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The Ikko-Ikki has a different tree. Their ashigaru and samurai never achieve top tier, but they have access to very cost effective monks, who are almost as good as top tier samurai, much less expensive, and one hell of a lot easier to mass in numbers. With proper micromanagement, the naginata monks can outfight anyone in melee.
As for katana... The katana is not a weapon of war, so no troops use it as a primary weapon. Many do use it as a backup weapon, or a status symbol. Just like the European small sword (or dress sword) it is more of an accessory than anything else, but still one Hell of a lot better than bare hands. So when you rush a well-equiped archer, or get within the range of someone's yari, you will be facing a lightning quick katana.
Alright thank you man! and one more question i recruited chosokabe skirmishers and some of them have bows and some of the have guns. I mean they are the same unit i want them all to have bows do you know why that is?
But if you want to split your archers and gunners, so that you can command them separately and use them most effectively, you will need to hire dedicated gunners and archers.
Master samurai gunners are the best musketeers by far, but there are a ton of cheap gunners (monks, hirelings, etc...) who can be devastating if you hold fire until you can unleash two volleys right as the enemy closes in.
As for archers, some clans have really good samurai archers, like Hojo and Chosokabe, but my favorites are the Ikko-Ikki elite monk archers. Almost as good as samurai, much cheaper and easier to train, and much easier to mass. Very few clans can field both types of top tier ranged samurai. The only one I know of the top of my head are the Asakura.
Except when you face one of the Takeda lords who field a ton of heavy cavalry, and then it is the first combat scene of the Last Samurai :-)
I wish the AI knew how to reliably flank and charge archers with cavalry. You, as the player, can laugh and slaughter enemy gunners if you know what you are doing, but the AI only pulls it off by sheer chance.
Anyone engaged by a melee troop defending the ranged ones might, realistically, stop and engage, but every one else should just charge home at the soft archers and musketeers.
Viking Conquest, in particular, could benefit from it. We have shield walls chasing javelin cavalry, instead of ramming the attack home.
Nothing beats dumb AI when you have a army of literally nothing but ranged units + you, so you just run around behind the enemy army while they get shot in the back by the rest of your army, when you're fighting a force that's basically designed to charge and destroy a ranged force with little to no losses.... One of those things I'm really hoping they fix in bannerlord.