but still one Hell of a lot better than bare hands. So when you rush a well-equiped archer, or get within the range of someone's yari, you will be facing a lightning quick katana.

Alright thank you man! and one more question i recruited chosokabe skirmishers and some of them have bows and some of the have guns. I mean they are the same unit i want them all to have bows do you know why that is?
Weizen1988 Aug 20, 2015 @ 8:53am 
Most factions are set to have a mix with that unit, that mix varies between factions, some might have all archers, no idea.
Tuidjy Aug 20, 2015 @ 9:43am 
All clans have a mix of bows and muskets in their skirmishers, but the ratio varies. Clans that historically were quick to adopt guns, and clans that were rich get more muskets than bows, and vice versa. Note that at low levels of skill, which is the norm for ashigaru, the muskets are much better, so clans like with high ratios like Oda are better. Chosokabe actually emphasizes bows, and their ashigaru archers suck less than usual.

But if you want to split your archers and gunners, so that you can command them separately and use them most effectively, you will need to hire dedicated gunners and archers.

Master samurai gunners are the best musketeers by far, but there are a ton of cheap gunners (monks, hirelings, etc...) who can be devastating if you hold fire until you can unleash two volleys right as the enemy closes in.

As for archers, some clans have really good samurai archers, like Hojo and Chosokabe, but my favorites are the Ikko-Ikki elite monk archers. Almost as good as samurai, much cheaper and easier to train, and much easier to mass. Very few clans can field both types of top tier ranged samurai. The only one I know of the top of my head are the Asakura.
Last edited by Tuidjy; Aug 20, 2015 @ 9:51am
Dr. Atrocious Aug 20, 2015 @ 9:48am 
Just get an army of gunners and form up 2 or 3 ranks. It's like the scene in "The Last Samurai" when all the samurai charge and then get mowed down by guns, kinda funny to watch.
Tuidjy Aug 20, 2015 @ 9:53am 
Originally posted by ℛaveDZ:
Just get an army of gunners and form up 2 or 3 ranks. It's like the scene in "The Last Samurai" when all the samurai charge and then get mowed down by guns, kinda funny to watch.

Except when you face one of the Takeda lords who field a ton of heavy cavalry, and then it is the first combat scene of the Last Samurai :-)

I wish the AI knew how to reliably flank and charge archers with cavalry. You, as the player, can laugh and slaughter enemy gunners if you know what you are doing, but the AI only pulls it off by sheer chance.
Last edited by Tuidjy; Aug 20, 2015 @ 9:56am
Dr. Atrocious Aug 20, 2015 @ 10:10am 
If the enemy AI haven't already been hit, then you can exploit them by charging at them alone and distract them while the gunners take them out from a distance. By the time they stop chasing you (the player) they've already taken too much damage from gunners to go after them... But, it really only works well if you have the uphill advantage. I've taken out a lord that had 120 soldiers with about 60 gunners and didn't lose a single one... Then I got cocky and tried it again, but I didn't have the uphill advantage the second time and got wrecked :/
Tuidjy Aug 20, 2015 @ 11:07am 
Oh, I have been taking advantage of that myself. I've even taken 15 companions against a full clan army (1200+), and won at full difficulty. I just WISH the AI would be able to tell that the enemy is ranged heavy, and charge the ranged troops, without getting distracted by a few hard targets running interference.

Anyone engaged by a melee troop defending the ranged ones might, realistically, stop and engage, but every one else should just charge home at the soft archers and musketeers.

Viking Conquest, in particular, could benefit from it. We have shield walls chasing javelin cavalry, instead of ramming the attack home.
Atomicbean Aug 20, 2015 @ 11:27am 
Originally posted by Tuidjy:
Viking Conquest, in particular, could benefit from it. We have shield walls chasing javelin cavalry, instead of ramming the attack home.

Nothing beats dumb AI when you have a army of literally nothing but ranged units + you, so you just run around behind the enemy army while they get shot in the back by the rest of your army, when you're fighting a force that's basically designed to charge and destroy a ranged force with little to no losses.... One of those things I'm really hoping they fix in bannerlord.
Sarkin Aug 20, 2015 @ 11:44am 
hopefully bannerlords AI is alot better >.>
Karl V Oct 14, 2018 @ 2:10pm 
Too bad that bannerlord is never going to release @atomic bean
Weizen1988 Oct 14, 2018 @ 2:44pm 
necro a post from 2015 for that?
Karl V Oct 20, 2018 @ 11:58am 
Just to drive the point home. If the post was younger, it wouldn't be as effective.
󠀡󠀡 Oct 21, 2018 @ 8:14am 
I hope OP got his katana
Nekoman Mar 31, 2021 @ 8:39pm 
Originally posted by Karl V:
Just to drive the point home. If the post was younger, it wouldn't be as effective.
lol, it was released
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Date Posted: Aug 20, 2015 @ 8:20am
Posts: 17